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Castiel

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About Castiel

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  1. Clay refining

    There are three options, above, below, or mixed with, gravel. All are realistic, and I didn't realize that you would have to make the actual spawn mechanics when you made a suggestion, so I never specified one. If I had to choose, I'd say mixed with gravel.Again, seeing as you come up with several different ways of implementing it, I would say that the problem is less in whether it can be implemented, and more in "we don't want to", regardless of game play or believably. But seeing as you want me to chose, a new block that drops "unrefined clay", the same way that clay drops now.Do a google image search on "portable seat". You will see a tripod design that should be manageable do do with three sticks. I see no reason why you couldn't put three sticks into the 2x2 crafting window and got one of those. My other suggestion would be something akin to what you would see if you searched "primitive medieval purse", i.e., a circular piece of leather with made into a small bag. I don't see how this is so impossible either, as there are several ways of softening leather. Other than the one currently used, I could see using hot water (hot springs) as a way of doing this, or maybe use a pelt instead of a hide, as smaller animals have thinner skin that would be easier to bend.Hanging it from a tree was just a proposal, not a requirement. If you made a primitive bag, then you could hang it from the branches with primitive string. I do believe I said animal hair, not fiber, and specified that the ones from a horses mane would be long enough to make a simple piece of string or rope. I suppose you would get it the same way you currently get hide, I don't see why hair should require some specific way of getting when meat and hide just appear after you kill the animal. If not hair, then there are several plant fibers that can be used without having to soak them. Several saplings could also, depending on the tree, be used to make simple string, along with grass.I see no reason why the leather should be stretched, instead of just cutting out a usable piece with a knife and then using that. As far as I know, clay refining doesn't require an air proof bag, simply a way of draining water through it, allowing sand particles to be removed.Alright, I didn't know that.I still see no argument as to why it's not viable. Instead, you say that my suggestion isn't detailed enough. I guess I left too much for the devs to decide, seeing as it is their mod. However, I see that there isn't much willingness to discuss a change in mechanics in this forum, so I will let it go, and just accept that this is the kind of mod where you have to restart until you're lucky enough to get a viable map.
  2. Drinking water

    The wiki entry on the thirst bar only says you can drink from jugs, what good does that do?. My problem isn't that there is no a water container, but apparently you are incapable of reading. A quick search gave four links before starting videos, only one of which mentioned that it's faster, from an independent wiki. I personally think it says a lot that you would have to search two beginners guides to be told that there is a faster way of doing something, but I guess you read through the internet before you have the guts to try moving the mouse in-game. I am not complaining about inadequate documentation, people just haven't given me any reasons why it shouldn't be changed, instead they keep saying "just read the wiki", which I then respond to. I never said you should get the same amount (again, not good at reading are you?), I am saying that the current speed is ludicrously slow, for absolutely no reason at all. And seeing as less than half are voting for it to stay the same, I would love to see your definition of "vast majority", "overwhelming", "winning", and "most", seeing as you are obviously either making them up as you go, or simply don't know what they mean. If you don't want petty insults, then I suggest you don't start of with one.
  3. Drinking water

    Also, so far it's less than half that want's the current mechanic to stay.
  4. Clay refining

