Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


  • Content count

  • Joined

  • Last visited

Community Reputation

3 Neutral

About NadNerbTB

  • Rank
  1. Security vs. Adventure

    I personally feel that light as spawn protection doesn't really fit well in TerraFirmaCraft. It's mostly OK in vanilla Minecraft, because people don't expect buildings IRL and in survival Minecraft to be very closely related. In TFC, however, we tend to want believabilaty through realism. I, at least, would like to be able to, say, have a dark cellar, or turn out the lamp when I go to bed, without worrying about being randomly blown up, shot, or bitten to death. There would have to be some other system, at least while we still have "fantasy" mobs spawning in huge numbers on the surface.
  2. Bring back solid thatch blocks

    Would it be possible, from a coding standpoint, to make thatch have similar support mechanics to leaves? That is to say, a thatch block not 'connected' to a solid block within 4 blocks (for example) would decay or vanish. That way, it would work well as a roofing material, but not for building large structures.
  3. Soups.

    Does that mean that a meal with, say, 2 oz. of veggies will restore the same amount of veggie nutrition as a meal with 10 oz. of veggies?
  4. I am missing reasons to build a shelter

    It seems like what would be helpful is some way to determine how 'enclosed' a space is. It sounds like any method of propagating heat block by block is going to be very calculation-intensive. I was wondering if it might be possible for a heat source to make a quick evaluation of its surroundings by sending out rays like the explosion mechanic.
  5. I am missing reasons to build a shelter

    I was wondering if it would be possible to give blocks a 'temperature' value, and have it spread with a random tick. Perhaps heat sources could raise the temperature values in immediately adjacent blocks. Then, whenever a block with a temperature value other than 'ambient' gets a random tick, it adjusts its temperature and those of blocks adjacent to it, losing some of its heat and transferring it to its surroundings. Heat transfer into solid blocks would be reduced so that walls would trap heat. Blocks with a low temperature value would be changed back to 'ambient', so you wouldn't get ridiculous numbers of block-temps to keep track of. Then again, this might be utterly impossible. I really don't have the knowledge to tell.
  6. TFC Engineer

    Leave it in the sun for a few days, then wash it with salt water. The zombie bacteria will devour what's left of the flesh, and the salt will break up the resulting mucus. Be sure to wear gloves! I successfully got a square peg into a round hole, but now it won't come out. What overused metaphor makes a good makeshift crowbar?
  7. Ridiculous Suggestions

  8. Torch Discussion

    I for one welcome our new burnt-out overlords.
  9. Water Flow Distance

    Just a random idea I had: what if water would flow different distances depending on what it's on? Over dirt, for example, it might only flow 4 blocks, simulating it 'soaking in'. Raw stone might have the default seven blocks. If smooth stone had a greater flow (10-20 blocks, say), it would allow for aqueducts in the metal age. Non-solid blocks might have a flow of zero, since they have holes/gaps. I wouldn't expect to see anything like this for a while, since it seems likely to be a lot of work for little reward, development-wise, but I don't really know.
  10. Ridiculous Suggestions

    Ask a silly question...
  11. How does one go about showing support for suggestions? More than once, I've had an idea, checked the forums, and found that someone else had already suggested it. OK, great. Now what? Especially if it's an older topic, I don't want to necro it just to say "I like this idea". Is there a poll somewhere to vote on ideas? If not, could there be?
  12. Ridiculous Suggestions

    Your silliest suggestions for TFC. Things that would be impossible to add, things that would be pointless, and most especially things that would be both. For example: Rocket ships: You would probably use blue steel for the nozzles; it can hold lava, after all.Less emphasis on survival and advancement, and more on food preparation and interior designTime travel. 'Nuff said.NPCs that enchant your prospecting pick so it's more accurate (that was a joke, please don't ban me!)
  13. pegs, nails, rivets, and mortar

    I have been thinking that it might be nice to have at least one type of block that, no matter how good your tools, takes a while to mine through (like obsidian in vanilla). It would be useful for fortifications, where you don't want players to dig through in seconds. Stone bricks and mortar might be good for that.
  14. Crack a joke

    Patient: Doctor, I think I'm allergic to big, fancy catamarans. Are there any drugs that might help? Doctor: Hmm, I recommend some anti-"bi-yacht"-ics.
  15. Easy to Implement Ideas

    1) Whittling interface: now you, too, can use a knife and log to make bowls, sticks, and . . . boomerangs? 2) Caltrops: Craft out of stone (wood? see above) or metal, placed on ground. Work like rasberry bushes, but they only hit feet. 3) Removal of the need to craft the crafting table, just start out with a 3x3 grid. Am I the only one who finds it odd that, before getting your first saw, you don't have it in you to make a fishing pole, but after you're willing to lug around a cubic meter of wood just incase you feel like doing so?