Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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kurzninja

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Everything posted by kurzninja

  1. [0.2.4] TFC2 Prerelease

    I don't know if I'm just doing something wrong or what, but I have been completely unsuccessful at crafting just a basic firepit. I've thrown down 4 rocks, 4 hay, and 4 sticks, and held down right click on them all with a firestarter. I've gone through many many firestarters with nothing ever happening to my pile of items on the ground. I have Minecraft 1.11.2, Forge version12.20.0.2312, TFC2 version0.2.1, and Pam's Harvestcraft1.11.2g. I also have Optifine and Shaders installed, but I had this issue before using either of those. What the hells? Edit: Also, I've only ever found food once. I know Pam's Harvestcraft is installed and working because I've seen the beehives onces or twice, but is food just exceedingly rare to find?
  2. Let me know if this server opens up and accepts new players, thanks. - Former Darkagecraft admin/mod
  3. TFC++ Modpack

    This looks awesome. I had a small but popular server running once that used the Zombie Awareness mod as the basis for it, but I discontinued it as I was told that most of the ZA code had actually been incorporated into TFC already. Is that not really the case? Do you find the mob behavior to be much different with ZA installed compared to without? I'd love to play together on a server like this.
  4. I hate to necro this thread, but I'm having almost the exact same crash on 79.15 while playing on DarkAgeCraft server. There is an invisible fruit tree in my town. When I look at where the trunk/branches would be, NEI says that it's a "kapok log". In fact, when I look at all of my fruit tree trunks, NEI is telling me their all kinds of different "regular" tree logs. My orange trees, for instance, NEI shows their trunks as "ash logs" so I'm wondering if that it just some kind of inconsistency with NEI and not related to the crash. Unlike the guys above, I'm not crashing by simply getting near the invisible tree. If I try to hit it though, immediate crash. I took some pictures of the invisible trunk as well if you think that would help. Crash log here: ---- Minecraft Crash Report ----// Don't do that.Time: 2/22/15 12:02 PMDescription: Unexpected errorjava.lang.ArrayIndexOutOfBoundsException: 15at com.bioxx.tfc.Blocks.Flora.BlockFruitWood.func_149691_a(BlockFruitWood.java:58)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:26)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:19)at net.minecraft.client.particle.EffectRenderer.func_78867_a(EffectRenderer.java:289)at net.minecraft.client.particle.EffectRenderer.addBlockHitEffects(EffectRenderer.java:303)at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1350)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at com.bioxx.tfc.Blocks.Flora.BlockFruitWood.func_149691_a(BlockFruitWood.java:58)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:26)at net.minecraft.client.particle.EntityDiggingFX.(EntityDiggingFX.java:19)at net.minecraft.client.particle.EffectRenderer.func_78867_a(EffectRenderer.java:289)at net.minecraft.client.particle.EffectRenderer.addBlockHitEffects(EffectRenderer.java:303)at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1350)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['kurzninja'/550604, l='MpServer', x=2120.12, y=145.62, z=-4931.59]]Chunk stats: MultiplayerChunkCache: 399, 399Level seed: 3871158258618044629Level generator: ID 00 - TFCDefault, ver 0. Features enabled: falseLevel generator options:Level spawn location: World: (2090,143,-4963), Chunk: (at 10,8,13 in 130,-311; contains blocks 2080,0,-4976 to 2095,255,-4961), Region: (4,-10; contains chunks 128,-320 to 159,-289, blocks 2048,0,-5120 to 2559,255,-4609)Level time: 68438364 game time, 68722873 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 9 total; [EntityClientPlayerMP['kurzninja'/550604, l='MpServer', x=2120.12, y=145.62, z=-4931.59], EntityPigTFC['Pig'/550616, l='MpServer', x=2063.31, y=144.00, z=-4964.06], EntityPigTFC['Pig'/550617, l='MpServer', x=2065.97, y=144.00, z=-4968.91], EntityPigTFC['Pig'/550618, l='MpServer', x=2067.81, y=144.00, z=-4967.91], EntityPigTFC['Pig'/550611, l='MpServer', x=2066.09, y=144.00, z=-4950.09], EntityPigTFC['Pig'/550612, l='MpServer', x=2066.25, y=144.00, z=-4956.31], EntityPigTFC['Pig'/550613, l='MpServer', x=2062.03, y=144.00, z=-4962.59], EntityPigTFC['Pig'/550614, l='MpServer', x=2072.75, y=144.00, z=-4950.09], EntityPigTFC['Pig'/550615, l='MpServer', x=2074.91, y=144.00, z=-4951.16]]Retry entities: 0 total; []Server brand: cauldron,craftbukkit,mcpc,fml,forgeServer type: Non-integrated multiplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)at net.minecraft.client.main.Main.main(SourceFile:148)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:483)at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)at net.minecraft.launchwrapper.Launch.main(Launch.java:28)-- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 7 (amd64) version 6.1Java Version: 1.8.0_25, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 901069464 bytes (859 MB) / 2379657216 bytes (2269 MB) up to 4080271360 bytes (3891 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn2GAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B1 24 mods loaded, 24 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableFML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableForge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availabletfc_coremod{0.79.15} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableNotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailablePlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableRenderPlayerAPI{1.0} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartCore{1.0} [smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableterrafirmacraft{0.79.15} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.15.538.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableDecorationsTFC{1.0.15} [Decorations] ([1.7.10]Decorations-1.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablelwstfc{3.4.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.4.B79.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableMerchantsTFC{1.0.26} [Merchants] ([1.7.10]Merchants-1.0.26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCarpentersBlocks{3.3.4.2} [Carpenter's Blocks] (Carpenters Blocks v3.3.4.2 .jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableCraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablelootablebodies{1.3.2} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.2-backport.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableFastCraft{1.11} [FastCraft] (fastcraft-1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availableinventorytweaks{1.58-147-645ca10} [inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Availablejourneymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableMineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartMoving{15.2} [smart Moving] (SmartMoving-1.7.10-15.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableSmartRender{2.0} [smart Render] (SmartRender-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableTerraFirmaCraftNEIplugin{1.3.0.11} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.3.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->AvailableLaunched Version: 1.7.10-Forge10.13.2.1272LWJGL: 2.9.1OpenGL: AMD Radeon R9 200 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.GL Caps: Using GL 1.3 multitexturing.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Anisotropic filtering is supported and maximum anisotropy is 16.Shaders are available because OpenGL 2.1 is supported.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Packs: [[x64] H3D Texture v5.1.2.zip]Current Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedAnisotropic Filtering: Off (1)
  5. [0.79.?] Fix Shaders for Terrafirmacraft Water

