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kelik

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Everything posted by kelik

  1. An Idea

    this needs to be an addon, i would definitely feature this in my upcoming server.
  2. [SOLVED] trouble shaping copper into an ingot

    agh! i searched the wiki but didn't find that page! knew i had to do that for tool molds, didn't know it worked for ingots too! thanks a million!
  3. so, i have some copper unshaped metal, heated to working level, but when i place the unshaped metal and hammer into the stone anvil gui i get no change to start working it. picture below. anyone know the cause and fix?
  4. so, after a few mins of running, my hoe or chisel becomes unable to change modes, if i log out and back in, i can change modes again, but the server doesn't recognize it, effectively locking me in "smooth mode" for the chisel. rebooting the whole server fixes this, but i don't want to have to reboot a soon-to-be public server every ten minutes. is there a fix for this issue?
  5. gr my router doesn't let me simply connect using my external ip info. do you know of a tutorial to allow the data packets to leave my local network and re-enter it?
  6. indeed, i am playing on the same machine as the server. would connecting using an ip route allow me to correct the issue on my client without restarting the server?
  7. Hi, I noticed that the OP in the other Wiki Updated thread seems to have fallen off the radar, so this thread will serve as a location to propose changes to the wiki as well as track projects in progress by myself and other contributors that I am aware of. without further ado, here are the projects that I am working on and changes that should be made, categorized by my perceived priority. High priority: Medium Priority Major Overhaul of how info on metals is presented (creating a general page for each metal detailing the aquisition and uses of each metal) (my personal project)Write a page about cave-insLow PriorityFix broken imagesAdd missing items pages for vanilla items that still exist and tfc items that are missing pages.Replace outdated imagesCompletedGeneral Page for Tin, Bismuth createdUpdated various pages to reflect new plank item and its use in recipes (flamestrider)Added page about the sluice (flamestrider)Added page about the panning bowl (was already there but had only the crafting info)Updated Fire Pit page with new charcoal pit system (Partial credit to flamestrider)Reworked Anvil Template (flamestrider)Reworked Armor Page (flamestrider and Kreicus)Removed references to propicks from stone pages (GCountach)Added warning about losing metal when heated to liquid to Forge page (flamestrider)Added an Agriculture page (flamestrider)Added images to the fruit tree page (Kreicus)Added pages about the farming crops (Kreicus)Redid the tools pages (flamestrider)Added Buckets page (flamestrider)Added Storage Solutions page (flamestrider)How To ContributeSimply post your suggestions here or pm me and reasonable suggestions will be added to the list here. If you have editing rights on the wiki feel free to add any projects that you are working on or volunteer to assist other projects. please provide your wiki name for credit reasons, also I will be tracking your activity on the wiki, if no activity on a volunteered project is observed for a full 7 days, your name will be removed from working on that project so that others may volunteer. This OP will be edited regularly with updates. Please pin this.
  8. i would say 7 uses. one week of water is more believable than almost 2 weeks from a single water container.
  9. TFC Build 76!!!

    seems like a reasonable idea. hopefully it is implemented, it should take longer to tear bricks and mortar away than to unpile a stack of rocks. hopefully you still get the block and not a pile of bricks though.
  10. what elevation is best mining?

    thank you, that is exactly what i was looking for
  11. i know mining is best done in second layer, but i just want to know approximately what elevation in the second layer is recommended? im mining in the second layer but getting no ores in my prospects. i might be mining too high in the layer or something but want to know how far down in the second layer i should start my tunnels. please don't tell me "just dig down and prospect as you go" with some changes dunk mentioned in the "railway prices are too damn high" thread that probably won't be viable anymore.
  12. Barren Worlds?

    wow 7 month necro.... good job.
  13. The worst luck!

    well shit. that kinds sucks. this is why my forge is indoors. gotta hit the ceiling first.
  14. server installation issue

    so i download the recent minecraft server jar. then add the recommended forge. then player api for minecraft 1.4.6. put the jar in its own folder, create a new folder named "mods" and put tfc in there. now when i try to run the server it creates a few of the default files for a folder, but no gui opens and it doesn't create a world folder. i open task manager and there is a javaw process running. so. what did i do wrong? to specify. i am using minecraft 1.4.6 forge universal 1.4.6-6.5.0.486 playerapi 1.3 for mc 1.4.6 tfc build 75 edit: vanilla server version is 1.4.7 this is probably the issue. where do i get the older server version?
  15. WARNING!!!

