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dittoisepic

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Everything posted by dittoisepic

  1. Enchantments for TFC

    Careful how you use that. Great minds think alike, but idiots seldom differ.
  2. Alright. Now, the arcane lamp is an interesting one. In vanilla, it had the use of denying mob spawns in a wide area. It doesn't do this in TFC. Perhaps we should fix this. An idea I have is make it take 1 tutam per few minecraft days (Tutamen is gonna be a helluva pain in the ass to make in TFC) or maybe some other essentia a a higher rate and deny mobs spawns like a player.
  3. Well, dropping the leaves doesn't make much sense lore-wise. An idea I have is to allow it to cut down nearby trees, and to have a particle effect of water drill from the base of the first tree to up to two other nearby trees, selecting the closest two within a certain radius. It fits with the stream lore and makes the axe useful. Might be too overpowered, but it's just an idea i'm throwing out there to keep with the lore. Alternatively, make it so you needn't target a tree, and the stream will down up to two nearby trees. That's a nerf to it, but would require more coding as when used on any block it would have to scan for nearby trees, then show the particle effect going towards them before downing them. Also, let's face it, the pickaxe of the core will be broken as shit. My advice is to make it a Prospector's pick that tells you more accurate information, such as an estimate of how close the vein is beyond what the propick gives you. The shovel of the earthmover has interesting implications, but a lot of blocks would just fall, and this wouldn't work well in TFC. Other ideas will be needed. It might be wise to give it something of a use, although i'm not sure what Sword of the zephry needn't be changed. Bow of bone is fine, although string will need to be changed to TFC string Hoe of growth, I think you've dealt with that already. Another possible consideration is to allow these tools to drop a small amount of shards when used, maybe a small pile of dust? It would encourage their use and somewhat aid getting shards for further creation of tools relating to the "affinity" The player has experience with because of using these tools. Edit: Another idea for the Pickaxe of the core: Make it tell the approximate direction of the vein, with false information similar to the propick. More useful without being too OP. Kinda the middle ground between outright telling you and not doing anything.
  4. They have a chance to drop them, but it's rather low from personal experience, in and around five percent. Also, the configs should have an option to disable certain researches. It shouldn't be too hard to make the addon of yours edit the config, unless I'm wrong. This isn't a pressing issue, though, as the worst that happens is a few wasted aspect points. Also, consider adding a way to get arcane stone? In vanilla, it needs to be smelted in a furnace into smooth stone, then crafted with shards. Because getting smooth stone is quite a tedious and rather pointless process in TFC, perhaps put in some other way to get it? Or edit the current crafting pattern to include any smooth stone from TFC? Unlocking infusion would unlock a horde of things behind it, such as the lamp of growth you coded and advanced golem cores, as well as the elemental tools (Not sure how you're going to go about the axe of the stream, however) One thing I would quite like to see functional is the boots of the traveler, as they're quite integral to TFC. For the crafting, 30oz of raw fish seems about right IMO. This is just my opinion, perhaps you have other priorities and I respect that, I just think that those boots would be crucial to TFC
  5. In the interest of further temporary useability, could you edit the thauminomicon to only contain currently useable research? It would be nice. Also, as earlier mentioned, I can't currently obtain a thauminomicon by using the wand on a bookshelf. As well as this, have you considered warp effects? Since warped research is currently doable (E.G. research mastery) Consider the consequences if someone has a warp effect such as unnatural hunger, that might crash due to the edited hunger bar. Have these things been considered? Also, are zombie brains in place?
  6. Also, how does one get a thauminomicon? Where is the research bench? Are these things added yet? The only things NEI shows me when I look up terrathaumcraft is thaumium stuff, shards, saplings, stuff made form various woods like looms, nuggets, mossy cobble, and infused stone. If this mod functional yet? How do you do basic things? In addition, even though you say golems may be working, you can't get them because you can't get nitor for the golem cores because you need glowstone. The only useful thing I can really make is alumentum, and everything behind infusion is locked behind the creation of arcane stone.
  7. In addition, are there plans to add a version of the osmic enchanter? It's techincally from an addon, but it's so integral to tfc. Obviously, enchantments would need to be tweaked and nerfed somehow. Also, perhaps it's worth considering to add cosmetic features not a part of normal thaumcraft? I'm looking at things like the subdued spirits from witchery, or just good looking light alternatives, stuff like that.
  8. Is there any way you could make a short list of the features that are in place and working thus far? Also, is there an ETA until you'd have a build out that you're satisfied with being a full version?
  9. If it's server functional, i'll see what I can do once it's done.
  10. I was mostly poking fun at the fact that the iron capped wooden wand is a joke in vanilla, but in TFC iron is nothing to scoff at.
  11. I read this and am overhyped for this to be released. I'm a huge fan of both mods, and would love to see them together. Please add some achievement similar to "Time to mine" (finally) for the iron capped wooden wand. It'd be hilarious.
  12. WIP TFCTech Addon

    I would love to see this be compatible with the thaumcraft addon also being made. It'd be amazing.
  13. [78.15] Nice beginners seed

    I second the above!
  14. I'm aware that you are not accepting new people but I am going to apply anyway Age: 14 Minecraft Username: dittoisepic Why would you like to join?: Terrafirmacraft is a great mod, but single player is just not enough for me. I was looking for a good community vanilla TFC server and found this What previous experience do you have with TerraFirmaCraft and Minecraft in general?: Been playing minecraft itself since 1.3 and been playing TFC for about a year now Any additional information that would help your case: I am: an expert smith and farmer, in the advanced classes in real life, mature, and get along well with other who do the same. Thanks forconsideringme, if you do!
  15. [*]In-game name: dittoisepic [*]Age: 14, but in the advanced classes and respectful and mature. [*]Where do you come from: Alberta, canada [*]Native Language (must be able to speak English): English, some french [*]Read all server rules?: Yes [*]Where did you hear about our Server(s)?: This forum Thanks!