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CreepyD

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About CreepyD

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  1. [TFC 0.79.27] Technofirma Mod Pack

    Awesome, fixed the resource pack thing by zipping my pack - thanks for the suggestion. Strange as it's always worked unzipped. I use it that way as it's easier to browse and edit since you don't get previews while it's zipped. Found a very minor problem I thought I'd point out - the water turbine in ELN doesn't appear to work with TFC's water, it just flows right through - no turning and no power.
  2. My work around was to add shapeless recipes. 1 coal + item = 1 result item 1 coal + 2 x item = 2 result item etc. So same usage of material, minus actually using a furnace or some time - acceptable for my purpose
  3. [Solved] Silly question maybe.. Indoor grass?

    Ok cool thanks. The effects not as bad as I thought then. Was hoping a trapdoor would work since it does for the Forge, but nope
  4. Just wondering if there's any way of doing it so I can 'store' my animals inside a large barn. I was thinking of a glass roof, but now I read that wont work in another thread. Will anything work? How about planks? Reason being I want to prevent all my animals being sucked up in the next tornado (Weather mod). I just had a storm at night and the next morning all 15 or so of my animals were gone, strewn about the landscape - even a couple up a tree It was hilarious except I lost one of my 2 sheep I spent 3 hours finding and bringing back to my house (I cheated one back alive lol)
  5. Hm good point. Maybe I'll just make it a piece of coal + the item I want to cook rather than the need to cook. Would kind of bring the same result.
  6. I can't seem to find any way to do it. I assume the class is there for me to add to the script.zs file, but I have no clue how to find it! Any help? Just want to add simple recipe to smelt 1 item into another.
  7. [TFC 0.79.27] Technofirma Mod Pack

    Excellent! Slight issue, I can't see to add any resource packs with the updated version. Get a handful of spread out messages in the log where it can't find various textures, I'm not sure what they are related to though. Worked fine in the previous version.
  8. [TFC 0.79.27] Technofirma Mod Pack

    Need help, something keeps killing me and I don't know what it is! I think I'm about a year or so into the game, it's January. So I'm stood there in the upper floor of my house making glass on my forge. The whole area outside has spawn protection and is fenced off too. I've had weeks of not a single creature getting in past my 3 high fence (to stop skeletons shooting over it - I'm playing with the Zombie Awareness mod too). I hear some weird whispers, I think it's the wind. It's night time by the way. Then I get a blindness debuff and more whispers, I look around.. strange.. nothing.. I go back to making glass. Then something hits me.. instant death from ~890 health. I respawn over 1000 blocks away and start a quick run along the coast before going into the water since it's pitch black. More whispers.. Blind.. Dead. I quit and reload, try again, same.. Dead. 5th try I get further into the small sea I have to cross.. Then again whispers, blindness dead. I can't see any mobs anywhere! My death message is "CreepyD Died" - helpful. Have searched Google but can't find anything but don't have much to go on - can you shed any light on it? I guess it's something in one of the mods, but there are so many. I assume I'm going to be ok once daylight comes but need to know for future what to do about it. Added.. Hm I just realised it's Friday 13th and remembered seeing something about that in a config file. Yes, Grue from the Enviromine mod is enabled on Fri 13th even if it's disabled! It has to be that. Now I see that there's a bug (posted on Feb 15th in that forum) that allows Grue out of the 'cave dimension' and able to attack anywhere, even in daylight.
  9. [TFC 0.79.27] Technofirma Mod Pack

    I narrowed down my problem with not seeing / hearing rain. It I'm under a block and can't see sky, then I can't see the rain looking 'out' into it. As soon as I step out the rain appears. I guess that's a problem with the Weather mod though - as far as the pack goes, working perfectly It's awsome how you've changed so many recipe's to fit with TFC from all these mods, I can see that looking through NEI.
  10. [TFC 0.79.23+] Decorations Addon for TFC

    Has anyone found / made a resource pack with support for this mod? I use it but tend to lean away from actually using the blocks because they look a strange compared to my other blocks which are all 128x128 Other than that it's great! I might edit at least the mud bricks myself if nobody knows of any packs.
  11. [Rule #2] Does 4 wool no longer make cloth?

    I like that making a bed is a real undertaking now, since being able to sleep the night away is a huge thing. You can make a bed from Leather usually much sooner with only 1 piece of large leather (Not sure what drops that - Bears do, anything else?) It needs to be refined though, you can now make a mini barrel from clay to do the job. That doesn't sleep the night away, but does reset your spawn point at least.
  12. [TFC 0.79.27] Technofirma Mod Pack

    Managed to fix my throwing problem by disabling the throwing part of ItemPhysic. Also updating that mod would fix it too. I noticed another small problem though, the Weather2 mod disabled vanilla rain, which in turn means torches don't burn out in the rain and barrels no longer fill from it. If I enable vanilla rain, I can't see or hear it. I'm just trying to find a way of making the Weather2 rain affect TFC items. I tried turning on the storms only spawning when it's raining, but it was raining constantly for days, that can't be right. Turned on Global Overcast mode - appears to be working (I think)
  13. [TFC 0.79.27] Technofirma Mod Pack

    Wow this mod pack is fantastic. Only 1 slight problem I've encountered.. I press Q to throw an item.. I release Q, it throws a second of that item. Tried rebinding the key, same problem. Strange. Can't find anything about this issue using Google but it's a really difficult one to search for. Any ideas? Nevermind.. I turned off 'Shortcuts' in a mod menu, which I got to from a small button in the top right corner of my inventory window Hm no, the problem has returned. Strange. Seems to be to do with some throwing mod I think. Ooh and I can't see any rain when I can hear it (and see it dropping through tree leaves).
  14. Hiding through the first few nights

    I just wanted to say here that in my experience that's a VERY bad idea to sleep and then break your bed to carry on I now take multiple beds and leave each one in a nice hide or something, using a new one each night. If I run out of beds, I follow the same trail back, usually making it a couple of beds worth of distance on the way back each day. Destroying your bed means you go back to the original spawn point when you die, which can often be 1000's of blocks away in TFC!
  15. How are you guys dealing with caves?

    I think every block of stone needs another type that cannot cave-in. Every cave ceiling block can do a simple check when it's created - "are there 3 blocks of air directly under me?" If yes - spawn the block type that cannot cave. If no, it's a regular block. That way, you mine out any ceiling and the blocks above it would fall through. But cave ceilings in real life are generally really tough, having been formed that way by some long slow process - they shouldn't cave in even mining nearby.