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TonyLiberatto

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Posts posted by TonyLiberatto


  1. On 1/23/2018 at 1:43 PM, Apiek said:

    Just added this mod and dug out a 8x8 (7x7 interior) space and lined the floors , ceiling and walls with cellar blocks, placed a cooling block in the centre, and shelves along one wall.  However I cannot place the snow in the cooling block - the info tag on it says that there is a problem with the walls, ot has no doors; however the walls are solid, and there are two doors.  The shelf info says that they are not in a cellar, but the appear to be to me.

    I am missing something simple I know - but I would love to fix it....winter is coming and I need to store my food!

    Thanks,

    Apiek

    If you follow the pictures on the first page of this post everything should work fine. Position the walls and doors exactly the way shown there. Also, it has to be cellar doors, not regular doors, in case thats your issue. Remember the maximum high is 2 blocks, not 3.

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  2. Isn't there any engine that would work for a block game in the same way as Unreal Engine?

    I mean Unreal has a system where you can make the game and publish it and you pay a percentage of the sales. From what I read it looks like a good deal.

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  3. Since I am not a coder, I may just be saying nonsense, but it gives me the impression that it would be more worthwhile for Bioxx to work in coding a TFC game version in itself and not a mod for minecraft.  

    The first great advantage would be to stop playing catch with minecraft updates.

    Second would be more control over the game, it would have only the features it is designed for, without the need to modify things.

    Again, I have no idea how feasible that is. Just a Dream in my mind.

     

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  4. Most of the times it is easy to say that someone else should have done this or that. I have no idea how easy or hard is  Bioxx personal life. I also do not know how much he actually knows of other coding languages.

    I am probably wrong, but I have the impression that if Terrafirmacraft was released as an independent game, not a minecraft mod. It would be a huge success. 

    Maybe C#, It could even be an early release game. I am sure lots of people would buy the game betting on the success.

    Well, in any case, like I said no idea. I am just venting.

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  5. I guess I am just frustrated with the lack of news on the forum. I think I got addicted in the good times with the exchange of ideas and so much that was happening at the same time. The forum was vibrant and alive.

    I really really miss all that excitement. 

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  6. After a long day at work, a long commute, most of the times longer than one hour driving. I finally get home and in front of my computer. The first thing I do is to check the Forum. 

    How are you guys dealing with the lack of new posts and comments here?

    Share your experience.

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  7. There is no way to change the height of the ocean and regular terrain. TFC creates 3 layers of stone, to reduce that you would need to change the basic code and would end up with a broken mod.

    TFC is by itself a heavy mod, when you add other mods and addons to the mixture it makes even harder.

    To be honest, in a multiplayer setup the thing that causes more trouble is the number of players, especially if each player is in a different place in the world. As the server will have to load more chunks.

    If the world is not pre-generated, the server will have to generate terrain for each player that is exploring the world.

    If you make a server with just tfc and no other mods and you plan to have, between 5 and 10 players online at the same time. You need at least a quad core with 8Gb of Memory. 

    Is it possible to do with less, I guess so, but you will have heavy LAG.

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  8. I have played this modpack for the last 2 months and finally got to steel age in TFC.

    I have never played IndustrialCraft and have encountered some troubles, probably because of my lack of experience with those mods.

    Right now I am stuck not knowing exactly how to proceed.

    I looked for the ingame books and manuals, but their recipe requires paper.

    Paper can only be made using a paper machine.

    The paper machine needs several components that need other machines to produce. In the end, I get stuck because the paper machine needs components made in a rolling machine, that one needs pistons, they in turn need pistons. Pistons need a piston base that one needs Grease Lump that can only be made from a slimeball or an Oil cell.

    Do slimes spawn in this modpack? If so in what kind of biome?

    To get an Oil Cell I need an Industrial Squeezer that in turn needs pistons to be made.

    I appreciate any help.

    I really would like to get the machines in a legit way and not just spawn components. Once I start getting thins in creative it just ruins the experience for me.

    Before I forget. Thank you very much for this modpack.

     

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  9. 9 hours ago, Sugar_F0x said:

    I use JourneyMap and make groups myself via naming

    For example, every time a find an ore nugget, i mark the area with a name: [Ore] Ore_name
    When I get my hands on digging a mine, i rename it to be: [Mine] Ore_name - ore_richness
    And when the mineshaft gets depleated, i makr it as such: [Depleated] Ore_name - ore_richness

    Then I siply sort all the waypoints by their name and get a list sorted out
    All the ores of the same type are listed one after another

    All the mineshafts are also groupped
    So are depleated mines

    The usual waypoints have no prefix, but the important ones I usually start with and underscore __
    Thus it always stays at the top of the waypoint list

    I also use Journey Map, the only difference is that when I find nuggets I name the waypoint with the Ore name, but I also include the surface rock type and the Trees around, just in case latter on if I am looking for a specific rock type or wood color for building I will know where to look for it.

    BTW the Home waypoint I create with a dot so it is always the first on the list.

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  10. It's a good idea, although I usually have several forges in my smithery, plus blast furnace.

    I guess my main question is: Is it possible for someone to include the flint and steel in the tool rack registry so it would accept?

    Especially when in multiplayer is easy to have a place where anyone can reach use and put it back.

    I mean, is not a big change and it does not really change the gameplay.

    If someone would include in one of the addons we already have for TFC it would be great.

     

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  11. Yeah, but an actual smith leaves the fire on the whole day, and does only smithing every day.

    When playing tfc we have to do everything, from mining to farming and building.

    I just think it would be more practical if we could have the Flint and steal on a tool rack just above the forge and easily accessible. 

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  12. I think he was talking about importing back the image with the names into the map mod. Since the map is actually composed of generated images I do not see how it can be done.

    We do have the alternative of using Journey map with the Waypoints. All one has to do is to share the waypoints.

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  13. The hardest to acquire resource is, in my belief, Garnierite; since it only spawns in Gabro. Even Graphite spawns in 4 different rock types so with some effort you will find it.

    With that in mind, I actually only generate new worlds if I have the bad luck of a small Islands world. Since ores do not spawn under the ocean it is a waste of map.

    I like big continents, travelling by foot is the best way to find all the resources I need to progress in the tech tree.

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  14. Just out of curiosity. The 30.000 blocks of latitude are spread from -15000 to +15.000? I try that a while ago and ended up with 10.000 blocks wasted on Acacia Forest that no one would live on. Not counting the perpetual darkness under the trees that make it a zombie paradise, the heat is so great that food spoils faster than you can eat. 

    How has Happydigger dealt with that?

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