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noname_42

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Everything posted by noname_42

  1. Crafting Table 2.0

    This is an idea for TFC2: You could put your tools into special slots around the workbench. Recipes requiring tools (making planks, bricks) but also basically all other recipes could use these tools. For example all wood recipes (chests, doors, etc.) would require a saw. This would grant more space for crafting recipes and would be visually attractive . If you place tool racks around the workbench the tools remain inside the GUI even if you close it and they are displayed on the tool racks. I could imagine that this looks far more simple than it is to code (thus a suggestion for TFC2), but it's just an idea so pls don't rage
  2. Crafting Table 2.0

    I agree but I definitly don't want just a timer and a % chance that you have success. I would prefer something more interactive like knapping where you can get faster by learning the shape and sometimes it happens that you click the wrong field and the rock is wasted. So if the crafting process fails it is not due to bad luck but due to your derpyness
  3. ProPick Change

    I want to suggest a change to the prospecting pick. As it is right now the propick spits out a text message in the chat how high the concentration of an ore is which is quite boring - I want to improve this: If you use the propick it opens a GNU user interface (GUI) and the player has to search him or herself for the ore. Now here comes the main problem: TFC would have to generate this with some sort of noise texture and intersperse the ore pixels depending on the concentration of ore. I'm not a (minecraft) coder so i'm not sure if this is even possible and if you want to make all the effort to do this. But it is just an idea. I made some examples in 128x128 pixels. (It's a bit small here and would be ingame nearly fullscreen of course.) Traces: Medium Amount Very Large Amount: The rock around the ore would be the same color(s) as of the stone layer(s) in the area. Current problems that would be solved by this suggestion: - Chat spam - Prospecting as a boring practice - Ore conflicts Another thing that would have to be changed is how the skill influences this. Some ideas: - If your skill rises, at the bottom of the screen there will be displayed what kind of ore it is. - If your skill rises even further and you hover over the name it will highlight all ore of the kind in the picture. - If your skill reaches maximum there will be displayed the exact amount of ore you have found. - or: The higher your skill is the larger the picture will be (from 16x16 to 128x128) Let's hope my english is understandable and feel free to post your opinion (but pls don't rage :-))
  4. Cubic chunks

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446302-tall-worlds-mod-raising-the-world-height-cap#c3
  5. Cubic chunks

    The tall worlds mod is supposed to be compatible with forge. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446302-tall-worlds-mod-raising-the-world-height-cap
  6. Magic!

    This very much sounds like thaumcraft.
  7. Tornado mod with TFC?

    go in the menu, click "Weather2 Config (unpauses game)", then click "Advanced", then go to page 3, then go to "Cloud_Layer0_Height" and set it to 300 and click "Save" (May require a reload of the world / restart of the game for it to update) tornados work well as far as I noticed. They destroy wood as usual (once a tornado destroyed one of my support beams and half my "house" caved in). Only issues I noticed that it destroys sand blocks and doesnt turn grass into dirt.
  8. Tornado mod with TFC?

    yes it mostly works perfectly fine, you have to increase the cloud height to 300 in the weather&stormfronts settings though. Also sadly hail isn't displayed.
  9. [Added] TFC Farmland to support non-TFC seeds

    Sadly I cannot plant IC² crops on TFC farmland. Unfortunately I have no idea on which end the problem is.
  10. I am currently working on a modpack with TFC and IC² and the prob I am having is that stuff cannot be smelted in the crucible/bloomery. So I suggest a config option where you can list all items that should be metal-bearing like so: <IC2:itemCrushedOre:1,copper,50> would mean that crushed copper ore could be smelted for 50 copper units in a crucible. <minecraft:iron_bars,iron,35> would mean that iron bars could be smelted for 35 iron in a crucible. <minecraft:iron_bars,iron,35,b> would mean that iron bars could only be smelted for 35 iron in a bloomery.
  11. Font bugged out on title screen plus more

    I've seen the same thing here: http://www.minecraftforum.net/forums/support/modded-client-support/2508403-absolutely-no-mods-are-working-for-me Don't know if that helps.
  12. Suggestion Categories

    What about doing that for the TFC2 suggestion forum before it is to late...?
  13. Suggestion Categories

    My suggestion is very simple: Add sub-categories for the suggestion forum. There are already categories in the suggestion directory so you could use these. This would have two advantages: 1. You could find other suggestions more easily and avoid double suggestions. 2. Instead of 60 pages of suggestions you would have maybe 3 pages in each category. => Old topics wouldn't get lost as fast and the forum would be more clear in general. Of course this isn't as much-needed as on certain other websites because Kittychanley is doing a great job here, but still it would be an improvement (I think).
  14. Water damage!

    Wasn't there a mechanic in vanilla minecraft that if you jumped from a certain hight, at least 2 blocks of water were required to not take damage? If so I have no idea why it got removed and why it shouldn't be added back to TFC. https://bugs.mojang.com/browse/MC-1644
  15. Crafting Table 2.0

    could sb move this to the new TFC2 section, please?
  16. [Added] Death Messages

    Offtopic: I wrote a server plugin where you can set your own custom death messages. Ontopic: I thought that the death message system is very buggy, for example it says that you fell do death when getting killed by a skeleton (or has that been fixed?)
  17. tree schematics and Ancient/Ruined Villages/Buildings

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system?cookieTest=1
  18. How can i get Ethos TFC seed?

    I asked him on twitter, probably he won't answer
  19. Ceramic bowls - another tedium

    What about removing RNG altogether and give jugs and bowls a invisible durability bar so it always breaks after X uses.
  20. Favorite Heavy Metal Band?

    Rammstein (German)
  21. [Solved] 0.79.18 No more sheep

    Did ya use this page? http://wiki.terrafirmacraft.com/Climate Sheep only spawn in Boreal Forest and Mountains climate which makes them quite rare
  22. Post quotes you like in this thread. Rules: - The quotes have to come from a popular person in general (e.g. Einstein) or someone who is popular on this forum (e.g. Bioxx, Dunk, Kitty) - The quotes must of course follow the forum rules - They should be funny or profound in some way Sticks and stones: "Ich bin nicht sicher, mit welchen Waffen der dritte Weltkrieg ausgetragen wird, aber im vierten Weltkrieg werden sie mit Stöcken und Steinen kämpfen." "I don't know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." Albert Einstein Play more terrafirmacraft so you are prepared!
  23. Food symbols depending on weight

    So my idea is pretty simple:Depending on the food weight, different food symbols are displayed0-40 oz (tiny): 41-80 oz (very small & small): 81-160 oz (medium): I could provide more textures if you like those. First however I would like to know if this is even possible
  24. If you find exposed copper ore you should first make a pickaxe to mine it. Otherwise you should make a saw first as you will need a pickaxe, a saw and a propick to find the ore. Gold panning is really usefull to get copper nuggets to make your first tools.