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Search the Community: Showing results for tags 'suggestion'.

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Found 416 results

  1. Ok so my first idea is fairly simple but probably very effective and appropriet for this mod! Ok, I'm not gonna tell you straight away what the idea is but i will get to that fairly soon! You have probably allready noticed that their is a lot of different types of tree logs, right? And you may have noticed that every log type has different burning lenght, the maximum heat level it can get to and so on. Also you might have noticed that the way you make torches now has changed, now you need to burn sticks in a fire pit to get torches. So my idea is that torches burn out after a while(a very long time but they still should get burned out). And with that idea another idea poped into my head. If torches burned out you would need torches that burn at different speeds or torches that add more or less light. The leafs from different tree would drop a different type of stick, for example if you broke a leaf from a birch tree you would get a birch stick and so on. They way to make torches shouldnt change but the torches them self should. Comment bellow if i made anything unclear!
  2. Stairs, slabs etc.

    I was thrilled to see so many wood types and stone types. One big thing is missing tho IMO for the creative minecrafter. And that's stairs/slabs etc. version of every new stone/wood too. Maybe not something this mod really needs now, but I think it would be quite simple to quick slip in the next release =). It would be awesome for us creative survivalists AND when people post what they have done in TFC, people will ask or see which mod has all those diffrent wood/stone types. Maybe have competitions on the site using TFC blocks? Anyway, thanks for an awesome mod. And if you guys need an amateur pixel artist to work for free, give me a PM . *Running off to survive*
  3. Steam

    We are already set up with the heat side of things and attempting to build larger heat sources for boilers would be an extension of that. I then propose a manner for making hollow rocks that can be used as piping. They should be made from gathered stone and some sort of crafting process to hallow them out in a set of patterns that are common. This would be straight through, splitters, curves, etc. Plans for some kind of levers to turn the flow of the steam on and off again would also be required. The potential for ruptures should be a part of the overall system, making shut off valves useful to have through out the place. Steam spills could cause damage and potentially be used as weapons in this manner? Assuming that the steam could be built up to a lasting blast of some sort. Just an idea that makes more sense to be found in a 'real' world than redstone.
  4. Monotone Food

    I was thinking the other night about how potatoes changed the way of living of the europeans. Because potatoes have a mutch higher nutrition value then wheat they only grew potatoes.Their food became monotone and they got ill. So I thought how about changing it that if you eat pork meat multiple times it reduces the amount of food it adds on the foodbar. This woud make the new argiculture (and I hope butchering comes in to) mutch more... awesome.
  5. This is the 3D campfire of the Happycampers mod, and it's very cool: This is another example of a 3D campfire: And can you add metal shields to forge, for example, you will must create a first half part of the shield and the second part, then melt both parts
  6. Rotting Wood

    My sugestion is simply that if you don't cover your stacks of wood and it rains then they will begin to rot and either be destroyed or converted into compost. This would make the first night log roof less viable as it would need to be exchanged before it rains. This could be easily shown on the logs with a few specs of green on the texture. Another posiblity could be the requirement to dry wood before it is useable for fuel or perhaps just to make it more efficent as in reality this must be done to remove the moisture from the wood. Certain woods could perhaps dry faster or already be fairly dry to speed up the change.
  7. Wiki with multiple languages

    I think the wiki would be more usefull when having differents language, if possible, for the people don't really understand English but want to know more about that awesome TC mod. So I'm here for helping translations, if is possible and is planned! I can only translate only in French. Thanks for reading me and sorry if my English's not perfect
  8. Landslides

    Hey I was thinking about cave ins and thought about how odd it is that you can make a tower of dirt. Maybe placing blocks could cause landslides when placed. eg when making dirt tower it’s not stable so some of the blocks get pushed out from the tower. This means to get to a significant height you would need a more pyramid shaped base. Also building on cliff sides or over cave systems would be hazardous (make sure you have good foundations). A concern I had with this is there could be problems with this causing cave ins as that could end up looping destruction possibly. But both effects make blocks tend down and one is caused by breaking blocks and the other by placing so hopefully that won’t be a problem.
  9. Chisels and mining stone

