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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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    • Claycorp

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  1. I remember not too long ago, dunk said at one point adding a decay system would be impossible. Yet here we have one. The same was said about a temperature feature. Yet one is in the works. I don't know if anyone even dreamed about the awesome pit kiln systems and clay vessels until it was implemented. Health and hunger overhaul? Crazy! It's easy to think about all the amazing things TFC could have, but I think now and then we should stop and look at the amazing piece of art (and yes it is art) Bioxx, Dunkleosteus, and others have given us out of the goodness of their hearts. For free. I'd love it if everyone who reads this would take a second to say thank you to the Developers and perhaps include a snippet of our favorite feature. It doesn't have to be long, heck it doesn't need to be well thought out or grammatically correct. I just think it would be cool to have a thread the Devs could look at and see all of our appreciation in one place. To me personally that would be very motivating. So let us give thanks! I'll start. Thank you for the amazing and beautiful world gen we have! The depth, variety, and aesthetics greatly exceed vanilla. Now my favorite aspect of minecraft (exploring) is so much more rewarding! You have breathed new life into an already revolutionary game, to create something totally different. TFC to me, truly is the greatest game. Even though it's a mod and is still in beta! I will be donating once I have enough spare money for it to be worthwhile. (To you too Kitty, I have not forgotten you ) Cheers, ~Treyflix
  2. [BUG LIST] Post your bugs below

    Hi Bioxx, I've decided to help you out some, and make a bit of a central list for bugs that me, and others have found. I'll update this list every build, and change to green what bugs have been fixed If you find a bug, let me know what is and what version you are using. Remember to describe it best you can, so it is easier for the devs to "pinpoint" how to fix it, and what went wrong easier. I will update the list when I see it. Also, If you see a bug that is fixed, or not a bug, let me know, and I'll mark it as Fixed, or remove it. Red = Not Fixed Green = Fixed -Tall grass and rocks prevent leaves on fruit trees from growing. (Not sure if this is a bug, but is kind of weird anyway) -Weapon blocking is still bugged, requires you to right click on the ground for it to block ​-Digging dirt/grass below a sapling yields that sapling AND an oak saplings -Ad​ded doors bug out when a redstone signal is applied. -When cutting Willow trees, a chunk of tree usually stays floating in the air. -When cutting large kapok trees, vines, and some leaves with vines attached will remain floating in the air. -Eating a meal does not show the "eating animation", only the burp at the end. This was working fine in B66. -Placing a vine on a vertical surface (side of a block) appears to place nothing while removing the item from your inventory, but sometime later a vine may appear on or near that surface. Placing a vine on the side of a block with a block directly above will make the vine appear underneath the block above. -Cactus in desert can be discovered as item entities on the ground in a freshly generated chunk. -Plum and red apple trees never seem to be harvestable -Food prep gui doesn't update stack quantity until at least one meal is crafted -Some plants (eg oats) growth cycle seem to ignore year length setting, most work properly though -In B69 SMP, smelted metal that gets cold in a bloomery will crash the server when accessed and will require the bloomery to be broken and rebuilt. -In a fire pit when a mold in the first slot fills and there is excessive liquid metal it overflows to a mold in the second slot. However when a mold in the second slot fills, the overflow is lost, it won't attempt to fill an empty mold in the first slot. -Creeper explosion near a camp-fire will make that campfire drop as an object, and can be replaced by right-clicking. -Something that I'm pretty sure everyone have noticed is sometimes 2 same objects won't come together and will act as two different objects. To fix that you just open you'r inventory and shift click on the two items. Best example markings on a scribing table. If you right click it'll put them all and you can't combine them back together -Breaking a fruit tree branch with your hand causes the branch to respawn along with all potential leaves that could be connected to that branch, even if the branch had no leaves at the time. If the fruit tree is in season you can use this exploit to gather infinite fruit. -Doors are very annoying in SMP. When others open doors, you see it open up but can't go through. Sometimes it works, sometimes it doesn't. -Sometimes you do not have your water meter filled up when you get in water. Logging out and back in fix it. -When you throw a spear, the spear in the left inventory slot goes first, and it causes it to get the durability from the spear you were holding when thrown. -Smelting magnetite in a bloomery: I believe if the ore cools to a non-liquid state before the gui is reopened the ore and charcoal readout bugs out (Ore displayed as full when it isn't). The bloomery then accepts charcoal normally and it will consume magnetite endlessly, and requires breaking and replacing to fix. -Plum trees not harvestable (Don't remember if I placed red apple at some point) -Ghost axes still there -Anvil updates when smithing: If a plan is swapped for another without closing and re-opening the anvil gui, the green completion section doesn't move, which is misleading when trying to smith fast. Also happens when exchanging one ingot for another. -Support beams: When attempting to connect horizontal support beams to a single vertical support beam, any block updates cause the horizontal beams to break themselves. -Explosions dropping raw blocks (Cobblestone, bituminous coal, etc) in addition to some of their normal breaking results. May or may not be intended -Charcoal being placed instead of opening any gui -I had a stack of meals and ate one while my inventory was full. Normally the empty bowl would appear in my inventory but since it was full nothing happened (edit: the empty bowl was lost). I would think it should drop the empty bowl on the ground. -Zombies drop vanilla iron items rarely. -On rare occasions chunks appear to tower above ground, much like a chunk error. However, I use MultiMC, which has a java window constantly open and it reports no error, so it's not a bad chunk. -When the Guest on LAN uses a chisel, it will sometimes get 'out of sync' with the mode the chat / gui is saying the chisel is in. Both times this has happened, the Host player was also using a chisel during the session before the guest started having trouble. Eg. My wife hosted a game, I started having an issue with my chisel during that game after she had been using her chisel. I hosted a game and once I had used my chisel, hers got out of sync. (It should have been making slabs, but it was making stairs) -Shift-clicking on a plan in scribing table gui - consumes all the paper in paper slot and yields 1 plan anyway. -Metal axes cutting trees occasionally don't drop logs. (Thought it was only stone?) - While chiselling in detailed mode, one small cube next to the one you just chiselled sometimes disappears.It happened on one block more than others, but after leaving it be for some time it got back to working normally, with the occasional extra cube destroyed. Having the chisel locked to the block and chiselling from certain angles made it more often. I was also working next to other chiselled blocks, in case it matters. - After being used in one mode, the chisel sometimes freezes in that mode and doesn't allow you to change it. Exiting and re-entering the the game fixes it. -Knapping squares sometimes drop from creeper explosions -A single right click will eat a meal after the normal food delay - Hoes "Harvest Check" is inaccurate. It worked the first few times, but now shows that vegetables are not ready to harvest even if they are. -Sometimes sluice-found ores dissapear while trying to place them in a chest. -Sometimes chiselling modes get themselves in a weird order.
  3. Praises and Ideas to the mod

