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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'biome'.

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  1. The purpose of this thread is to keep an updated log of topics covered in the suggestion pages, to help people find topics, andhelp keep information together. There is already one by Kittychanley but it hasn't been updated in some time. To find something, go to the category and expand the spoiler. The categories will be in alphabetical order and some may have sub categories. Some topics may find themselves under more than one category which is fine while others may not be included due to it falling under another topic. Topics will be evaluated by content on first page. It can be hard to know if your idea is close enough to a topic to be added to that idea. When indoubt skim closely related topics to see if it would fit in with the flow and then decide. If it fits into multiple categories your idea may need refining. A new topic should have no less than around 200 words. If you can explain it in less than there's probably already a topic it could fall under. If you can't find your topic using this directory then do a search by going to the suggestions directory, navigate to the top right of the page and select "This Forum".As always thank you for being polite and follow the rules outlined in this forum. Aesthetics(mostly), light, and sounds Crafting, Carpentry/Wood Working, wood and earthen building materials,and Glass Containers, weight, size,inventory, and transportation Magic, chemistry, gems, and Supernatural Mechanical, electrical, and steam power Pain, injury,illness, and fatigue Plants,bees, food/water, and Mobs Player skills, stats,professions, and progression Smithing,metals, mining, ore's and ore generation,processing, tools, weapons and armor Temperature mechanics Water management World Generation, weather, and NPCs Miscellaneousstuffthat doesn't fit in the other categories or really low interest
  2. Islands? Basic systems here?

    Alright, so I'vescoured the forums and can't seem to find much comprehensive information. Could someone kindly provide more information as to the following?: 1. What is the island system? This is very confusing, as I see it mentioned constantly but find no thread explaining anything. 2. Are there any basic systems predicted/in place, such as food, mining, crafting, etc and if so, what are they?
  3. TFC2 Desert Expansion

    Hi all, here's a short* Longlist of ideas based around desert survival i wanted to share for tfc2. Yeah anyway, short disclaimer just below. Deserts have always been blan and boring. The idea here is to make deserts a functional part of tfc2 unlike in tfc1. Not only making them a real obstacle but also making desert survival a real possibility. [Wells] Alternative source for gathering water. Suggested uses, an alternative source to gather water besides collecting rain water or if you aren't near a water source. Effects, similar to a quern. The well is placeable but once placed unmovable with out destroying it. Using the well will result in a waiting animation before the water is shown in GUI. Item Details, Circular in shape. Two blocks high, the base being cobbled bricks and the second half being the bucket and wooden pools to left and right holding it in place. With a visible black hole in the center of the well. [Recipe -Well-] [Dowsing Rod] Used to locate an underground water source. Suggested uses, an early age tool used for searching potential water sources. Limited to certain lengths *Chunks/Meters/Blocks* Like 40-60 blocks down or a couple chunks down. *Potential future uses, locating gems/oil, this part i only mention because the wiki mentions it, so yeah =/. I Can't say it will work or is even feasible in a practical sense* [Turban] Protection from the heat Suggested uses, used while in the desert. Wearing any metal armor will effect the turbans usability [Recipe -Turban-] [Landscapes/Biomes] Desert: A generic variation of desert. Containing a bit of everything, Hilly outcroppings of sedimentary stone with scattered tree life/bush life. Extreme Desert: A mostly barren desert with large sand dunes and small outcroppings of sedimentary stone. Shrub Desert: A generic variation of desert. Containing abundant shrub life/cactus life with plentiful small and varied tree life. Mountainous Desert A mountainous desert similar to the American South West Grand Canyon. With variations of similar mountainous terrain found in deserts around the world. Medium shrub life, medium tree life with a low chance of possible rivers. [Weather/Climate] Windy: Deserts/Extreme Deserts Sand Storm: Deserts/Extreme Deserts Dry Storm: Deserts/Extreme Deserts/Shrub Deserts/Mountainous Deserts Flash Storms: Shrub Deserts/Mountainous Deserts [Effects] Including but not limited to. General Moods like feeling good or bad. Buffs/Debuffs and Weather/Climates. [Moods/Satisfaction Meter/Effects] [Animal Life] Desert Edition] Coyote: A source of food and fur Wolf: A source of food and fur *Wolf Rework, including other varieties like brown/gray. That are larger in size and more threatening. Jack Rabbit: A source of food and fur Quill: A source of food and materials Roadrunner: A source of food and materials Owl: A source of food and materials Snake: A source of food *Poisonous* [Food Stuffs] Desert Edition Prickly Pear Cactus: An eatable cacti Agave: Harvesable and fiberus cacti Honey: Harvesable from bee hives found in deadfall or trees. Seasonal all year long unless already harvested. Refresh[Unknown] Pinyon Pine Nuts: A nut grown from a pinyon pine tree.Harvestable while in season. [Tree Life] Desert Edition Mahogany: Pinyon Pine : [Items] Plant Fiber: Collectable from certain plants. Uses, making rope or string. Fur: Skinable furs from animals. Used in crafting fur armor for protection from cold weather.
  4. Immersive deserts

