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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

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      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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CtrlXCtrlV

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Everything posted by CtrlXCtrlV

  1. Seed request - Maple

    Only one request: Build 79 seed which spawns you near maple trees. Thank you.
  2. Seed request - Maple

    Thank you, I will try them out! Why does maple seem to be the rarest tree?!
  3. Mushrooms in TFC

    What do you think of the idea of having like as many type of mushrooms in TFC as rocks or trees? some would be found in caves, some on trees, some edible, some poisonous, some grow big some grow small, some grow in a type of dirt more, some doesn't, some grown in a biome when it rains, but dies off, some even grow in winter(?) some don't. some spread fast, some don't. Some grow in the sun, some dies. Some causes hallucination other are fine. Some, oh you get it. (in case you don't they WILL go and grow in between your crops) You can pick them, inspect them, hopefully not confuse them with a similar but venomous one, water them, Humidity might be something to brought in though. EDIT 1 As people liked the idea more than i expected I will write how i would like to see mushrooms in-game: First step: Humidity - dont know much about mushrooms but i know they love water so some important factors are for mushroom growth: Humidity, Rain, Season, altitude, Soil (can be dirt, stone, trees, leaves, clay, ORES! and of course different kinds of these trees, stone, dirt, stone), Sunlight, Temperature, Blocklight, Nutrients, Distance from water block, Water block type and just maybe... stabilty Humidity is the only one that needs to be added every mushroom has different needs Purpose So what would them shrooms be good for? I feel these would be good: -Food -Medicine/Potions -Indicators -Aesthetics -CollectiblesWell here are some of my favorite shroom ideas: -Peat indicator shrooms -Icy winter shrooms -Some what can be fed to animals but not to players, becuse they cause bad stuff -Boiling water near indicator shrooms -oreshrooms
  4. Hey! Good news for everyone who was on the CtrlXFirmaCraft server! We are restarting but not as usual, There will be a big event, the Tetrafirmacraft Tournament which will be VERY similar to terrafirmacrack, rules and stuff will be posted here in the future. For now you can apply here, but use this thread only for applications! What you need post here to apply: -Your minecraft username -Your experience with tfc and its addons - important for teams! -Your timezone also important for teams -How active can you be on the 14 days of the tetrafirma tournament -Write down that you understand that for now there will be an event which will result in a faction/competitive gameplay that you know that if you will be informed of when the server will start if you are whitelisted. You also know that the server will need addons Tetrafirma Tournament starts on 15th of september finishes on the 29th start is at 15 CET main battle starts the same time 14 days later As you might have guessed there will be 4 teams (tetra=4, firma=company) rules are similar to terrafirmacrack rules, will update this part
  5. of you havent noticed start is now on the15th
  6. i believe i said ONLY F**KIN APPLICATIONS, ever heard of TFC forum private message?
  7. Did it happen to others too about from a few hours ago that chrome suddenly think this forum has malware? It never did to me before, any answers?
  8. Meat amount from an animal

    well i personally would like to see different types of butchery products from animals
  9. Nice texturepack mostly when i played i used this but never rated and commented
  10. Counting Thread

    129
  11. Counting Thread

    CXXVII
  12. [TFC 0.78.X] Rusticam Melius v1.2.0

    Hey great addon, are you planning to put in different animal parts that give a variety and a nerf to meat in TFC?
  13. Hey, any chance of update to b78 or 79? Carpenter blocks is a great mod, and TFC needs way more compat addons...
  14. Yeah, i would like to know this too... This was a great addon any chance it will be in b79? dont abandon this project just cuz dunk hates it so much...
  15. Hey Nieztro! Loved your older videos too, keep up this is going to be a great series!
  16. Tofu and Soymilk

    yeah really good concept
  17. Mushrooms in TFC

    edited topic a little
  18. TerraFirma+ : Botany & Food

    Episode 4:Medicine & Medicine ? medicine and health rather
  19. So the idea would be there would be different types of sugar in game, or at least the source would be different. It was said that sweat, sour and other tastes are coming in the game so now we will need salt, sugar, lemon, and stuff to change how food tastes. So it might be needed that on different levels of temperature and humidity the source of this sugar cant be sugar canes. 2 other sources are the following: -Maple syrup (either from new tree type: Sugar Maple or from normal min game maple tree) -Sugar carrots (new crop, i don't know how they really call it, but in the EU we use sugar from these) EDIT: Now i know that the sugar carrotts i mentioned are called sugar beet
  20. Sugar from different sources (maple syrup, sugar beet)

