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Fizicks

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About Fizicks

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    Caveman
  1. A few questions.

    Or.. here: http://terrafirmacraft.com/f/topic/1195-generalized-list-of-what-to-do/
  2. I'm also not a big fan of the poles. I knew from the beginning that I would never walk over 5k blocks to get anywhere. I haven't really noticed the lack of variety in biomes now but i guess you're right. All i've seen are rivers, mountains and forests. On a side note, does the calendar always start the game at the same time? It might be neat to see some variety with this or maybe an option to choose when to start your year when creating the game.
  3. Fintite/Infinte water

    I wouldn't worry about it Jack, I'm sure he's just kidding with you. If not, he'll have a lot of fun with my name....
  4. Kingdoms Brainstorming

    This thread is far too long to read it all but i did glaze over it. Hopefully I'm not repeating anything but here are my ideas: I think land should be the key motivator here. Civilizations form over the need to be near a river, cave, mine, certain agriculture zone, etc. Players should be able to identify this zone and flock to it, thus forming a community or at least a closely located group of people. This land can be improved by doing several things. Maybe transporting in special dirt for the farm to work perfectly in that agriculture zone. Maybe bring in better trees that grow faster. Certain stone that looks better. Or we could go more advanced: Maybe the river needs to be a certain depth to spawn fish. Deer like certain trees so we could populate our forest with natural huting animals Once a civilization has started it becomes more and more appealing for other to settle here because a LOT of hard work has been done to make this place the best in several areas. That said, this should not be easy. An entire field of dirt laid down for farms, a river drudged out, trees grown to a good enough size to breed the right animals, etc.. This would take a community to build. As for PVP, imagine the wars, griefing, etc. When you conquer a town you could scorch the earth, burn down the forest, kill all the wild animals, TNT the lake/river beds, etc... The only thing i don't like is that these actions could be done when no one is around. I think every town should be afforded a type of protection to combat this 1 problem. Say if no one in the town is online, the town is closed off and inaccessable. As for precious stones. I would like to see griefing possible but not stealing (nothing should drop). If you are just a fly-by-night griefer. the game mechanics already make it hard enough to grief. You can't even get tools to break through a wall without a lot of time put in to find the ore and craft etc. As for the home stone, I like the idea. I would like the home stone to be the function of the mayor (and no single person). Maybe the home stone would allow you to vote for a town member to hold the office of mayor for a week period or something like that. And if that is dooable, expand this into sheriff, judge, or other key members of town. They would have special abilities, such as closing the town gates, jailing a citizen or imposing a fine (which could then be taken to court, etc) This brings me to my next point, what form of government would the home stone have? Maybe we could pick and choose or even vote at the home stone. Say we went to overthrow or go into anarchy.. Here's some examples: Republic: Has a Mayor, Sheriff, Judge, etc Monarchy: Royal Family, Hold seat for a certain length of time and designate their heirs. Oligarchy: Power passes to the one with the most money They can designate their officials.
  5. Question about the future of the mod...

    I've heard it said that the mod is not intended to go industrial. I think steam engine would be the absolutle highest but I doubt that will get added. Once you have any type of energy, it opens up a whole new technology tree. The nether is expected to resemble something completly different, possibly a greek theme underworld.
  6. Does the current ore discovery rate with the sluice and gold pan work as intended? If so, I've built 32 sluices directly over a huge ore chunk and discovered next to nothing. The only thing it will find is zink and the discovery rate is horrible. There are only 3 methods to find ore before getting a pick axe and only picking up rocks will get you anywhere. I actually don't mind the exploration with this method but it puts the other 2 ore finding methds to shame. As a suggestion, I think the sluice and gold pan should still drop the normal size ore chunks. Also, it must be broken that the types of ores don't all drop from the sluice and gold pan. (Only Zink) I tried the gold pan for about 10 minutes straight and got nothing. This is a nice idea, but completly worthless for finding ore. Might I suggest the gold pan be used exclusively for gem finding? For the sluices to be worth the large construction project they would need to find a normal size ore chunk with every full cycle (50 dirt) Could we possibly increase the amount of dirt the sluice holds? Or maybe make the sluice run faster? How about reworking the use of the sluice, maybe you throw ore chunks in it instead and it drops a more refind ore? A process necessary before smelting the ore? This would require a rebalance of the ingot size but I think that's dooable.
  7. Help with install needed

    So I tried to download and install the mod today. Here are the steps that i've taken: Maybe someone can tell me If I am missing something. Download fresh MC folder. Test run MC to load all the folders Delete Meta INF Install Forge Install Player API Test run MC to load those 2 mods. Install the TFC into the mods folder. Launch game... Nothing at all happens. It just loads like it's a vanilla MC. No crashes or anything.
  8. The Poles Distance Poll

    I've never made it past 10,000 blocks and that took me 30 minutes IRL. There is absolutly no way I will ever make it to 50,000 blocks nor would I ever be interested in doing so. With that being said. What am I going to be missing? Will i never see a tundra biome? What exactly are the biome sebarations? Jungles and desserts at 0k, forests and plains at 10-30k and tundra at 40-50k?
  9. Generalized list of what to do

    Added more wiki links. metallurgy table, agriculture, mobs, construction, metals chart.
  10. If you want to edit the wiki.

    I wouldn't mind helping out with the wiki. My username is the same as on here (Fizicks)I understand that no raw data should be posted.I'm right at 20 posts but my main contribution is a guide that i have edited about 20 times http://terrafirmacraft.com/f/topic/1195-generalized-list-of-what-to-do/ Thanks
  11. How to Gold pan?

    When you pick up rocks from the ground, you have a chance to also find ore. As far as I know, this works on the same principle as the the gold pan and sluice (that ore must be located near by). So. Walk around a river biome and look for rocks with ore in them to find a good place to start panning. If that fails, just start panning so you can find a good place to build a sluice farm. The gold pan is mobile so it basically replaces the pro pick, albeit, a nerfed one.
  12. Generalized list of what to do

    Ahh, you're quite right. I'll correct that, thanks. Ohh FFS! 48b is already out (along with some corrections to 48 in the change log) I just added a bunch more. Finding ore under rocks and using the gold pan (since it's mobile) are good ways to find a home for your sluice farm now that we don't have access to a pro pick in the stone age.
  13. Generalized list of what to do

    Massive overhaul to the guide. I'll try to keep up with Bioxx's super fast updates.
  14. How to find ores using a prospector's pick

    Nice, I linked to this guide in my guide
  15. suggestion: Zombie

    I like the zombie idea for a stand alone mod, but I think it's already been done.