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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'railcraft'.

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  1. I would like to present my recent work - TFC Progressive Pack ver. 1.11 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan. Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge this directories prior to unpacking) The main modpack assumptions are: no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively. additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials) most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron) this modpack attend to be relatively small and compact. List of all mods included in modpack (underlined bold are mandatory mods involved in modpack receipts, italics are client side mod): Wiki is hosted here Some images: Known issues: Important notes: Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly. Please note, since ver.0.4, modpack hosted by github. Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack
  2. Hi everyone. I've finally started a compatibility mod for Railcraft! Sources are available athttps://github.com/vidaj/TFCRailcraft Curse download page:http://minecraft.curseforge.com/mc-mods/230890-tfcrailcraft/ If you want to contribute, you can either create issues for recipe changes and whatnot at github, or make comments in this thread. Currently implemented: 0.2: - TFC 0.79.25 compatible - Added wooden minecart with chest, to enable earlier and cheaper rails. Only 9 slots in the inventory. Recipe is 5 planks in a 'U' shape with a chest in the middle. Not restricted to wooden rails, but might be in the future. - Added gold ore dictionary support to wooden booster tracks. 0.1: - Coke oven craftable from fire bricks and TFC sand. Makes charcoal from logs. 1 log = 1 charcoal. I'll see if I can get railcraft to eat several items to make 2 logs = 1 charcoal, but it will need changes in Railcraft, making it a low priority at the moment. - Wooden Creosote Bucket! - Wooden ties are made from sealing lumber in barrel - All railcraft steel tools have their crafting recipes removed. - Railcraft plates are oredicted to the same as TFC plates. - Tanks are craftable from TFC iron and steel plates. How do people want to play with Railcraft within the TFC world? What should be craftable in the crafting grid and what should be made with the anvil? How should the recipes look? All input is appreciated Modpack permission: granted
  3. [Solved] Railcraft and minetweaker3

    I have incorporated railcraft into my TFC world and used minetweaker to change the recipes... well, I kind of stole the script from terrafirmapunk and changed some things. Anyway, one of the problems I ran into was putting water into the steam engines. The steam engines done recognize the wooden bucket as a viable bucket I guess so you cant use those. The only thing I figured out was to add a formula that allowed me to change the TFC glass bottle into a vanilla minecraft one and do it that way. I was wondering if there is a way, using minetweaker, that you guys know, where I could trick the engines into seeing the wooden bucket as a valid water bucket.
  4. getting railcraft to work with TFC?

    I was wondering if anyone knew of a "simple" way to get railcraft to work with TFC? I put 'simple' in quotes because I am not sure how simple it really is. I know there are mod packs out there that include railcraft but really I just want TFC and railcraft. How do I get them to play nice? I know its not as simple as just dropping railcraft in the mod folder since the crafting recipes wont be the same. Thanks in advance for any help here.
  5. Hi folks! My name is Nightdagger, and I have a Youtube channel where I frequently post videos from my various Minecraft LP series, most frequently technical in nature. I've done a few tutorial videos for TFC, and I did have one TFC series that I did a while back, where I played on a SMP server, but I wasn't happy with the way it turned out. So, tonight, me and a few of my friends started out a new TFC LP series, where we're going to be building together, community style. So far, nothing out of the ordinary. But there's one thing that will set this series apart from the other TFC series you may have seen in the past. We have other mods. Namely, Buildcraft and Railcraft. And we know how to use them. We're doing this community style, throttling ourselves from reaching the endgame too quickly by using a community vote type system...we won't start progressing into higher tier metals, or into Buildcraft/Railcraft stuff, until we feel as a group that our little village has established itself well enough to support that kind of industry. We're not really hamming it up RPwise though, just sharing the tasks around and building together. And yes, we are going to have to "cheat" a few things in along the way, because even with all of the vanilla recipes enabled, there are some things required for these mods that you just can't get in TFC. So, we're doing a "trading with the foreigners" system, where we sacrifice certain TFC resources in order to get vanilla resources. For example, 8 of any type of stone and 1 bar of copper can be traded for a piece of nether brick, and a full suit of wrought iron armor can be traded for a vanilla diamond (yes, you can get vanilla diamonds in TFC with vanilla conversion enabled, but it's ridiculously rare, to the point of being impractical), and other such conversions will be established for us as time goes on. So, if you want something a little bit spicier than normal TFC, come check out this series! It'll be pretty familiar for the first little bit, of course...the Industrial Revolution doesn't happen overnight, after all...but once we start dabbling in some of the other mods, I'm sure you'll find it quite a bit different from your usual TFC series. My Youtube channel: http://www.youtube.com/nightdagger TerraFirmaModcraft, with friends! Episode 1: http-~~-//www.youtube.com/watch?v=UGES7z0ykyY&feature=share&list=PLtVkMWxZVWqzkAEElAf7S9reszL5eMHcN