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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'minetweaker'.

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Found 7 results

  1. Thanks to the recent TFC update and JaWolfe mod for Minetweaker compatibility for TFC I can present Minecraft scripts for crafting potions in TerraFirmaCraft. Instead of brewing stand (which is not craftable due to lack of blaze rod, even if craftable, there is no components for brewing and due to lack of API, there is no minetweaker support for brewing recipes), with use of Minetweaker scripts, you can make potions from berries and beverages (positive effect potions) and mushrooms, spider eyes, rotten flesh macerated in vinegar (negative effect potions). Splash potions can be created by melting bottleneck in firepit. Only first tier of potions can be created this way (the one exception are healing/regenering potions). Extended/improved potions can be created with use of brewing stand, if Blazes are spawned by means of any external mod. They are too powerful to be created only from TFC items. Glowstone can be grinded from pitchblende, fermented spider eye by sealing spider eye in vessel/barrel with water, awkward potion by sealing full stack of brown mushrooms in vinegar. Prerequisites: TFC 0.79.29 (previous versions have very weak negative potions) MineTweaker 3.0.10B for Minecraft 1.7.10 [TFC 0.79.28] TFC Tweaker - Minetweaker compatibility for TFC Now you can create potions.zs into .minecraft/scripts directory: I managed to use items, which are hard to achieve (full stack of berries is required for crafting) or are not renewable (mushrooms) . There are following potions groups: positive effects - healing, needs Rye Whiskey and Wintergreen Berry, regeneration - needs Rum and Bunchberry, these are weak potions and therefore full stack of berries produce 3 potions; Tier 2 potions need additional ingredients. positive effects - fire protection, after macerating full stack of Snowberries in Olive Oil; positive effects: powerups - swiftness, night vision, strength and water breath - needs beverages, berries and additional more or less magical components like redstone or glowstone. negative effects: weakness, slowness, gained from macerating mushrooms or full stack rotten meat, respectively; negative effects: , poison, harming, crafted from awkward potion and other ingredients. Important note - aggressive mobs, except bear, are immune on negative splash potions. EDIT: feel free to use part or whole code in your modpack or other creations, it is public domain.
  2. TFC Tweaker TFC Tweakeradds Minetweaker support for Terrafirmacraft. Currently supported recipes include the Terrafirmacraft Anvil, Barrel, Heating Items, Knapping, Loom and Quern. Download TFC Tweaker Changelog Version:1.1.4.0 Requires: Terrafirmacraft 0.79.29.922by Bioxx, Dunkleosteus and Kittychanley MineTweaker 3 3.0.10B for Minecraft 1.7.10by Stan Hebben Wiki This wiki has all of the instructions for each supported TFC device.If you would prefer the text file of these instructions, click here. Bug Reports Please submit your bug/suggestion/issue at my github issue tracker. I will try to respond as quickly as I can. Source Code All source code can be found at my Github. If you want to contribute to the code or know a better way of coding, feel free to make a pull request. Depending on the submission, I might include it in a future update. Mod Packs/License TFC Tweaker is an open source addonreleased under version 3 of theGNU Lesser General Public License. You have the right to use this mod in your modpack. You cangive me credit or not I really don't care. If you feel the need totell me you are using this in your modpack, just leave a post in this forum.
  3. I like using the Antique Atlas mod, but didn't like cheating in the empty atlas. This simple MineTweaker script removes the default recipe for an empty Antique Atlas (compass + book) and adds a recipe that is more obtainable in early game (any size rawhide + feather + ink markings). DIRECTIONS: Find the "scripts" folder that was created by MineTweaker. It should be in the same folder as "mods" and "configs". Inside the "scripts" folder create a new text file with any name and a .zs extension. Paste the following text into the file: //removes the default recipe for an empty Antique Atlas and adds a more obtainable recipe. recipes.removeShapeless(<antiqueatlas:emptyAntiqueAtlas>); recipes.addShapeless(<antiqueatlas:emptyAntiqueAtlas> * 1, [<terrafirmacraft:item.Hide:*>, <minecraft:feather>, <terrafirmacraft:item.Ink>]); Save the file. If minecraft is already running, press the "/" key and enter "mt reload". Otherwise, it should load next time you start minecraft. Also, I edited the Antique Atlas config to play nice with TFC biomes. Now Deep Ocean won't show as Mesa (among other things)! See the results here: Keep in mind that the tiles are based on the lay of the land, not on the foliage. A plain will be relatively flat, but it could be a grassland or heavily forested. Likewise, the tiles showing forested rolling hills could have no trees at all. Go to: minecraft > config > antiqueatlas > biome_textures.jsonand replace the existing text with the text below. Save and restart your minecraft client for changes to take effect. This change will affect already existing atlases. { "version": 