    Deserts in minecraft are just dull patches of sand with a cactus placed here and there. It really makes exploring them boring and, for the most part, useless unless you want cactus. I would like to see more variance and specific occurrences/items here, things such as occasional dust storms that obstruct vision, small patches of pebbles that sit slightly above the block, different sky color, particle effects that appear around sand in desert biomes, animal carcasses, objects at a distance blurred because of heat, etc. I have no idea how this'll work in code (or if even works at all), and so I won't be disappointed if these things aren't added.
  5. So I have been playing TFC for quite some time now and was thinking about features to be added in the new TFC2, since I always liked the mining industry irl (find it interesting) and mining in theoldTFC, suggesting something based on mining is not ilogical imo. So since I like mining and I heard that there will be some majorbiome updates (have seen some of the dev screenshots from bioxx and they look amazing already) I was thinking of combining the two. My Idea comes down to this: In TFC2 there may be bigger mountain biomes that are home to more ores. The idea of stone based ore generation always attracted me and I assume this will be the same in TFC2 (correct me if im wrong) and since in real life mountains are most of the time home to more ores and more complex veins i thought this was a good idea. To be clear: Bigger mountain biomes, not biomes with giant mountains like the craig from BOP just a hilly like biome with rivers and stream and pine trees, what big about it? not as big as an ocean but bigger then your average biome, why? Well if more ores can spawn there closer to the surface and in bigger quanteties this may attrect players to venture in to the dangerous mountain areas you most of the time avoid. not quarry like mines because well these are mountains, but hardrock mine deep into the mountain rock, Mines that may house a copper vein so big (horizontally please) you may even find traces of lets say bismuth! an mining dream. Because these are mountains a good road may be contructed to make it more easy to transport the ores by donkey or by foot. if someone wants to go mad even a railroad may be contructed to haul the massive amounts of ore out of this hilly area to a more flat place where they are processed. Mining towns on servers between to big mountains may become a thing and this willcompletelychange the way you live, the village has to be contructed in a way it makes sence, a road system will be forced to go trough valleys and over rivers because you can just go anywhere. Inspiration: ATG mountain biomes seem perfect for the biomes, just bigger (not taller mountains) biomes and not just ridges. If anyone has any questions regarding this idea please ask in the comments, English is not my native language and I may not have made everything clear.
  6. Smallest River Biome ever?

    I found this tiny River biome while exploring yesterday. It looks like there's two rivers around a mountain biome that interrupted what should have been one longer river. Not really a bug, but I thought it was funny terrain generation.
  7. Jungles and Chickens

    I've been attempting to locate a chicken for several days now in build 77 and have been unable to do so. I understand that spawns were nerfed and chickens are biome specific spawning only in jungles and forests, but I've still been unable to find a single one. In fact, I can't find a single biome labeled jungle or forest! I've come across plenty of kapok trees in areas that sure look like a jungle, but when i press F3, the biome is still labeled as TFC Plains. Same thing when looking for forests north of the equator. I am using 77.6 with the recommended forge as well. Anyone else have this problem?