    The very fact that you need the gold pan to get copper nuggets effectively makes copper more difficult to obtain than clay. By that logic, every last-boss in every game is the single hardest thing in the game, because it's last. Invalid argument. TFC is all about stepping stones: you need clay before you can get copper. You need copper before you can mine, ect. Finding clay is the first stepping stone. Wouldn't be much of a challenge if you spawned on top of it, would it? My argument being that it shouldn't be hard to find one of the most abundantand wide spreed materials on earth, especially not when you can literally build nothing but stone tools before you get it. That being said, being the first node in the tech tree, it's a pretty easy challenge. Sure, it's possible to start in a region with no clay, but it should take you too long to find an area that does have the required rainfall (Which is very common). You just got an extremely unlucky seed. Too bad, get over it.In vanilla you can spawn on an island in the middle of an ocean with no wood in sight. If you don't like the randomly generated seed you got, then get another one. Being able to make new worlds easily isn't an argument for not doing things right. If Malachite was the only way to get copper, would you just tell people to create a new world until they spawned on the right kind of stone? I don't really want to spam new worlds until I get one that is easy enough, if you do then maybe you should find an easier mod. It would take 10 seconds at best to start up a new world. The time saved by adding in this idea (which still doesn't work, since nobody has proposed a viable method of refining clay) Then you should have no problem explaining in detail why my two separate methods of refining clay aren't viable. that would be used by so few people is negligible to the time it would take for us to think of a good way of implementing it and the devs to code it into the game. It's not worth it. I never said it should be a priority update, I merely want to discus it, seeing as it's not very believable that something you would generally just need to dig down a meter or two to get is instead something you potentially have to spend hours searching for, especially since it's the first stepping stone in the game.
  5. Extinguished forge

    It's an open air forge, that has previously worked. I hit it with a pickaxe trying to remove it. Got nowhere, but now it's working again somehow And for the people who haven't found coal, I have found 10+ visible veins, at least 3 of which were large and connected. Then again, my map has open veins all over the place.
  6. Drinking water

    In case it wasn't clear from my previous post, I last played before there were any drinking mechanic at all (as far as I remember), and i started playing again after the current mechanic was implemented. My point exactly.
  7. Clay refining

    Alright, so i forgot your source blocks don't work like regular ones. Doesn't mean you can't get at least one tool from them. Notice the quotation marks around heavy? Those mean that I don't actually mean >heavy<... But my point still stands, you can get the pickaxe you need from a single block of water, and use that to get enough copper to make new tools. This effectively makes copper more easily obtainable than clay, even though you can't use it before you get clay.
  8. Clay refining

    A source of water that you would require to survive regardless. A single block of water can be stretched to pan four or even five chunks, which would give you one, or even two, tools. These could then be used to extend the range of your waterblock, giving you even more copper. I am not suggesting that this should be a priority update, but arguing that clay should only be found in large pockets of readily available clay, found only in regions with "heavy" rainfall, for the sake of gameplay makes no sense, because it's such a basic material that should be abundant.
  9. Drinking water

    The reason i'm bringing this up is that I didn't know once I started playing. I had played terrafirmacraft years ago when there was no water bar, and upon returning, I had no way of knowing that there was a faster way, and I don't think it's obvious enough from the wiki. I also don't see why it should be as slow as it is, considering the speed with which you eat. I agree that drinking from a jug should be faster, but the difference should not be this ridiculously overdone.
  10. Drinking water

    That would be anyone who didn't read what ever change log says that's the faster way of doing it. The wiki doesn't even say it's faster, it says it replenishes 3 bars, but not how fast. So unless you make one and try it out, which often isn't needed, you will never find out.
  11. Extinguished forge

    That doesn't really help me when I can't access the interface..
  12. Clay refining

    Yet you have implemented ways of getting copper regardless of where you are, even through it's much rarer than clay. Not having access to clay doesn't make the game harder, it just prolongs the phase where you can't do anything other than make stone tools, which doesn't make sense.
  13. Extinguished forge

    Is there any way to restart a forge? I don't have any way of making a new one, or removing my current one, so a way of restarting it would be great
  14. Torch Poll

    I love the mechanic, but I would like different lightsources so I can make something more/less lasting.
  15. Clay refining

    I did make a new map, through that was because my old one bugged out. Though that is beyond the point. If you have to make a new map to circumvent a problem, it should be fixed. I don't mind having to look for large qualities of usable clay, but there should be alternatives for when you start in a place without a clay abundance, especially since so much of the game requires clay to either make or in order to enable it. Like how you can get copper regardless of where you spawn. Not only is it very abundant in visible surface veins, it's also something you can pan yourself to, regardless f whether any copper actually exists in the vicinity. Why? Because it's the first tier of metal, which means you absolutely need it to advance. Clay is the exact same, arguably more so, and I don't see why it should not be treated the same.