Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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About TonyLiberatto

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  • Birthday August 19

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  • Gender Male
  • Location USA / FLORIDA
  • Interests general IT info. Server 2008 and 2012 deployment and maintenance.
    Arts and Crafts in general.
    History, Math. General Knowledge.
    PC games

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  1. [0.2.1] TFC2 Prerelease

    I love the new Palm trees. They are awesome. The only way to make them better is if they had coconuts, It would be a source of fresh water when by an ocean beach. The visual would be great with the coconuts hanging from the Palm tree.
  2. [0.2.1] TFC2 Prerelease

    In Vanilla Minecraft the biggest incentive to go cave spelunking is because it makes easier to spot ores. With the changes that TFC brings to ore generation, we lose that incentive and instead usually avoid mining in caves because of cave-ins. I still like caves, but maybe we could have some special reason to go there, like some resource that could only be found in caves. Not really sure what it could be. Maybe some Crystals? Or bio phosphorescent lichen and fungus that would be used in potions and magic. Preferably something that only spawns in caves and cannot be farm artificially. That would make finding a cave a nice thing. PS: I love building Roads.
  3. One of the issues I have with shark mobs is their omnipresence. In real life, millionsof people go in the oceans every day without any problems from sharks. As soon as they get included in the game, suddenly is like they are everywhere and make it just impossible to swim. I would be OK with sharks, as long as it was only in some specific locations, and never destroying your boat. I do believe oceans and underwater deserve some attention. I have played with mods that added Coral and tropical fishes, they were really nice and I even build a fish tank to collect all the different Coral and fishes. The reality is that most sharks do not bother to attackhumans, and the ones that do it are by mistake. So no, I would not like to see sharks introduced in the game if it would mean to make the oceans a no go zone. I want to have more reasons to go under water not the oposite.
  4. [0.2.1] TFC2 Prerelease

    I figure that if Bioxxwill ever dedicate enough time to Stone Age, it has to be now. Before he starts working on metal and ores. So please Bioxx, make it so we are able to survive in Stone Age on the first Island, without the need for any metal tools or weapons. We should be able to Survive, build a simple Hut or log cabin, have some domesticated animals and farm the land. Another argument in favor is that it would make the mod completelyplayable even before the additionof the progression system and the Islands difficulty. Once again, thank you.Thank you very much for this wonderful mod.
  5. Metal Tiers

    Since it looks like we will have some kind of progression, with Isles having an increased difficulty. I do not believe any player wouldwear the low tier armor for longer than the time required to get something better. So is not like by giving the repair we would allow a player to wear the first copper armor forever. I think the best way would be to allow the player to make only minor repairs on the go, but any major repairs would require an armor bench, with the proper tools and materials, Something that can only be done at the base. Maybe a maximum of 25% damage on the crafting grid and any damage greater than 50% would require a scrape and complete redone. So the player would get 50% of the materials. It makes more believable, at the same time if the player is wearing the proper armor against the right mobs he can have the armor for a long time. The player still has some work to do, to get the proper resources and manufacturer the materials to fix the armor.
  6. Metal Tiers

    I want to agree with Stroanon the whole losingdurability Damage and protection faster for low tier metals. My problem is that to make it worthwhile to implement it would need a Dramatic change between tiers. In TFC 1 it was hard to make armors. so I think unless we have a way to easily repair armors it would end up really frustrating to wear low tier armors. Like as soon as an armor is half way gone we would need to go around with spares in our inventory.
  7. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I see, so the glass jar is only to transport the queen to create a new apiary. It makes a bit of sense now, not much but a bit. One way or other thanks for this addon. It is really refreshing to see that people are already thinking on building on top of TFC2,
  8. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I have never used this mod, so please pardon my ignorance, but wouldn't make more sense to use smoke to calm the bees, instead of putting the queen in a glass bottle? That's really weird. Using smoke would make the bees go into a dormant state, where they can be safely handle, but do not produce anything until the smoke source is removed.
  9. Lit pumpkin is overpowered

