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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

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  1. Silver from Galena Extraction After reading a forum post from user Udarytitled 'A use for Galena', he mentions a way to extract silver from the currently unused ore Galena. As I had never developed a mod before and I love playing TFC, I thought it a good idea to try a create a mod outlining the process Udary mentioned. After a little research on the subject I have created a mod that allows the user to extract Silver from Galena. The process is expensive in terms of the amount of silver returned from the Galena ore, but I did not want this extraction process to become the main source of silver. It was designed as a stop gap until a more viable source of Silver was found. Some ores are not used until later stages of TFC and I will be the first to admit that after investing a lot of time in a world, only to find some ores impossible to find can be frustrating. Nickel from Limonite Extraction In my current world I was unable to find two ores, Silver andGarnierite. I had already solved the problem of Silver, so now I needed a way to get Nickel. After a little research, I found that Nickel is present in Limonite. So working on a similar method as the Galena Extraction, I created a Nickel from Limonite extraction process. Again this process is expensive in terms of the amount of nickel returned from the Limonite ore. This was not designed to replace the main ore mining, but provide a way to get small amounts of nickel to move forward. Tucker Bag A new item called Tucker Bag that allows players to capture and release animals from one location to another. Evaporator Pan A new device that allows players to extract items from fluids via evaporation. Full Feature List 1. Silver extraction from Galena ore. 2. Nickel extraction from Limonite ore. 3. Transporting animals with Tucker Bags. 4. Extracting items from fluids via Evaporation. 5. Drying mat to dry fruit. 6.Alloy Calculator toallows players to check alloy combinations. 7. TFC Additions (To enable these, set the enableTerraFirmaCraftAdditions option to true in the config file "appdata.minecraftconfigudaryTFCUdaryMod.cfg") a. Additional Recipes * convert 1 x lumber to 8 x sticks. * ore breakup recipes using a hammer. 1 x 35 unit ore = 1 x 25 unit ore and 1 x 10 unit ore. 1 x 25 unit ore = 1 x 15 unit ore and 1 x 10 unit ore. b. Additional Items * Added bucket support for most of the TFC fluids. Right click an empty wooden bucket on a barrel/vessel that contains the fluid. * Added glass bottle support for most of the TFC fluids. Right click an empty glass bottle on a barrel/vessel that contains the fluid. * Added Bottled Water. Can be drunk to replenish your thirst. Right click an empty glass bottle on a barrel/vessel that contains FreshWater. * Added Bottled Milk. Can be drunk to replenish your thirst and diary level. Right click an empty glass bottle on a barrel/vessel that contains Milk. * Added Milk Jug. Can be drunk to replenish your thirst and diary level. Right click an empty ceramic jug on a barrel/vessel that contains Milk. c. Heat bar for the following items * Blooms * Ingots * Metal Sheets * UnfinishedArmor * Melted Metal (metal in molds) * Sand d. Hoe Detailed Growth Mode * When player has a agriculture skill level of expert or master, a more detailed growth mode is shown. Users Guides Silver from Galena - download Nickel from Limonite - download Tucker Bags - download Evaporation Pan - download Drying Mat -download Alloy Calculator - download TFC Additions - download NOTE:There is a config file that allows you to turn one or both of the mods on and off. They areonby default. I have zipped the mod and user guides together for easy downloading, just unzip and put the mod file into your mod folder. Feel free to include this in your modpack. Changelog: Current Version TFC 0.79.29 0.2.33(zip download, jar download) Note:This version is not compatible with TFC 0.79.28or earlier. Previous Versions
  2. Food preparation and gathering

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): yes Answering "no" to the above question will result in your post being deleted. I'm excited for this re-write and understand it will be one hell of a mammoth task, so hurray for taking it on! Now something I always really liked about TFC was the veriety in food, decay on it and preparing it. I love that you have to scout for seeds and food at first and then slowly get a farm going, mix foods to keep yourself healthy and hunger affects your work efficiency. How ever I always felt that the food preparation was woefully limited to sandwiches and salads. I know things will be different, but maybe new food preparation techniques and "tabs" for them can become available as your cooking skill increases? I've always felt a severe lack of stews and pies in game myself, and things like mugs and pans or crockery would also increase our options. The tiered access through skill levels could also make for a more gradual increase in effectiveness of food. Another thing I love is the taste profiles, but I'd like some spices and herbs. Just little things like mint, oregano, thyme, rosemary and other plants that have a strong flavor changing ability that have been around for a long time. These herbs and spices (which are harder to get and won;t be available until you get a higher gameplay tier) should be rare, but could also be used in magic/religion/ritual and or