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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

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  1. What binds players together

    Goal -This thread is a discussion on what makes players work together. I have come across more than one individual who has wished for players to work together more to varying degrees. Reasons include but are not limitedto create one big city, greater sense of community, create trade, and reducing the load on the physicalserver. My personalexperiences-On most servers I've played on the game experience has been as follows. You log on, there's a protected spawn area, people spread out from spawn and build their own base in different sections of the map usually by themselves or small groups of friends. When someone has accumulated some degree of stuff, depending on the person and how difficult it was to obtain the stuff, are willing to trade or give it away. These servers usually have some sort of grief protection and/or policy regarding griefing from the relaxed to the extreme. The more extreme the policies, and olderthe server, more ghost towns/buildings you seem to come across. They also tend to have limits on the number of crops,animals, and redstone you can have, to reduce stress on the server. What bring people together on these types of servers is usually briefly for trade and sometimes to help tackle a particularly difficult area or mob. When I've specifically looked for it, there has beena few servers I've been on where there has been a small group of individuals from 2 to 8 on the server, where there has been a town collective where everyone lives in the same general area and shares resources and work areas. Generally this has been on more difficult servers. The population of the server in these circumstances, usually is pretty much set shortly after a settlement has been established. From there the server population slowly dies until no one logs on consistently anymore. What brings people together initially on these servers is just the desire to work together in a community. PVP servers have came in two varieties and modes. Free for all and guilds, open world and minigames. Open world, in free for all everyone hides and nolarge bases are usually made unless there is some sort of grief protection. What brings people together on this game style is sometimes briefly for trade but more often than not, conflict.Open world Guilds usually have established grief protected areas and a standard set of gear for all new recruits. Again the main binding force is only one grief protected area and conflict. Minigames are minigames, not much to say there. Take away -What usually brings people together in most these scenarios is trade and that is usually just for the trade. What brings people together the longest is usually a general want to work together as a server, and having only one safeplace that is grief protected. Having the server be very dangerous either from PVPor extremely difficult gameplay also helps. That is why I have a running theory that the more difficult it is to build, survive, and communicate the more people naturally come together in Minecraft without specifically wanting to work together in one big town I'd love to hear other peoples inputas to what brings minecraft players to work together and the reason or reasons why they think that. As always, follow the forum rules, be respectful, and try to stay on topic. Thanks!