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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Search the Community: Showing results for tags 'system'.

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Found 3 results

  1. Islands? Basic systems here?

    Alright, so I'vescoured the forums and can't seem to find much comprehensive information. Could someone kindly provide more information as to the following?: 1. What is the island system? This is very confusing, as I see it mentioned constantly but find no thread explaining anything. 2. Are there any basic systems predicted/in place, such as food, mining, crafting, etc and if so, what are they?
  2. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. Hello! I've a great idea, is about water. - Water purification system: (Water filter, to transform salt water in fresh water or add a new type, dirt water) - Tubes and plumbing: To transport water (Like AgriCraft) - Sprinkles I hope you Staff team like this idea, sorry for bad english.
  3. Lighting System Revamp

    Ok so I was thinking, what if TFC had a lighting revamp? It would allow for different types of lighting, and it would just look better overall. What I mean is, the sun would emit a strong, white or slightly yellowish light. Forges and campfires would emit brighter, stronger light as the temp got hotter. At first, dark red light, orange, yellow, then white. Same with campfires. Torches could emit soft(get more into this later) yellow light. Lava orangish light, etc, etc. Light could now have different values or properties instead of the one we have now. Brightness would obviously be how strong the light is. There would have to be weak light for things like dying campfires or forges, and the strongest light for the sun. Color would be the color of the light. There could be the typical 16 minecraft light colors. but leather armour can now be dyed in vanilla up to like 14 million colors, so I don't know how that would work. This would also allow for some really cool stained glass things, and some very medieval looking creations.Alos, colored light would mix so... yeah. Hardness is how fast the light dissipates. A very hard light would be very bright in the center, and quickly dissipate into very weak light. It would have a small AOE, but within that AOE, the light would be quite strong. A soft light would be just the opposite. It would be bright in the center, but it would dissipate slowly, and have a large AOE, but within the AOE, the average light level would be the same as hard light, but distributed over a larger area, therefore making it look less bright, and softer. So, what do you guys think? I will add ideas you guys have to the OP and let me know what you guys think?