Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

kurzninja

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About kurzninja

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    Stone Miner
  • Birthday 07/22/1981

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  • Gender Male
  • Location New Orleans, Louisiana, USA
  1. [0.2.4] TFC2 Prerelease

    I don't know if I'm just doing something wrong or what, but I have been completely unsuccessful at crafting just a basic firepit. I've thrown down 4 rocks, 4 hay, and 4 sticks, and held down right click on them all with a firestarter. I've gone through many many firestarters with nothing ever happening to my pile of items on the ground. I have Minecraft 1.11.2, Forge version12.20.0.2312, TFC2 version0.2.1, and Pam's Harvestcraft1.11.2g. I also have Optifine and Shaders installed, but I had this issue before using either of those. What the hells? Edit: Also, I've only ever found food once. I know Pam's Harvestcraft is installed and working because I've seen the beehives onces or twice, but is food just exceedingly rare to find?
  2. Let me know if this server opens up and accepts new players, thanks. - Former Darkagecraft admin/mod
  3. TFC++ Modpack

    This looks awesome. I had a small but popular server running once that used the Zombie Awareness mod as the basis for it, but I discontinued it as I was told that most of the ZA code had actually been incorporated into TFC already. Is that not really the case? Do you find the mob behavior to be much different with ZA installed compared to without? I'd love to play together on a server like this.
  4. I hate to necro this thread, but I'm having almost the exact same crash on 79.15 while playing on DarkAgeCraft server. There is an invisible fruit tree in my town. When I look at where the trunk/branches would be, NEI says that it's a "kapok log". In fact, when I look at all of my fruit tree trunks, NEI is telling me their all kinds of different "regular" tree logs. My orange trees, for instance, NEI shows their trunks as "ash logs" so I'm wondering if that it just some kind of inconsistency with NEI and not related to the crash. Unlike the guys above, I'm not crashing by simply getting near the invisible tree. If I try to hit it though, immediate crash. I took some pictures of the invisible trunk as well if you think that would help. Crash log here: ---- Minecraft Crash Report ----// Don't do that.Time: 2/22/15 12:02 PMDescription: Unexpected errorjava.lang.ArrayIndexOutOfBoundsException: 15at com.bioxx.tfc.Blocks.Flora.BlockFruitWood.func_149691_a(BlockFruitWood.java:58)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:26)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:19)at net.minecraft.client.particle.EffectRenderer.func_78867_a(EffectRenderer.java:289)at net.minecraft.client.particle.EffectRenderer.addBlockHitEffects(EffectRenderer.java:303)at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1350)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at com.bioxx.tfc.Blocks.Flora.BlockFruitWood.func_149691_a(BlockFruitWood.java:58)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:26)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:19)at net.minecraft.client.particle.EffectRenderer.func_78867_a(EffectRenderer.java:289)at net.minecraft.client.particle.EffectRenderer.addBlockHitEffects(EffectRenderer.java:303)at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1350)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['kurzninja'/550604, l='MpServer', x=2120.12, y=145.62, z=-4931.59]]Chunk stats: MultiplayerChunkCache: 399, 399Level seed: 3871158258618044629Level generator: ID 00 - TFCDefault, ver 0. Features enabled: falseLevel generator options:Level spawn location: World: (2090,143,-4963), Chunk: (at 10,8,13 in 130,-311; contains blocks 2080,0,-4976 to 2095,255,-4961), Region: (4,-10; contains chunks 128,-320 to 159,-289, blocks 2048,0,-5120 to 2559,255,-4609)Level time: 68438364 game time, 68722873 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 9 total; [EntityClientPlayerMP['kurzninja'/550604, l='MpServer', x=2120.12, y=145.62, z=-4931.59], EntityPigTFC['Pig'/550616, l='MpServer', x=2063.31, y=144.00, z=-4964.06], EntityPigTFC['Pig'/550617, l='MpServer', x=2065.97, y=144.00, z=-4968.91], EntityPigTFC['Pig'/550618, l='MpServer', x=2067.81, y=144.00, z=-4967.91], EntityPigTFC['Pig'/550611, l='MpServer', x=2066.09, y=144.00, z=-4950.09], EntityPigTFC['Pig'/550612, l='MpServer', x=2066.25, y=144.00, z=-4956.31], EntityPigTFC['Pig'/550613, l='MpServer', x=2062.03, y=144.00, z=-4962.59], EntityPigTFC['Pig'/550614, l='MpServer', x=2072.75, y=144.00, z=-4950.09], EntityPigTFC['Pig'/550615, l='MpServer', x=2074.91, y=144.00, z=-4951.16]]Retry entities: 0 total; []Server brand: cauldron,craftbukkit,mcpc,fml,forgeServer type: Non-integrated multiplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 7 (amd64) version 6.1Java Version: 1.8.0_25, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 901069464 bytes (859 MB) / 2379657216 bytes (2269 MB) up to 4080271360 bytes (3891 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn2GAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B1 24 mods loaded, 24 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableFML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableForge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availabletfc_coremod{0.79.15} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableNotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailablePlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableRenderPlayerAPI{1.0} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartCore{1.0} [smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableterrafirmacraft{0.79.15} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.15.538.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableDecorationsTFC{1.0.15} [Decorations] ([1.7.10]Decorations-1.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablelwstfc{3.4.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.4.B79.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableMerchantsTFC{1.0.26} [Merchants] ([1.7.10]Merchants-1.0.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCarpentersBlocks{3.3.4.2} [Carpenter's Blocks] (Carpenters Blocks v3.3.4.2 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablelootablebodies{1.3.2} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.2-backport.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableFastCraft{1.11} [FastCraft] (fastcraft-1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableinventorytweaks{1.58-147-645ca10} [inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablejourneymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableMineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartMoving{15.2} [smart Moving] (SmartMoving-1.7.10-15.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartRender{2.0} [smart Render] (SmartRender-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableTerraFirmaCraftNEIplugin{1.3.0.11} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.3.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableLaunched Version: 1.7.10-Forge10.13.2.1272LWJGL: 2.9.1OpenGL: AMD Radeon R9 200 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.GL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Packs: [[x64] H3D Texture v5.1.2.zip]Current Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedAnisotropic Filtering: Off (1)
  5. [0.79.?] Fix Shaders for Terrafirmacraft Water