    Okay, this thread is getting to a cooking lesson, but if we are here we should put sunflowers in so we could get oil, of course olives could be another source
  21. Sorry currently i don't have a better title for this thread. The point of my suggestion is pointing out how to make TFC contain every aspect of minecraft, but first because there are a lot of misconceptions about terrafirmacraft (I'm not saying that I know all of it, thats why I ask you to please tell me what I got wrong) i would like to collect some facts about the purpose of terrafirmacraft how i see it, what people i think how others see it and react to it. 1. TFC's motto is "Survival mode as it should have been" suggests that this mod wants to bring back the aspect of a survival game to minecraft through but not limeted to: Harder earlygame, difficult time against mobs and hungerNeed of explorationNeed of a strategy to find ores (mostly)Need of settling down for agricultureLonger game until end game materialsreducing the level of automation 2. Developer claims address the following misconceptions: TFC's main goal is making thing realistic (believable rather)TFC is not incompatible with other mods on purpose (its main goal is going to be compatibility)To be continued, but for now to the main point: What I think the most common or dividable groups of minecraft are (don't get me wrong any combination of these can go together): Casual players (new or not so active players who don't have an interest in specialising in the following stuff, IF YOU FEEL THAT YOU ARE IN MORE OR ALL OF THE CATEGORIES UNDER THAT DOESN'T MEAN YOU ARE IN THIS CATEGORY)Survivalists (those who either use mods that make survival harder or often invent challenges for themselves in vanilla or do challenges which are harder including survival maps)Creatives (I call those simply creatives who like build stuff which are good looking, BUT NOT ALWAYS IN CREATIVE MODE)Automationists (those players who mostly like to build systems that help in the gathering of materials in survival often farming infinite items in vanilla often using redstone, and testing out systems in creative)Creative Redstoners (those who build redstone devices, including command block systems, not specifically for using them in survival at least not themselves, or minigame/custom map makers)Mod Automationists (those who unlike vanilla automationists like simpler forms of automation of course i survival or similar to vanilla automationists but not using vanilla items rather tools given by mods)PvPers/minigamers (those who like to participate in minigames and pvp games of course 95% time on servers) Maybe to illustrate I'll give some youtubers for you (but keep in mind this is about players not just youtubers): Direwolf20 - Mod Automationist ZipKrowd server members - Automationists, some of them Creative redstoners Keralis- Creative Etho and many other mindcrack members - All of them anyways its not the youtubers who matter (this time). Currently TFC is appealing to mebers of these group in this order (not on purpose): Survivalists (the mod is designed for this group) Creative Redstoners (surprised? You shouldn't be! TFC doesn't remove options in creative vanilla can do, but adds stuff that are useful for minigame creators including aesthetics, however there could be a lot of more options, however, "Survival mode as it should have been" makes it seem unlikely to be added) PvPers/minigamers(why is this group lower than the Creative Redstoners? Because in the case of minigames the 2 groups suffer from the same stuff, what minigame creators can't do, the minigamers suffer from it more (arguable) in the case of Pvp sure tfc adds good stuff in, but still a large part of pvp is minigames and the other one is in the shadow of survival made much harder which means more time spent with that) Creatives(You know, i don't think creatives suffer because "Survival mode as it should have been", the reason is that while a lot of new materials, chiseling, planks, plants were added there are other mods that add these way better. Why do I think they suffer more thank creative redstoners? well though as i said they might not be playing in creative MODE all of the time, it seems that for aesthetics there are a lot more blocks in tfc that aren't so easy to place down than what redstoners would use, not to mention that there are very interesting mechanics in tfc that are not used by redstoners, because the mod scares them away by redstone not available in survival, although this should affect the automationists more, the tendency shows otherwise) Mod Automationists(are luckier than automationists, because TFC's far goal is mod compatibility, while it shows no evidence (although this is perfectly understandable, given vanilla minecraft has some not really believable things) that most vanilla automation mechanics will be accessed at any time in TFC) Automationists the case here was explained aboveCasuals- most of them don't play with mods Lets ignore the last 2 groups, TFC isn't and will never will be for them. TFC is supposed to change all nonsense minecraft mechanics, everybody knows that. However the other 4 groups might just love TFC after a small new adjustments. The group of mod automationists is simple. It has been said that compatibility is a far goal, but lets just see what needs work here: World generationStone, wood, planks, ores, waterNether and other dimensions just to say a few important partsAs I see it the future for now is in compatibility add-ons, it can be possible that once this mod gets better for very player types some modders might even make compatibility addons themselfs