    For me is more about the spawning engine in TFC. I asked many times in the forums forchanges the spawning mechanics but got no response. Once I was able to make a server using JAS where mobs would not spawn over player-createdblocks, like wood blocks or polished stone. We made it so mobs would only spawn over rough stone, dirt, and grass. This made it possible to have a safe base. One where you would not be afraid of finding mobs inside after a journey. But it was a long and tedious process to change the spawning behavior of all mobs. On this server, we went a step further and removed the recipe to create Jack O Lanterns. What I mean is I actually agree with you that they make no sense and it should only exist as an ambiance light decoration. The problem is that it also makes no sense to go on a trip to look for Gabbrofor example and when you come back there are creepers inside your base, creepers that will not only kill you but destroy your base. In this situation I think is acceptable for the player to get the simplest form of permanent light that will work to prevent mob spawning inside the base. When you change the light level of the Jack O Lantern to 8, what you doing, is essentially telling your players they can not go on extended trips until they have at least a lot of olive oil and lamps. Gotta remember Mobs spawn on any block with a light level of 7 or lower. With 8 it is just a useless thing.
  10. Lit pumpkin is overpowered

    Permanent light is where I draw the line from realism. That's why I use the Decorations mod. Make the lantern once and that's it. From a realistic point of view it makes sense to have torches go out, but when you play on a server it is not fun to have to go around lighting torches every time you login. Especially considering that mobs spawn based on light levels, a light source of 8 will only protect 1 block radius around from spawning, so it is basically useless.
  11. [0.2.1] TFC2 Prerelease

    so the player can survive the first winter without any access to metal? The way I see it would make sense from a code point of view to work on each Age separately, This way you could release Upgrades to the mod with each new Age, but the game would be totallyplayable in between. So in the StoneAge, the players would have access to wood constructions and hide clothing. In the Copper Age players wouldhave access to Stone Building and better weapons. And so on and so forth. I know I have always asked for more content into the Stone Age, but this time it even makes sense from the coding point of view. Let's have a nice able to survive rich content Stone Age, before we start adding metallurgy It's supposed to be very hard to survive in the initial stages of the game, but not impossible. Once again thank you for this wonderful mod. It has helped to keep me sane.
  12. [0.2.1] TFC2 Prerelease

    This is actually the way it happens in real life. Water from the end of the stalactite leaves more calcite in a pile on the cave floor, and pretty soon a cone-like stalagmite forms. That’s why stalactites and stalagmites are usually found in pairs. Sometimes they grow together to form a pillar or column. Read more here:
  13. Release Date? Soon?

    So bored right now. I revisited all my old games, nothing that I could play for more than a few weeks. Played the whole Half-life 2 series. I really need TFC2. I do appreciate all the time and effort you put into development. I am again in the process of recertification, this time Network +. After 4 hours of studying I need something to relax my mind, Terrafirmacraft has been for me the relax game for a few years now. Once again thank you very much for this amazing game.
  14. Release Date? Soon?

    I believe is best to release an unfinished mod than to try and wait for everything to be perfect. One of the things I have noticed latelyis how quiet the forum is. Maybe to have a constructive discussion here would motivate all Dev's. No matter what is released, in the end, it will be better than trying to play Vanilla.
  15. Server Crashes when Players join

    Let me see if I can help to clarify the issue. We have officially from the creators of Minecraft 2 versions. Minecraft single player Vanilla. Minecraft Server Vanilla. We have 2 main Unofficial Server Base: Bukkit, that allows for a more easy way to create and use Plugins. Forge, that allows for a more easy way to create and use Mods. Now, remember that Terrafirmacraft is a Forge Mod. This means it was developed using the Forge Tools and API. It is intended to be used from within a Forge environment. A few years ago we had a group of developers that attempted to create a Server base system that would merge Bukkit and Forge. We had a few installments: MCPC Cauldron. KCauldron. Thermos. Now one important thing to remember is that Minecraft by itself is already full of Bugs.When you use something like Forge or Bukkit and add a whole bunch of Mods or Plugins you chances of error are compounded. With Thermos the problems are even bigger since it allows for the use of Plugins and Mods in the same environment. Botton line, Complaining here about a bug that has nothing to do with Terrafirmacraft is the same as complaining to Apple because you can't use an App created for Android. All that said let me see if I can actually help you. Most of the times when a server crash at start up it means it has a corrupted chunk. Looking at the list of mods and plugins I see you have Archimedes Ships, this a very heavy and memory hunger Mod and it causes a lot of Corruption. I strongly recommend not even trying to use any ship mod in a server environment. Any moving block has a potential for error, when you try to move a whole bunch of blocks at the same time, chances are something will go wrong. How to fix the server? Create a backup of the server and Recreate the server files adding the mods one by one. See first if is possible to start the server with only the basic mods, the ones responsible for Terrain Generation, like TFC. There is no easy way to fix this issue it will be a try and error thing. I wish you luck.