    Also, how do you know if a shader supports text names? It would be a lot easier to just put in "mc_Entity.x == {text name here} instead of trying to find all the block IDs, definitely. How do you find IDs/textnames for things like crops that don't have an item?
  6. [0.79.?] Fix Shaders for Terrafirmacraft Water

    I just updated to 79.15 and now when I fire it up, all my shaders work fine except now my dirt blocks are suddenly waving like crazy. Not grass dirt block, just regular dirt blocks. Did this ID somehow change or could it be one of my other mods causing it?
  7. Powder kegs not quite what they were...

    Would it make more sense to make powder kegs with variable payload amounts? Maybe there's the 100% full powder keg that has 100% of the power, but one with only 25% of the materials has 25% of the effect?
  8. Jutetown (Darkagecraft Server)

    I didn't get it.
  9. Jutetown (Darkagecraft Server)

    Jutetown is a quaint little settlement just directly south of Spawn, on the west coast of Jute Lake. To the east along the lake coast you can also find Hermitville, and then a little to the east of that is Swamptown, an outpost of the Roman Republic. Jutetown and Hermitville are currently both independant towns, not part of any nation. Jutetown lies close enough to the waters of Jute Lake to allow for easy farming while being far enough away to avoid seasonal floods. The area surrounding Jutetown is prolific with many natural crops, including rice grain, soybeans, greenbeans, and of course prolific amounts of jute, with more crops not too far away. To the east just south of the lake are many lava pools and basalt plains. Currently Jutetown contains a comfy rest stop, the Andesite Inn, as well as a single home dwelling, bakery/kitchen, a decent farmland, a fantastic smithery and metalworking shop, and basic temple to Dia'mand, god of the rocks. Jutetown also has a nice collection of piggies and sheeps, with wool being one of the main exports. The Jutetown town limits are pretty sizable so we have a good amount of area to build on. Jute town currently has one active resident (me, Kurzninja). We had more, but they apparently have stopped playing. So, I am looking for more recruits to help terraform, do some farming, and building some more residences and town buildings. Things planned for building are a town hall, bigger/better Dia'mand temple, storage barn, better animal pens, stone masonry shop, tailorshop (for wool making), and more. I would also like to work with Swamptown, Hermitville, and Avalon to build some connecting roads. If you'd like to join Jutetown (and you should ), simply come visit, say hi, and let's talk. Moar pictures available here.
  10. Jutetown (Darkagecraft Server)

