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Search the Community: Showing results for tags 'skill'.

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Found 3 results

  1. Understanding Taste Calculation

    I've finally reached master level in cooking, and I can now see the precise taste offsets. However I'm still having trouble understanding the calculations. Focusing only in sweetness, i.e., I've prepared a sandwich with the following recipes: A: [-21, -21, -21, -21, 29] => 29 B: [-21, -21, -21, 29] => 29 Both resulted in the same sweetness value, even with one ingredient removed. I have checked past posts such as "Help with Meals", which contains an excellent explanation by Kittychanley. Yet,I'm unable tovisualizehow an addition of taste values would achieve this result. With the hope to reduce the test case, I tried two salads: C: [-21, 29] => 29 D: [-21, -21] => -21 Again, seems like negative offsets are somewhat ignored. Which contradicts anything I could imagine. I wonder if someone could help enlightening me about this. Thank you in advance!
  2. Food taste comparison

    So, I have finally reached Master on my cooking skill, and I have been working towards making a "perfect sandwich" (i.e. a sandwich with perfect sweetness, perfect sourness, perfect saltiness, perfect bitterness and perfect savoriness). So far, I have taken note of all the stats of all the food items available to me, both brined and notbrined, salted and not salted, at all their cooking stages. The best i have come up with is this: Sandwich A Perfectly sweet(4) Perfectly sour(0) Not very salty (-18) Perfectly bitter (-3) Perfectly savory (-1) Sandwich B Perfectly sweet (2) Moderately sour (-5) Overly salty (9) Perfectly bitter (-4) Perfectly savory (-2) My question is: is it better to have four "perfectly" stats and one off by quite a bit (-19) or is it better to have three "perfectly" stats and two off by not so much (-5 and 9)?? Thanks to anyone who can help shed some light on this matter.
  3. Smithing skill

    I had some questions about smithing skill and how/when it affects items, especially tools. It is said that smithing skill increases the durability of tools. It is however not stated that you only start to get durability increase for tools at certain points. I have a tool smithing skill of 400 and currently the only tools that get a durability increase (to my knowledge) are chisels, hammers and shovels. I also gain durability increase on knives. My 400 skill translates into 83.9% on the anvil. I still don't get durability increase (afaik) on axes, saws, (prospecter's) picks and scythes. I assume that those should start getting durability increase somewhere between 83.9% and 100%. The thing is, I made 100 bronze tools to go from 80.6 to 83.6%. Clearly, the percentage increase you get per smithed tool is not linear. Now imagine if 100% is needed for durability increase on pickaxes (the main reason I'm leveling my tool smithing), that would be a TON more tools that you need to make. Does anyone have similar experiences like me? On what tools do you get durability increase and at what smithing skill? What does general smithing skill actually do? Does it somehow influence your other smithing skill lvls? Because somehow I have 70+% weapon smithing skill (tested with javelin), even though I have like 2 weapon smithing skill. I also have a red steel knife with 20k+ durability which apparently goes of the weapon smithing %. If you know an answer to my questions, please do reply. If you have some other question related to what smithing skill actually does, please ask. P.S.: In case this is relevant, I have 645 general smithing skill.