    Hi! Since i got this mod about 3 days ago my head has been exploding with praises and ideas for it, To Bioxx, I hope you read this and get inspired by some of my ideas just as much as your mod inspired me First of all: Praises -The mining/forging system is incredibly complex and challenging, I've never had so much fun mining in Vanila minecraft -The entire wood crafting system is great! -Realism is adding so much to the game -Mod full of wonderful content and so much more potential To make things easier i broke down my ideas into 4 categories: Realism, Gameplay, Bugs/Tweaks: Realism -Cutting down a tree should make some small % of the Leaves fall from the tree (as in Minecraft gravity fall), Cutting a tree in real must leave a mess -Cutting a tree from above the first trunk block should let tree grow saplings around it after a while same as in real life, if you cut a tree and leave the roots plus the trunk it will start regrowing saplings from its sides after a while -Dropping heated items into water should instantly cool them, this should also be an important stage in crafting metal tools esp. Steel, same as it is in real life -- Probably obvious but dropping liquid metals should have them lost -In case that a Cobblestone block falls (via gravity/cave in) on any type of furniture (Crafting table,Bed,Chests,etc) it should break the furniture into some planks/sticks/whatever materials it was made out of -Crops growth , even if having a water source block near by, should still be limited by rain, Dry seasons/years would add a great challenging and realistic aspect to the game -Dirt covering a charcoal firepit should not grow into grass, but rather turn into darker dirt because of the smoke (also the grass makes the dirt piles look funny) -"Naturally" spawning flints look rather very unnatural, Adding any sort of random factor to it would add alot to aesthetics - Shape, Size, Orientation Anything~ -Dropping heated items on snow blocks should melt the snow block it landed on Gameplay -Breaking Dead bushes (found in deserts) should yield sticks -Combing Tool plans with books and some ink on a scribing table should get you higher tier tool plans -Placing coal/charcoal on the ground will make coal piles, which then could be shoveled into a bloomery more easily rather climbing to the top of it and dropping the coal pieces one by one -A "Gentle Touch" enchantment for pickaxes - reduces chances for cave ins -Wheat stacks -Randomly generated hidden treasure chests containing precious gems and Legendary tool plans *Legendary tool plans - Plans for some Mythical tools *Mobs should have a super rare chance to drop these Legendary plans and some rare gem stones -Crafting wheat together with some planks should get a Chicken nest, A near by chicken will call it home and lay her eggs in it, these eggs could be gathered or left to hatch after a while -Swimming while wearing certain types of metal armor should make the armor lose durability -More types of food/cooking would add a great deal of fun - Boiled eggs, soups, pies any thing will be better than the same old boring Pork chops and beef diet Bugs/Tweaks -Sugar canes are Really hard to find in some seeds (Didn't find a single sugar cane in a 2000x2000 blocks range) -Cutting down Sequoia trees some times causes the game to Save Chunks and then force close -Not sure if its a bug or just success rate --> some times when trying to weld 2 items even if at the right temp, takes more than a few clicks on the weld button To Bioxx, I hope you read through this and be inspired by some of my ideas just as much as your mod inspired me.