Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

epee1221

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About epee1221

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    Caveman

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  • Location Northern USA
  1. Use for lead, smithing practice

    Given how soft lead is when cold, you probably wouldn't actually get a feel for this by practicing with lead.
  2. Coal into Coke

    So was I.
  3. Coal into Coke

    You sure on this? Because I know some people who have done it.
  4. Shears recipe

    Heh heh the things I take for granted working with iron all the time.... I really ought to branch out and try other metals.
  5. Shears recipe

    Draw->punch->upset is just a technique sequence that vaguely represents making and setting a rivet. No need to make an extra item actually appear and get used up during those three moves. And yes, I was thinking of something more like pruning shears. Welding probably would be more appropriate for sheep shears.
  6. Shears recipe

    I'd be more inclined to use a rivet than a screw. Involves simpler tools and you could sort of encode the process in an anvil recipe already -- something like draw [not last], punch [not last], upset [last] (ok, peining a rivet isn't exactly upsetting, but whatever).
  7. Braziers -heating (and cooking)

    A couple smallish things... 1. I'm not sure if TFC does this, but the consensus I hear from other blacksmiths is that charcoal burns away faster than pit coal. 2. I find cooking on a forge more believable than cooking with pit coal (green coal as there is no coke in TFC), having smelled burning coal and cooked meat on a forge.
  8. Just did a stupid thing..

    Yeah... I've repositioned an anvil IRL. I've never used a pickaxe IRL. The long time it takes in game to break one by hand is definitely justified though
  9. What do you want in a lets play?

    Broadly speaking, I like to see new and interesting ways to accomplish things. In Minecraft, that often means using clever architecture (for productivity, defensibility,etc.). The one thing that annoys me most in LPs is when the LPer doesn't really know the game, but I don't think that's a serious risk here.
  10. Easy to Implement Ideas

    Ok, I'll bite. How would you go about implementing them?
  11. Having difficulty getting the bronze ratio correct

    Yeah, it's only a matter of time before TFC drives me to just write a toy ILP solver ¬_¬
  12. [solved]ranged wood cutting

    I've had this happen with ash trees (smaller trees -> axe doesn't break part way through). In a dense forest, chopping the base of one trunk may fell multiple trees. Breaking leaf blocks so the two trees aren't connected seems to prevent this.
  13. TFC 78.10 doesn't Work with Optifine

    I have a crash with Optifine HD C6 and TFC 78.11. Report follows: ---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 4/29/14 10:01 AM Description: Unexpected error java.lang.ClassCastException: CompactArrayList cannot be cast to java.util.List at TFC.ClientOverrides.loadRenderers(ClientOverrides.java:36) at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:415) at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:308) at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2135) at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2063) at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:351) at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1967) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at TFC.ClientOverrides.loadRenderers(ClientOverrides.java:36) at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:415) at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:308) at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2135) at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2063) at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:351) at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) -- Affected level -- Details: Level name: MpServer All players: 0 total; [] Chunk stats: MultiplayerChunkCache: 0 Level seed: 0 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 0 total; [] Retry entities: 0 total; [] Server brand: ~~ERROR~~ NullPointerException: null Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.6.0_25, Sun Microsystems Inc. Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 199946528 bytes (190 MB) / 555417600 bytes (529 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 2, allocated: 16, tallocated: 46 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_C6 9 mods loaded, 9 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available tfc_coremod{0.78.11} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available terrafirmacraft{0.78.11} [TerraFirmaCraft] (TFC-0.78.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ExtraFirma{1.1.0} [ExtraFirma] (extrafirma-universal-1.0.4-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartMoving{14.6} [smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_SmartRender{1.1} [smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Launched Version: 1.6.4-OptiForge LWJGL: 2.9.0 OpenGL: ATI Radeon HD 5700 Series GL version 4.2.12217 Compatibility Profile Context 12.104.0.0, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used