    i had a similar virus once, if its like mine, it can only activate if your computer has internet access. try booting with your router/modem off and see if you have temporary access, then do a system restore, see if that helps at all.
  16. server installation issue

    this is what i do. but i still get the issue. when i run the server the gui doesnt pop up and the world folder isnt created.using the version of the jar from that download link worked. but i'd still like to know if it was user error or that the server soft was 1.4.7 that screwed me.
  17. A Smart Way to Find Higher Level Ores?

    i tend to do something similar to mayaknife, but instead of building a surface road i like to mine out massive tunnels instead. this is purely preference, i like the chance of finding a cave. but ultimately mayaknife's method is better since i often wear down my picks.
  18. Medical Mod [SP/MP] [1.4.6]

    for now i'm using custom npcs to work around, but it would be nice if you made a cactus and mortar recipe into the mod itself since that makes more sense than cooking the color out of it
  19. Medical Mod [SP/MP] [1.4.6]

    nice work! can't wait till you balance the poisons. though i am confused, in tfc how do we get the green dyes? i thought we couldn't "cook" cacti for their dies?
  20. Medical Mod [SP/MP] [1.4.6]

    so just to clarify, what kind of wood is needed to emulate vanilla wood?
  21. Book and Quill?

    i can only think of the obvious stuff like make sure your vanilla minecraft is up to date, and make sure you have the right versions of forge and tfc installed.
  22. [b75] intermediate crashing

    getting crashes while exploring the world looking for certain trees. the crash log: edit: updating forge didn't work, new log below since i can't edit in the upload ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 07/01/13 9:12 PM Description: Ticking memory connection java.lang.NullPointerException at TFC.WorldGen.Generators.WorldGenMinableTFC.BODgenerateVein(WorldGenMinableTFC.java:268) at TFC.WorldGen.Generators.WorldGenMinableTFC.BetterOreDistributionVein(WorldGenMinableTFC.java:135) at TFC.WorldGen.Generators.WorldGenMinableTFC.generateVein(WorldGenMinableTFC.java:419) at TFC.WorldGen.Generators.WorldGenOre.createOreVein(WorldGenOre.java:242) at TFC.WorldGen.Generators.WorldGenOre.generate(WorldGenOre.java:90) at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:90) at im.a(ChunkProviderServer.java:259) at zz.a(Chunk.java:1253) at im.c(ChunkProviderServer.java:153) at im.d(ChunkProviderServer.java:166) at yc.e(World.java:524) at il.sendThisChunkToPlayer(PlayerInstance.java:76) at il.b(PlayerInstance.java:67) at ik.d(PlayerManager.java:347) at gm.d(ServerConfigurationManager.java:220) at iv.a(NetServerHandler.java:410) at net.smart.moving.playerapi.NetServerHandler.a(NetServerHandler.java:24) at eb.a(SourceFile:136) at cf.b(MemoryConnection.java:80) at iv.d(NetServerHandler.java:136) at iw.b(NetworkListenThread.java:57) at bec.b(IntegratedServerListenThread.java:108) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at bdz.q(IntegratedServer.java:159) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.6 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 17892024 bytes (17 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -Xms512m -Xmx512m AABB Pool Size: 6161 (345016 bytes; 0 MB) allocated, 4522 (253232 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 21, allocated: 1, tallocated: 33 FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A3 9 mods loaded, 9 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build75.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 1347 (75432 bytes; 0 MB) allocated, 888 (49728 bytes; 0 MB) used Player Count: 1 / 8; [iq['kelik'/213, l='yeyah', x=2279.47, y=170.25, z=-6733.66]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' crash-2013-01-07_18.05.30-server.txt
  23. [b75] intermediate crashing

    except for one teeny problem.... D3 is not compatible with the newest version of minecraft vanilla. tested and immediate crash when attempting to load the main menu.
  24. [b75] intermediate crashing

    didnt work, just turned off optifine and it seems to work now. though my fps is suffering for it lol
  25. [b75] intermediate crashing

    what i got from that was that i need to use optifine a2. trying that now.