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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

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  1. ProjectPer Fabrica ad Astra (through crafting, to the stars) is a hardcore technical-terrafirmacraftpack designed for experienced players. This pack aims at providing a complete, believable and smooth experience from stone age to interstellar travel, with heavy engineering content in mind. Survive, mine, craft, design your base and your automation, manage your power generation and consumption, shape the world with your hands and in the end create the massive factory you have ever dreamed of. This pack provides many unique challenges in automation, as there are no magic block which can solve every problem. You will need to use all available tools: transport belts, trains, servos, redstone and gates, or even computers to reach your objective. The gameplay can be identified with a few “ages”: Stone age to Bronze age provided by vanilla TFC. Steel age – Basic industry with Immersive Engineering and Industrialcraft 2, unmanned resource extraction and great increase in resource processing efficiency. Petrochem age – Enhanced industry featuring chemistry and oil refining, powered by Magneticraft, Pneumaticcraft, IE and IHL. Have you ever seen a real oil refinery? Aluminium age – Starting advanced rocketry, making advanced components and extracting minor elements from minerals. Titanium age – Basic space flight, moon landing, UUM production by the particle accelerator, experimental fusion devices. Tungsten age – Top-tier-insanely-complex material production, interstellar travel, ultimate productivity enhancement. Endgame – Mekanism self-sustainable fusion as the ultimate goal. This pack is intended for group playing due to its complexity, and is guided with quests and manuals with a storyline. Join us on discord for discussions: https://discord.gg/AtupnpG The modpack can be downloadedon ATLauncher: https://www.atlauncher.com/pack/PerFabricaadAstra If you already have ATL installed, just search for "Per Fabrica ad Astra" in the packs list, if not, you can get ATLauncher here: https://www.atlauncher.com/downloads? Some screenshots and flowcharts:
  2. The pack is now updated to 0.79.29. TerraFirmaPunk(TFP) is a HQM (Hardcore Quest Mode) mod pack built around TerraFirmaCraft(TFC)and introduces SteamPunk and industrial age mechanics blended with gritty Jules Verne style adventuring through lost cities, vast wilderness, sunken steam ships and maybe even to the center of the earth. The technology in this pack is introduced at a slow steady pace that is kept on par with the standard TFC progression where each level of advancement is built on top of the previous levels. The mobs have been significantly altered and many now come equiped with their own steam powered technology and enhanced AIs that will give all but the most warry adventure a tough challenge.Some abandoned buildings may even contain special boss monsters that will even be challenging for small groups. The quest book is not only a hands on guide to all of the TFC basics but also contains hundereds of hidden challenges, puzzles and secret quests that can only be unlocked when the right conditions are met. TerraFirmaPunk is still a WIP however the quest book is complete, all of the quests are functional and the pack is fully playable. This pack can be found on the FTB launcher (http://feed-the-beast.com/launcher) through a third party pack code: TerraFirmaPunk For more information about TerraFirmaPunk come visit me on the FTB forum thread here: http://forum.feed-the-beast.com/threads/1-7-10-terrafirmapunk-terrafirmacraft-steampunk.53519/ or my YouTube Channel here: https://www.youtube.com/user/MrOneWolfe Pack Code: TerraFirmaPunk Mods included: TerraFirmaCraft Galena/Limonite Extraction for TFC Lanterns for TFC Leather Water Sac for TFC Antique Atlas Archimedes Ships Armor Status HUD BiblioCraft Carpenter's Blocks Cogs of the Machine CritterPet DamageIndicators DynamicLights ElectriCraft GraveStones Hardcore Quest Mode Infernal Mobs MeteorCraft Necromancy Not Enough Items Ruins Professor Flaxbeard's Wondrous Steam Power RailCraft Ropes+ RotaryCraft Sound Filters Streams TerraMisc Tubes Twilight Forest WAILA Zombie Awareness
  3. I really like the concept of using HQM to direct users towards positive development. It offers a way to give a good overview of what should be done next as well as what can be done next. Individual pages (related quests) can lead the user through developing a technology. I think it might be helpful to GenericB or anyone else working on quest trees if suggestions were made about what might be checked and good rewards for quests. Already we've seen the issue of not being able to easily create a 'food' reward. (The items were likely valid when he made the quest but were obviously decayed to non-existence when rewarded.) Ideas that have occurred to me as rewards include tools and limited resources (EG giving the player /some/ salt doesn't eliminate the need to go actually find salt in the world). Another aspect that might be covered would be how to divide up the quests. There's obviously the initial "don't die" stuff, then basic shared technologies like using fire. I think each 'specialist trade' should probably be a quest page of it's own, but really am unsure how checks might be made for the results. Maybe users more experienced with the recent changes in TerraFirmaCraft could expand on how they see the areas dividing up, things they'd recommend checking for, and possible rewards?