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Johnny_Madhouse

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About Johnny_Madhouse

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    Wood Cutter
  1. Explosives!

    That doesn't pass the sniff test. Source? EDIT: Lemon oil's flash point is 60 degrees C, pretty sure that wouldn't work unless you were right next to lava.
  2. The TFC Wiki and Minerals/Ores

    One problem I can see with this approach is that often, veins and clusters start in one layer and overlap into other layers. That could lead to results being a little skewed.
  3. Exploring Leather and Mechanical Power

    It's funny that you mention that, because the BTW dude added a leather daddy suit and a ballgag to the mod, so you can wear BDSM clothes while abusing dogs. Dude has issues. No joke.
  4. Snow Uniformity

    'Flowing' snow sounds like it could be insanely processor intensive.
  5. Wiki Discussion and Proposed Changes Thread

    You were probably using small ores from your sluices and most surface rocks, not the regular ones you get from mining.
  6. Strongest Rock Type?

    Ryuugmo's explanation is correct; larger grain sizes have less flexibility than an equal volume if small grain sizes. Intrusive rocks like granite have very large grains that crumble and shear off of the main mass very easily, while extrusive rocks, particularly low viscosity ones that cooled quickly, have tiny grains that bond together well. It's not a perfect system. Rocks like chert should be far better than they are for making stone tools, but as has been mentioned time and time again the emphasis is on believability, not exact reality.
  7. More Sluicing & Panning

    I really like the flake idea! I use sluices to examine areas once I have things set up, and it would be fantastic (and realistic) to find small particles of ores that give you an idea for what sort of metals could be found in an area. This thread got really weird really fast.
  8. Wiki Discussion and Proposed Changes Thread

    See, that's interesting, because I made a bunch of firepits in creative mode at different elevations and tested that. All firepits were fed by the same wood (oak) and all firepits had a completely clear area above them. Then I waited to see what temperature they would stabilize at. There wasn't much of a temperature difference, but it was noticeable. You can test this for yourself and see if your results match mine. I was a little confused by my results!
  9. Can't find clay

    Swamp biomes are best for clay. Also, do you have lots of little lakes everywhere? Check those out, and look for clay on the bottom of those. There's also a chance you don't know what clay looks like; the clay blocks you are used to can only be crafted. Natural clay looks like dirt with grey streaks in it.
  10. 46c Experimentation: Ores

    Why is iron so rare? I thought that it was relatively easy to find iron in real life, while the ore distribution in this mod makes it incredibly difficult to locate an iron vein, even digging in only the proper stone layers.
  11. Prospecting Help

    I'll just copy and paste this from another forum I'm on. THE WONDERS OF A PROSPECTOR'S PICK TFcraft adds quite a few minerals to the world, but they are not distributed in the vanilla minecraft fashion you're familiar with. Ores are spread instead in accordance with a simplified real-world geology, with different ores appearing in appropriate stone layers. For example, if looking for tin ore (casseritite) your best options are igneous intrusive layers like granite. If you have played Dwarf Fortress, then you are already familiar with the way in which ores are distributed. If you are unfamiliar with ore distribution, one of the few useful pages on the official wiki will help: http://wiki.terrafirmacraft.com/Ores The other major change from vanilla is that ores are no longer spread evenly through their appropriate layers. Instead, they occur in HUGE clusters and veins. When you do find ore, you find a great deal at once. The downside to this is that you can go hours without finding ore if you don't know what you're doing. The Prospector's Pick is a TFcraft tool designed to make the hunt for ores easier. In order to make one, you'll need an ingot and a suitable forge for working it, which can both be found at the spawn village. If you take metal, it is in everyone's best interests if you pay it back. This guide is meant to help you do so. LOCATING ORE The prospector's pick works by scanning about a 25x25x25 cube centered on the block that the player right clicks on. If the prospector's pick locates an ore, an estimate for the ore vein size will appear in the chat window ranging from 'traces' to 'very large'. The size of this cube makes it so scanning every five blocks is a bad idea. Ideally, you should scan every 25 blocks or so in order to maximize area scanned and avoid damaging your tool too much. It is important to note that the prospector's pick has about a forty percent false negative rate even in areas where ore is present. I recommend checking an area with three or four different blocks, to minimize the chance of missing ore. With smart movement, it is possible to conserve your pick uses by laying on the ground and digging 1x1 tunnels. By digging a grid of evenly spaced cubes (I put torches at the intersections, but nothing will spawn in such small spaces anyway) you can search more area with a single pick. These small tunnels are also highly unlikely to collapse, which should be a great comfort while you shimmy along a cramped tunnel hundreds of meters below the earth. ONCE YOU DETECT ORE First off, the prospector's pick does not tell you where ores are. It tells you where ores are NOT. If you are getting readings for large quantities of ore in an area, don't start digging around randomly because you'll just get frustrated and waste a bunch of wood on supports in order to not bury yourself. When you get a reading on metals, look for an area where a medium reading is obtained. Then dig straight along one of the cardinal directions. Take another reading. If the signal is weak, dig the opposite direction. If it is strong, continue going until you get another medium signal. Congratulations! The point halfway between the medium signals is where you'll find ore. Sometimes you may need to check along both cardinal axes. At this point, you'll need to figure out whether the ore is above or below you. The easiest way to do this is by checking both the ceiling and floor of the tunnel you are in. If the readings are identical, dig out the floor and ceiling to a wider spread and try again. Once you get different readings, dig in the direction of the stronger one. This takes a little practice, but once you figure it out you should be able to consistently find ore within ten minutes of detecting it. PICTURES This is a set of pictures detailing the locating of a saltpeter vein. It's a contrived situation, as [redacted] had already located the vein, but it shows the technique well enough. This first picture shows the results of me backing down the hall from some exposed saltpeter while using the prospector's pick on the floor. As you can see, concentrations go from very large to small. You can also see some 'nothing of interest' readings between 'very large' readings. Again, this is why checking multiple blocks is a good idea! The first 'medium' reading was found at the block -100, 311. The second medium scan was at -71, 311. Finally, the midpoint between both readings was -85, 311. As you can see, this is not a perfect system and the ore was a small bit away from the midpoint. It's still a hell of a lot better than digging one exploratory shaft after another! DIFFICULT SITUATIONS Some metals, like gold, are scattered in small pockets all over an area. This makes it much harder to locate individual ore pockets. If you find two metals next to each other, it can be frustrating to narrow things down. In these cases, I recommend checking both major directional axes for one metal at a time in order to eliminate options. I hope this helps!
  12. Wiki Discussion and Proposed Changes Thread

    I'm writing a thing for the currently blank altitude page on the wiki. As far I know, the only effect altitude has on the player is that fires burn hotter at higher elevations (which is weird, as there should be less oxygen and the cold temperatures and higher humidity at high altitudes should make fuel less combustible). Is there anything else?
  13. Javelin tweak: The atlatl

    If you reread his post, he was describing a hypothetical update. Though it was a little funny that he was talking about javelin balance while simultaneously admitting he had never actually used a javelin.
  14. Javelin tweak: The atlatl

    Options rule.
  15. Javelin tweak: The atlatl

    Yeah, it's Aztec. When the Spanish speaking blue-eyed invaders came, they fought natives with atlatls. I personally don't use a bow, as I like to leave my chickens alive for delicious eggs. Javelins are also really versatile, as you can craft them without a table down in the mines when you need to clear out a random pool of creepers!