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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Allekatrase

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About Allekatrase

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  1. A small question

    Last I heard, Bioxx doesn't want to get into food again when there's already other mods that do it well. As far as I know harvestcraft is going to be a permanent fixture. I believe there were plans to package them together, though, so you don't have to get them separately and some things about harvestcraft will be tweaked when running with TFC2.
  2. [0.2.4] TFC2 Prerelease

    9036307616341465573 Just had a portal drop me in the ocean. Went through a portal near948x, -10409z, 81y and then followed the path to the other side and the portal dropped me in the ocean around -155x, -1214z. Only happened the first time I went through. I tried again and it put me on land near a portal.
  3. [0.2.4] TFC2 Prerelease

    I just had this happen to me on the north portal of the first island in that seed I just posted about the lake in.9036307616341465573 I had switched to regular mode just before going through the portal where I timed out. Also, are mobs supposed to spawn in the Paths dimension? I just noticed chickens and donkeys spawning in there, too. I thought those kinds of animals were only supposed to spawn on grass, thought it was weird.
  4. [0.2.4] TFC2 Prerelease

    I know you said lakes are a WIP but I found an interesting one in this seed on the first island:9036307616341465573. The only large lake on the island but it's defying physics and threatening the lowlands.
  5. World Generation and Player Freedom

    The type of world gen he's using requires tessellating an area with a shape so that each piece of terrain has neighbors that it can get information from so that it can blend together. This is what allows things like rivers that run downhill and are continuous. Your shape options are limited to only those that will tessellate, so I guess you could go with squares, but then each cell only has 4 neighbors and you would probably see a lot of right angles. Hexes have 6 neighbors increasing the blending options and your angles are more likely to be around 60 degrees which is likely to look more natural than 90 degrees. I'm pretty sure some noise is going to be added in to blur the edges between hexes so they're less obvious and then I don't think this will even be an issue anymore. As far as your main point, I understand where you're coming from and definitely understand how limiting the islands can be, especially since they are currently planned to only have one stone type each. However, one thing that TFC1 suffered greatly from for me was a lack of progression and challenge. Sure, there was a technological progression, but the challenges never got harder which made the technological progression seem pointless. Grinding the next tech level just for the sake of having it even though you were no longer challenged by anything. The island approach, I think, solves this nicely. To continue technological progression you have to face increasingly difficult challenges and to face the next challenge likely requires that you develop what's available to you. The one thing I hope gets taken into consideration is transportation. With the island setup it seems highly likely that you'll want to be gathering resources from multiple islands. With the current size of the islands I would hate to have to be constantly walking back and forth with inventories full of stone from a quarry two islands over so I can get the stone I want in my main base. I'm really hoping some good methods of moving resources are considered, probably from integration with another mod, such as railcraft, much like food is being handled by harvestcraft. On the knapping issue, you can hold down and drag to go much faster and the pattern overlay is very helpful. I don't feel like it's that tedious and I think the larger grid size will allow for more patterns. I do agree that tedious processes should be avoided unless they're necessary, though.
  6. Companion Mods

    I agree about harvestcraft. Finding "gardens" with random plants in them is just weird.
  7. [0.2.4] TFC2 Prerelease

    It's the ocean. There were streams running to the edge all over the place but they all stopped, defying physics instead of being waterfalls. The next island I went to was almost entirely covered with desert highlands but had green valleys with lakes and streams cutting through it. It looked amazing. EDIT: Here's a screenshot of the second island I went to in that world. The hexes are pretty visible but I think I read that it's likely that Bioxx is going to introduce some noise to blend those out a bit. Either way I think it looks amazing.
  8. [0.2.4] TFC2 Prerelease

    I don't know if there's a trick to getting water to flow during worldgen but I ended up on an island with short cliffs into the ocean in many places and where the streams ran to the edge they didn't flow over the edge. I love the rapid fire updates and I'm really looking forward to this mod when it gets fleshed out more. I love the concepts and the terrain is already beautiful.
  9. [0.2.4] TFC2 Prerelease

    There's a portal right next to spawn in this seed:-4528675957464237312 The portal goes to the Paths dimensions and drops you into the void. Are there supposed to be portals on every island? I spent a long time looking and went all the way around the first world I created and didn't find one and so ended up creating new worlds until one was near spawn. I don't know if this has been pointed out before, but streams and rivers have an issue with beaches where the sand is higher than the water level. The water will go up to be level with the sand instead of carving a small ravine through it. This happens all over the place so I'll be surprised if it hasn't been mentioned already.