    Also, how do you know if a shader supports text names? It would be a lot easier to just put in "mc_Entity.x == {text name here} instead of trying to find all the block IDs, definitely. How do you find IDs/textnames for things like crops that don't have an item?
  6. [0.79.?] Fix Shaders for Terrafirmacraft Water

    I just updated to 79.15 and now when I fire it up, all my shaders work fine except now my dirt blocks are suddenly waving like crazy. Not grass dirt block, just regular dirt blocks. Did this ID somehow change or could it be one of my other mods causing it?
  7. Powder kegs not quite what they were...

    Would it make more sense to make powder kegs with variable payload amounts? Maybe there's the 100% full powder keg that has 100% of the power, but one with only 25% of the materials has 25% of the effect?
  8. Jutetown (Darkagecraft Server)

    I didn't get it.
  9. Jutetown (Darkagecraft Server)

    Same as my username here.
  10. Jutetown (Darkagecraft Server)

    Awesome, it'd be great to have you! I know I haven't been online much lately what with the holidays and all but I'll try to be more active soon. If you sign on and I'm not there, just send me a message on Skype and I'll add you to the town.
  11. Mud/Clay Adobe Block

    What if something like adobe or mud bricks were added, but with the downside of having a small random chance of having a block decay and disappear, with that chance increasing slightly when it's raining? That would make for a semi-permanent housing structure that would require just a bit of upkeep until you advanced to more sturdy building materials. Don't make the decay chance so much as to be annoying that your house is always falling apart, but just enough that you'd want to fix it up every now and again.
  12. [0.79.29] DarkAgeCraft Off Line

    I've added Zebrian, underwatertiger, MongrelChuck, and Dasgespenst to the whitelist. Welcome!
  13. OMG yay, thank you. I've been having to use the vanilla textures until you updated this one. Does this also include the animal familiarity icons? That was one of the biggest texture pack annoyances for me.
  14. Jutetown (Darkagecraft Server)

    Jutetown is a quaint little settlement just directly south of Spawn, on the west coast of Jute Lake. To the east along the lake coast you can also find Hermitville, and then a little to the east of that is Swamptown, an outpost of the Roman Republic. Jutetown and Hermitville are currently both independant towns, not part of any nation. Jutetown lies close enough to the waters of Jute Lake to allow for easy farming while being far enough away to avoid seasonal floods. The area surrounding Jutetown is prolific with many natural crops, including rice grain, soybeans, greenbeans, and of course prolific amounts of jute, with more crops not too far away. To the east just south of the lake are many lava pools and basalt plains. Currently Jutetown contains a comfy rest stop, the Andesite Inn, as well as a single home dwelling, bakery/kitchen, a decent farmland, a fantastic smithery and metalworking shop, and basic temple to Dia'mand, god of the rocks. Jutetown also has a nice collection of piggies and sheeps, with wool being one of the main exports. The Jutetown town limits are pretty sizable so we have a good amount of area to build on. Jute town currently has one active resident (me, Kurzninja). We had more, but they apparently have stopped playing. So, I am looking for more recruits to help terraform, do some farming, and building some more residences and town buildings. Things planned for building are a town hall, bigger/better Dia'mand temple, storage barn, better animal pens, stone masonry shop, tailorshop (for wool making), and more. I would also like to work with Swamptown, Hermitville, and Avalon to build some connecting roads. If you'd like to join Jutetown (and you should ), simply come visit, say hi, and let's talk. Moar pictures available here.
  15. [TFC 0.79.17] Lanterns Addon for TFC

    Could it be possible to make it so that higher tier lanterns put out light over a wider area and lower tiered ones light up smaller areas?