healing. herbs are ofcourse weak in their natural forms but can, with a high enough skill level in agriculture, be cultivated into more potent forms. The drying and smoking mechanic is cool, but not very early game, while as a hunter gatherer the main thing you would do to make things last through winter is attempt to dry the berries and strips of meat or fish in the wind and sun. Especially fishing could use some early game access, maybe with sticks creating a small fish trap in running water. This could extend the stone age/ hunter gatherer experience. Or possibilities of gathering small amounts of protein in the form of slugs, bugs, cockles and mussels on shorelines and from tree stumps, or in caves. Wild birdsnests providing small eggs could be interesting too. Getting a huge food surplus is also quite remarkably easy, especially when you play on your own. Many servers I've seen either remove decay or severely weaken it because of the nature f servers to run all the time, but this means every player has so much food, they can never eat it all. but even on single player, once you have a few small farm plots set up, you're set for life. I'd like to see yields of crops and seeds, even in the wild, to vary with your agriculture level, aided by possible technologies (such as soil enrichment with woodash or compost, irrigation ditches and staking plants) and environmental factors ( riverbeds that get inundated with fertile muds, rain or other soil related things) plus disasters that can ruin yields, like droughts or crop disease (especially with large monoculture farms). Maybe even allow us to cultivate purely cosmetic plants with high agriculture levels, to beautify our builds, ranging from bushes to flowers. This way food will remain a challenge for a long time. Disease or natural death in livestock may also make this more challenging, because now once you have a couple of breeding animals, you're set for plenty. Possibly these factors can increase and decrease with game difficulty, increasing decay, disaster, drought and disease with difficulty, and decreasing yield and the effectiveness of technologies. I hope this wasn't too long or difficult, but I really like the farming and cooking aspect of TFC and feel it can be so much more. And pies, who doesn't love pies? ceramic pie shape, dough, ingredients give you a raw pie, bake it in your firepit or oven, and you have pie! yes, a reference to current tfc, sorry for that. I really hope I didn't break any of the rules, as I went from food prep to early game gathering to agriculture. thanks for reading!
  3. Hello Fellow Terrafirmacrafters! After spending much time learning the art of preserving food for the winter, I've decided to share my knowledge. Food can be hard to come by in this game, so stockpile it while you can! Before we start, here's a list of things you will need! Required: Wool Yarn - This is gained by using a spindle on sheep's wool. Barrels - At least two are needed, as one is for vinegar and the other for brine. Salt and Fresh Water- Fresh water is used to make Alcohol, and then Vinegar. Saltwater is for Brine. 100oz Alcohol Materials- Wheat flour, Barley Flour, Rye Flour, Rice Flour, Cornmeal, Potato, Apples (green or Red), and Sugar. 100oz Fruit- It doesn't matter what kind , all you need is 100oz of the same kind to make vinegar. Whatever you wanna dry/smoke/pickle.- Meats, Fruit, Vegetables... Most things can be pickled, and meats can be smoked or dried. Salt (Optional)- Salted meats last longer, and stack with other preservation methods! Step 1: Prep phase. This phase is setting up before you actually start your work. Here I'll guide you through making ingredients into alcohol, alcohol into vinegar, and vinegar into brine. Making Alcohol:Of the ingredients listed above, you'll need 100oz of one of them. Here is a handy screenshot to help you find these ingredients. Take that 100oz object and toss it into a FULL BARREL of fresh water, like this! It is important to note that the output says some sort of alcohol. Once it looks similar to this, seal up that puppy and wait a few days! The item will ferment into some sort of alcohol, and you should be left with something like this. Making Vinegar:Now that you have alcohol, you can move on to the next important Step. Vinegar. Vinegar is made by placing 100oz of any fruit into a full barrel of Alcohol, then sealing it. It's important to note that the outcome says Vinegar. If done correctly it should look like this: After a day or so, you'll be left with a big old barrel of Vinegar, enough for 10 barrels of Brine. Making Brine: At this point, you'll need your barrel of vinegar, and a second barrel filled with 9 buckets of saltwater. Fill a bucket with Vinegar and place the bucket of Vinegar in your barrel of saltwater. It will instantly become brine. Here's the saltwater and vinegar ratio you want And here is the finished Brine Step 2: Building the Smoker/drying rack Smokers and drying racks are relatively simple. To make one, you'll need 4 blocks of any kind. You can even use trees. Just make sure they are 1 to 5 blocks apart. It should look something like this. Now you need Wool Yarn. You will need 1 to 5 pieces, depending on how far apart your blocks are. While holding your yarn, simply right click the inner side of one of the parallel pillars, and it should connect with a Drying Line, making it look like this: Voila, there you have one premium drying rack. In a bit you'll learn how to turn that drying rack into a smoking rack!