1, "data": { "0": "WATER", "1": "PLAINS", "2": "WATER", "3": "SNOW_HILLS", "4": "FOREST", "5": "PINES", "6": "SWAMP", "7": "WATER", "8": "CAVE_WALLS", "9": "SHORE", "10": "ICE", "11": "ICE", "12": "SNOW", "13": "SNOW_HILLS", "14": "MUSHROOM", "15": "SHORE", "16": "SHORE", "17": "ROCK_SHORE", "18": "FOREST_HILLS", "19": "PINES_HILLS", "20": "SNOW_PINES_HILLS", "21": "JUNGLE", "22": "JUNGLE_HILLS", "23": "JUNGLE_EDGE", "24": "WATER", "25": "ROCK_SHORE", "26": "SHORE", "27": "BIRCH", "28": "BIRCH_HILLS", "29": "DENSE_FOREST", "30": "TALL_BIRCH_HILLS", "31": "MOUNTAINS_SNOW_CAPS", "32": "MOUNTAINS_ALL", "33": "MEGA_TAIGA_HILLS", "34": "MOUNTAINS_ALL", "35": "SAVANNA", "36": "WATER", "37": "MESA", "38": "PLATEAU_MESA_TREES", "39": "PLATEAU_MESA", "129": "SUNFLOWERS", "130": "DESERT", "131": "MOUNTAINS_SNOW_CAPS", "132": "FOREST_FLOWERS", "133": "PINES_HILLS", "134": "SWAMP_HILLS", "140": "ICE_SPIKES", "149": "JUNGLE_CLIFFS", "151": "JUNGLE_EDGE_HILLS", "155": "TALL_BIRCH", "156": "TALL_BIRCH_HILLS", "157": "DENSE_FOREST_HILLS", "158": "SNOW_PINES_HILLS", "160": "MEGA_SPRUCE", "161": "MEGA_SPRUCE_HILLS", "162": "MOUNTAINS_SNOW_CAPS", "163": "SAVANNA_CLIFFS", "164": "PLATEAU_SAVANNA_M", "165": "BRYCE", "166": "PLATEAU_MESA_TREES_LOW", "167": "PLATEAU_MESA_LOW" }}
  4. ...and more! In short: I rewrote recipes for Carpenter's Blocks with script for Mine Tweaker 3. Now all Carpenter's blocks are craftable with reasonable amounts of TFC resources. All recipes are oredictionared as much as possible. Download: There are two versions of script. That is require Decorations mod, because i'm using Mud Bricks in Carpenter's Tile recipe: carpenters-adapter.zipBut if Decorations isn't presents in your modpack, you can use script with alternative Carpenter's Tile recipe: carpenters-adapter-alt.zip Installation: Make sure you have Mine Tweaker 3 in your clientUnzip and put script in %YOUR_PATH_TO_MINECRAFT_CLIENT%/scripts/ folder.Restart client and enjoy!
  5. Been working on some mod intertration with MineTweaker, and I've come on one recipe that I'd like to use a pair of Wrought Iron Sheets heated to 'Can Work' status, but the only tags (that MineTweaker can access) associated are temprature. I'm not seeing any way to use MineTweaker to use a range for any tag (aside from damage), so I don't think my idea will work. I just wanted to check if anyone else had a sugestion that could work for this, in case there is a way I overlooked. Thanks,
  6. I recently came across a mod, Custom Items, that allows you to create your own blocks, items et cetera in minecraft. Using this mod and minetweaker, I have created a few scripts/config files that add a handful of new block variations to TFC. Recipes: Stone Pillars: B = Stone Brick (Item), M = Mortar [ B ] [ M ] [ B ] [ B ] [ M ] [ B ] = 4x Stone Pillars [ B ] [ M ] [ B ] Circle Stone: [ B ] [ B ][ B ] [ B ] [ M ] [ B] = 4x Circle Stone [ B ] [ B ] [ B ] Tile: S = Smooth Stone = 4x Tile Fancy Tile: S = Smooth stone an C = Circle Stone [C] [C] = 4x Fancy Tile Smooth Mineral Blocks: B = Brick (Crafted with a raw mineral and a chisel) = 1x Smooth Mineral Block Wooden Plank Fences: P = Single Plank, S = Stick [ P ] [ ] [ P ] [ P ] [ S ] [ P ] = 2x Plank Fence [ P ] [ S ] [ P ] Change Log Update 1.0: - Added Stone Pillars - Added Circle Stone - Added Wooden Plank Fences Update 1.1: - Changed Stack sizes for stone blocks to 32 - Added Serpentine and Jet stone types (Note that serpentine will not spawn normally) - Added Stone Tiles - Added Fancy Stone Tiles Images: In order to use this addon, you need the following things: The Customitems mod, found here: http://www.curse.com/mc-mods/minecraft/224312-customitems The Minetweaker mod, found here: http://minetweaker3.powerofbytes.com/ The Minetweaker Script, "Therighthon's TFC Addon.zs", found in "Minetweaker.zip" below. (The forums won't let me upload .zs files)Place this in the "scripts" subdirectory of your .minecraft. The Customitems config files, in config.zip, found below. Place the contained folder in the "config" subdirectory of your .minecraft. The "Required Assets.zip" resource pack found below. Treat this as a resource pack, that is to say, place it in your resource pack folder and then select it in game. I may add more blocks and/or items with these mods. I am currently thinking about adding either wooden beams (crafted with a stone tool and a log), or some other stone age wooden material. Timber Frame and Petrified wood blocks are also in the works. RequiredAssetsX16.zip customitemsconfig.zip Minetweaker.zip
  7. I am looking for someone who can develop a tool that will allow pack creators and other developers to change the stats of vanilla and modded weapons. TFC mobs have significantly higher health and damage stats than their vanilla counterparts and the weapons and armor also have damage values to compensate. In a mod pack that includes additional gear even the most over powered enchanted sword will be useless against a simple zombie, a stone knife would be a far better weapon. I have an adventure style mod pack that includes some pretty cool dungeons and monsters to fight from various other mods like the Twilight Forest, but I do not know how to alter their weapon statsto be useful in A a TFC world. Ideally I would like a mod similar to MineTweaker, that has a separate script file where developers can set item stats one at a time. If this kind of mod already exists please let me know, and if anyone else has any suggestions or comments I would love to hear them. Thank you, OneWolfe-