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      ATTENTION Forum Database Breach   03/04/2019

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landryx

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Everything posted by landryx

  1. Merry Christmas!

    hey everyone!! merry christmas!! :) pleased to be part of this community and be careful not to eat too much sandwiches or corn whisky for holiday
  2. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: eliotlandry Age: 26 Why this server?: 2nd time server experience, want to play TFC for holiday season!! 2 sentence description of yourself/interests: I'm musicien (drums), play show in bars regurally, a music teacher (guitar/drums), and a university student in accountability! Oh and I love video games too!
  3. [Solved] Max Familiarity Purpose?

    alright! mom' kitty!
  4. [Solved] Max Familiarity Purpose?

    yeah but I don't want to create a whole new topic for this kind of quick idea. the subject is here so why not just let people dicuss about it...
  5. [Solved] Max Familiarity Purpose?

    cows; could give milk 2x/day sheeps; give milk, wools color of your choice but feeding them certain foods haha pigs; cut in half pregnancy TFC is a game.
  6. Rain Barrel for Irrigation

    indeed, i didn't know that cool the mechanism already existed hehe
  7. Rain Barrel for Irrigation

    why don't you implement a way to water plants with a tool then...and rain like a leave.
  8. A Hard Lesson to Learn

    haha the new charcoal pit system
  9. Reason to go digging and spelunking?

    Increases ores generation nearnatural caves... so you are actually 100% sure to be rewarded if you found one
  10. Tracking Skill

    So you guys say that you increase the animal spawn and the difficulty is not to found one but to catch one? Pretty nice! I really like the idea of a flower or a environnement cue, a home (grotto, rock, cavern) for bears.
  11. Food don't matter

    Well, that is all the benefit of an well organized community. Player must organize his food supply for his mate (multiplayer) or his self (single player) to pass through the period of the year when food is no more abundant (Winter). *Summer + Autumn season to plant & harvest and seek enough food for your community seem a fair good enough of time to supply.
  12. Ideas about food preservation.

    kitty update the wiki about the meals preparation !!!
  13. TFC recontructed

    well, does that a bit discouraging for bioxx, kitty and dunk?? Speculating here on a parallel version of TFC....
  14. combat tips in the stone age for new players

    invite him to dinner. then steal his armor set.
  15. Torch Improvements

    yeah, I'm more waiting for a permanent light source that anything else. But I like the idea that you don't LOSE the stick when an unlit torch is broke.
  16. Crop Nutrient Types

    nutriment tags on seeds don't interrupt your game immersion, but broke the self experimentation progress that give you the impression you discover things. *maybe just give an hint, or something relative to agriculture skill...
  17. Torch Improvements

    well, not if you implement a special slot for. (like quiver) but ya.....
  18. Torch Improvements

    The way you could re-light torches by right clicking a firepit could be the convenient method for a life-time inventory torches mechanism. Very nice!
  19. Grain storage

    haha alright alright.
  20. Grain storage

    haha calm down kitty. I know how food decay works. I just throw ideas!
  21. Grain storage

    seal it with the barrel's bottom 3 full stacks of something to keep cold, or humidity away, or whatever..
  22. Food don't matter

    yeah, I admit I only play single player.
  23. Food don't matter

    Not necessary. Vegetables are pretty abondant you know. One nutrient maxed up bring you enough life to survive. vegetables -> fruits -> protein -> bread (quern)-> milk (happy cow) The problem is: actually seeking for all nutrients is not rewarding, when such a long-time hardy task should bring a big positive impact on player's productivity to encourage him to CONTINUE. Core skill to progress in TFC = mining.
  24. Food don't matter

    In my opinion, nutrients levels must be kept where they were before death and new player (when you start a game) should start at maybe 20% to all nutriments with low life. *feeling of levelling up