Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

uberlebender

Members
  • Content count

    16
  • Joined

  • Last visited

Community Reputation

3 Neutral

About uberlebender

  • Rank
    Caveman
  1. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    There is sequoia starting about 7.5k due west of the spawn.
  2. In the changelog, animal gestation times are listed in months. Are they processed as in-game months or as in-game days (or some other way)? For example, if the year is set twice as long and I breed a cow, is it: Still pregnant for 9 (twice-as-long) months (which would be twice as many days as default), or Pregnant for 4.5 (twice-as-long) months (which would be the same number of days as default)?
  3. Dirt with Grass no longer supports itself

    Yep, support beams to the rescue. They will work with dirt, even if that's not their primary purpose. They make excellent falsework until the planks/logs can be added.
  4. Looks like in b79, even dirt with grass on top collapses under its own weight. Didn't see this noted in the change log; whence the change? One of my favorite building techniques is to hollow out a hill, inserting support from underneath to keep the top layer of dirt and grass unchanged--makes cool hidden hobbit-holes. With the top layer of grass collapsing now, looks like this method is no longer an option. It will have to be reversed now, building the structure first then covering it with dirt. Edit: It is intended behavior, apparently. Still curious about the reasoning...
  5. Stomach Growl Sounds

    You're mining along happily, then suddenly BOOM--you lose half your health because you forgot to eat. How about growly-stomach sound effects when your hunger bar gets below the lowest tick mark? This audible reminder would be an effective and realistic reminder.
  6. I'm talking mostly about a certain style of play I enjoy: stone-age hunter-gatherer living off the land. This guy has to stay on the move over long distances to keep himself fed without exhausting local resources. Straw-and-hide beds are expensive in the sense that early-game, animals are finite. You don't encounter a herd every day, and when you do, you don't know which animals will drop a large hide, so you have to kill way more than you need. This depletes the resource. If animals respawned like vegetables, this argument would be moot. By the time you've established a base and are breeding animals to get all the hides you need, you're no longer a nomad. And to build conventional beds out of wood planks, you need a metal saw, so you're no longer in the stone age. Whether your death was idiotic or not, re-tracing 10 km to pick up where you left off is a fun-sucker. I totally get it if it's done that way on purpose, it just discourages long journeys. Still a hella fun mod!
  7. That would be just the thing--glad it's under consideration. Hella fun mod; thanks for your work.
  8. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    No problem; real life has natural disasters, Minecraft has server hiccups. Was staying close to spawn so I could help restock.
  9. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    I think my house got nuked in the server problems last night. I had a comfy little hobbit-hole at 14644, -14723. Now it's just...gone. All my handiwork and possessions just vanished, and the terrain looks like I was never there. But the giant sequoia I accidentally cut down is back, so I got that goin' for me, which is nice. Or maybe it was all just a dream....submit your conspiracy theories and we'll have a contest. Winner gets a half-eaten loaf of barley bread.
  10. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    Random seed or chosen seed?
  11. I love to explore the world, making epic journeys. But it's a real pain when you die--you have to take the whole trip again from your spawn to get your stuff back. Beds will reset spawn, but both wooden and straw-and-hide beds are too precious to leave dozens of them scattered around the landscape. When you build a fire, that's where you call home for the night. If there were a simple variant of the firepit which would reset your spawn, that would be a suitable solution. Maybe you could toss three rocks on the ground in addition to three sticks--a rock-lined firepit, perhaps. That would be cheap enough to leave at a campsite, but would still save many kilometers of walking when you die while on a long trip.
  12. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    For the past couple of weeks I have been keeping the spawn supplied with some starter items-- water jugs, rocks, sticks, food, torches, plank blocks, logs--but have had almost no takers. Has the spawn moved? Have new players not been joining? Or are all the newbs grizzled wilderness veterans who can thrive without even two rocks to rub together (since the spawn area has been picked clean)?
  13. Just joined my first server, and find myself wondering what the unwritten rules of etiquette for TFC are. There's the obvious "don't grief" and "don't steal other players' stuff" (Free-For-All excepted, of course). What about rules for finite resources (ore, deer), staking claims, etc? What about different rules for "civilized areas" versus "the wilderness?"
  14. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: superninjamace Age: 42 Why this server?: TFC is the best thing to happen to Minecraft since Minecraft. Looking for a mature, immersive server to play on. Even a grand palace full of excellent food gets lonely with only zombies for company. 2 sentence description of yourself/interests: Dad of 3 who likes playing open-world games in what little free time I have. Also enjoy making stuff in real life: food, beer, furniture, construction projects, etc.
  15. Pro SFX design work offer. What do you need TFC?

    I suggest a replacement for the vanilla chest-opening sound--it's obnoxiously loud and deep. Other ideas: Splintering creak of a tree fallingRustle of walking through tall grassScrape of two firestarter sticks rubbing togetherSoft "schink" of a sword being unsheathedSteamy bubble of hot springsSizzle of cooking meatLittle "sploosh" when you discard an item into the water