    This is two suggestions, but they are related: 1: Chisels as stone gathering tools: It seems to me a chisel should be usable as a pick to mine native stone directly into block form without carving around it. (ala silk touch) 2: Sledgehammers as stone busting / cobblestone gathering tools: In the same way a chisel should be usable as a pick, a hammer should also be usable for the heavy-labor portion of mining, to bust through hard stone quickly and easily. I have difficulty seeing how someone could make a pick blade out of chunks of claystone and break walls of granite with it. This could also be used for progression and efficiency as well, by requiring picks for gathering ores but allowing a player a little more ease when they are actually digging.
  10. Well, i have idea for hardcore gamemode. This mean: 1.) Player scare of monsters (If he see any of it, screen start shaking and player get Nausea) 2.) Only two start slots. (You need a backpack for standard inventory. And if don't have it...well all you have is you arms.) 3.) For standard inventory you need to actually wear a backpack. (In armor slot) 4.) If you have a backpack this will not add you a fast slot. (So, you have only two arms, and if you want to eqip something, you need to go into you inventory) 5.) Player need to drink water sometimes. 6.) If player stare at monster too long, will drop his eqip.. 7.) Moar ideas? This is all...sorry for my bad english. I'm russian. (Yes,yes. C'mon, start throw shit at me.)
  11. Random Durability

    The new addition to the anvils to make the crafted tools durability correspond to the quality of the craft was great but I would like to see some changes made to the durability regarding how it decreases so predictably. If the items degraded a little more randomly it would encourage the player to be more prepared as there tools durability would not be as indefinite as shown. This could be implemented by adding a random element to how tools are damaged rather than having a consistent value. This would more accurately represent the effect of a tool generally being totally fine for a long period of time and then suddenly breaking or becoming significantly damage.
  12. Tools Availability

    A decorative feature that think would be nice would be the ability to place tools on block or mount them on walls (possibly by shift clicking). This would allow you to have a pick over your mine entrance, decorative crossed swords on a wall that could be snatched up if needed desperately and also an anvil with a hammer lain across it would look awesome. The idea for this was initially started by the thought that carrying 5 to 20 tools does not make practical/physical sense and as normally you would leave tools near their operational area. This therefore could lead to restricting the player to a max number of tools or inventory weight.
  13. Along with the raised height limit came a few changes to the generation of caves, and I'm not sure these are intended. The general pattern of caves now, having examined many many worlds in MCEdit, is as follows: Surface / Rock Layer 1: Very shallow caves that stop generating long before even reaching the second layer of rock: Middle / Rock Layer 2: The occasional random lake, and a large amount of disappointment and broken dreams: Bottom / Rock Layer 3: A horrifically beautiful amalgamation of winding cave systems, ravines, and generalized awesomeness. The point I'm trying to make here is this: This generation is a major annoyance for gameplay, requiring the Russian Roulette-esqe act of digging straight down. Real caves are formed mainly by erosion by water, and none of these third layer caves have any access to the surface. Sure, they may have caved in over the millions of years required for their creation, but that doesn't explain why there are basically no caves at all generated in the second layer, and a ridiculous amount generated in the third. It seems like the cave generation is still acting like the sea level is at it's old value. Bioxx, you should probably ask the third layer to share some of its caves with the second layer, it's hogging them all.
  14. Persistent block damage.

    As the title says I would like to see persistent damage to blocks as if you smash up a rock until just before its braking point in reality it wont heal back to a full strength.This has been done in other mods such as EvilMinecraft for example but obviously due to TFC having more blocks they would not be compatible.
  15. Use for sticks?

    Now I know sticks are useful in many areas already, but I always have an excessive amount of these due to farming of wood and getting saplings. Being able to put them into a fire pit or stack them to be turned into a piece of coal at an 10 to 1 ratio or the like might give a way to trickle some large stacks to a purpose than being chucked in the ocean.
  16. Tree physics

    I personally think that rather than automatically dropping the sticks or simply evaporating the leaves should fall to the ground so that you can harvest them after chopping down the tree especially as the current despawning of the leaves does not make much sense. This would also mean you have to be careful when chopping down trees as the leaves could be made to cause the player damage when they fall, it also makes them easier to reach. They should probably wither away after some time as well to prevent cluttering. In addition to leaves being more realistic I would like to see tree roots added as this would make mining in a forest more challenging, the roots could be used in the new agricultural features that are to be announced and possibly you could increase certain ores concentration if they are related to trees(petrified wood ect). Additionally it’s possible that the roots would trap heavier metals or gems that would normally have descended in to the ground over time, which could mean that you could have very small spattering of ores spawn just under forests which would help the player in the early game.