    Same as my username here.
  11. Jutetown (Darkagecraft Server)

    Awesome, it'd be great to have you! I know I haven't been online much lately what with the holidays and all but I'll try to be more active soon. If you sign on and I'm not there, just send me a message on Skype and I'll add you to the town.
  12. Mud/Clay Adobe Block

    What if something like adobe or mud bricks were added, but with the downside of having a small random chance of having a block decay and disappear, with that chance increasing slightly when it's raining? That would make for a semi-permanent housing structure that would require just a bit of upkeep until you advanced to more sturdy building materials. Don't make the decay chance so much as to be annoying that your house is always falling apart, but just enough that you'd want to fix it up every now and again.
  13. [0.79.29] DarkAgeCraft Off Line

    I've added Zebrian, underwatertiger, MongrelChuck, and Dasgespenst to the whitelist. Welcome!
  14. OMG yay, thank you. I've been having to use the vanilla textures until you updated this one. Does this also include the animal familiarity icons? That was one of the biggest texture pack annoyances for me.
  15. [TFC 0.79.17] Lanterns Addon for TFC

    Could it be possible to make it so that higher tier lanterns put out light over a wider area and lower tiered ones light up smaller areas?
  16. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I've sent Zerren a private message asking for the source like he said to do in a post way back, but haven't gotten any kind of reply from him. The decompiled code doesn't seem to be as easily read as the original source should be, if I had to guess. I could be wrong.
  17. Request: allow buckets to move limewater/tannin

    I had no idea. o.O Thanks Kitty.
  18. I know the mechanics of both limewater and tannin in barrels were changed in b79 and removed from buckets, but I'd really appreciate the ability to at least use buckets to move limewater/tannin water from one barrel to another. I have two barrels of both that are both half full; it would be nice if I could use a bucket to empty one barrel into the other so I could fill the now-empty barrel with fresh water again without having to empty it and lose the limewater/tannin that's there. Is there a reason that this isn't allowed now?
  19. I have an idea for obsidian.

    The one thing I'd like to see out of this discussion of obsidian which mentions volcanic activity is.... volcanos in TFC!
  20. [0.79.29] DarkAgeCraft Off Line

    You have been white listed Cekropp. Please visit www.darkagecraft.com for modpack installation instructions and register on our forum there for server-specific discussion.
  21. [0.79.?] Fix Shaders for Terrafirmacraft Water

    Sure enough, that was the problem. Glad I double checked it. It looks incredible now, thanks guys.
  22. [0.79.?] Fix Shaders for Terrafirmacraft Water

    I think I figured it out. When I pasted, somehow in one of the lines I ended up with two || || next to each other. I corrected it and I'll try it now.
  23. [0.79.?] Fix Shaders for Terrafirmacraft Water

    I made all the changes for waving grass stuff and it looks absolutely gorgeous, but using the changes above for water (and only the changes by Terex, not the ones that Wooly posted), I get an error in the chat upon entering the world: [Shaders]Error: Invalid program gbuffers_waterThe world still loads fine and the shaders still work, except for the water. Any idea what might be the problem?
  24. [0.79.?] Fix Shaders for Terrafirmacraft Water

    This is fantastic, but tedious. Is there any way to make these files available for download with the changes already made or is that against license terms? Edit: Nevermind, I just realized that these files are different for every shader pack and you would have to have a different file for each pack. Bummer.
  25. Server not showing online for me. Sometimes says "Pinging", sometimes just says can't connect. Is there a different port number that should be added to the IP?