Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

princeofmadness

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

1 Neutral

About princeofmadness

  • Rank
    Freshly Spawned
  1. animals breed naturally

    i'm not talking about vanilla mechanics as far as how many can exist, i'm talking about a limit as to how many times they breed on their own before population reaches a reasonable point. and for natural causes i mean old age and disease not necessarily starvation, but that too could add an interesting mechanic like say during the winter some of them die off because there isn't enough tall grass for them to eat or something.
  2. animals breed naturally

    what if there where limitations as to how many animals of a certain species could be in one region, and they would breed until they just overpass that limit and then stop. or maybe an animal only breeds once every spring, and population was kept down by wolves and bears as well as the player. an interesting mechanic would be animals dying of natural causes or disease to keep population down. of course the player could still breed them himself if he wanted a big farm of them.
  3. Waiting time for crafting (making automation feasible)

    yeah, the auto-crafting thing was kinda just off the top of my head, but something to reduce annoyance is necessary for the idea to work. also the mechanization stuff could have a wide range of bonuses other than just speed. I just want to see more processes that take time similar to stuff like metalworking. like if crafting categories where broken up to have different processes required to make them. that's what had drawn me to terrafirmacraft.
  4. so i was going through some of the suggestions ( been lurking around for a while) and I noticed a thread about mechanization and the discussion led to the fact that it isn't really needed for something like tfc. but what if that changed? I had this idea in my head for a while for a waiting time when using crafting tables, like having to take time to craft things rather than it being instant. this could work by when you put the ingredients in the bench correctly it shows the item but you need to press a button and the arrow would fill up similar to a furnace in vanilla minecraft. of course some items would take longer to make than others, like the difference from chipping bricks and putting together two sticks to make a fire-starter (one would take something like 15 seconds the other being instant, give or take) this would be a little annoying with how things run in tfc now with the lack of a physical crafting bench, because if you were to exit your inventory in the middle of sawing wood you would need to start over. this annoyance could be solved with the addition of some sort of physical early game 2x2 crafting bench that you could start crafting something and be able to walk away and it would continue to craft it ( maybe made by shift-clicking a log with a stone hammer ) the trade of being that maybe it takes a little longer than if you used your internal crafting bench. the same goes for the 3x3 crafting bench, once you craft it you would still get you internal 3x3 bench in your inventory but would also get the actual bench for the purpose of setting up you workshop to make things easier on yourself. if this was added somehow ( i don't know how easy it would be, i'm no coder) then mechanical set-ups would be feasible as a way to process stuff way faster than just crafting it, like making a saw mill that would cut logs into lumber at a fast enough rate that building your mansion could actually be achieved a reasonable time-frame. of course mechanization would be later game, like once you get steel. So what do you think? Good? Bad? Too difficult to code?
  5. Mobile back mounted log carrying aparatus.

    yeah, but to make rope out of that jute you need a 3x3 crafting bench