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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'skill'.

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Found 3 results

  1. Understanding Taste Calculation

    I've finally reached master level in cooking, and I can now see the precise taste offsets. However I'm still having trouble understanding the calculations. Focusing only in sweetness, i.e., I've prepared a sandwich with the following recipes: A: [-21, -21, -21, -21, 29] => 29 B: [-21, -21, -21, 29] => 29 Both resulted in the same sweetness value, even with one ingredient removed. I have checked past posts such as "Help with Meals", which contains an excellent explanation by Kittychanley. Yet,I'm unable tovisualizehow an addition of taste values would achieve this result. With the hope to reduce the test case, I tried two salads: C: [-21, 29] => 29 D: [-21, -21] => -21 Again, seems like negative offsets are somewhat ignored. Which contradicts anything I could imagine. I wonder if someone could help enlightening me about this. Thank you in advance!
  2. Food taste comparison

    So, I have finally reached Master on my cooking skill, and I have been working towards making a "perfect sandwich" (i.e. a sandwich with perfect sweetness, perfect sourness, perfect saltiness, perfect bitterness and perfect savoriness). So far, I have taken note of all the stats of all the food items available to me, both brined and notbrined, salted and not salted, at all their cooking stages. The best i have come up with is this: Sandwich A Perfectly sweet(4) Perfectly sour(0) Not very salty (-18) Perfectly bitter (-3) Perfectly savory (-1) Sandwich B Perfectly sweet (2) Moderately sour (-5) Overly salty (9) Perfectly bitter (-4) Perfectly savory (-2) My question is: is it better to have four "perfectly" stats and one off by quite a bit (-19) or is it better to have three "perfectly" stats and two off by not so much (-5 and 9)?? Thanks to anyone who can help shed some light on this matter.
  3. Smithing skill

    I had some questions about smithing skill and how/when it affects items, especially tools. It is said that smithing skill increases the durability of tools. It is however not stated that you only start to get durability increase for tools at certain points. I have a tool smithing skill of 400 and currently the only tools that get a durability increase (to my knowledge) are chisels, hammers and shovels. I also gain durability increase on knives. My 400 skill translates into 83.9% on the anvil. I still don't get durability increase (afaik) on axes, saws, (prospecter's) picks and scythes. I assume that those should start getting durability increase somewhere between 83.9% and 100%. The thing is, I made 100 bronze tools to go from 80.6 to 83.6%. Clearly, the percentage increase you get per smithed tool is not linear. Now imagine if 100% is needed for durability increase on pickaxes (the main reason I'm leveling my tool smithing), that would be a TON more tools that you need to make. Does anyone have similar experiences like me? On what tools do you get durability increase and at what smithing skill? What does general smithing skill actually do? Does it somehow influence your other smithing skill lvls? Because somehow I have 70+% weapon smithing skill (tested with javelin), even though I have like 2 weapon smithing skill. I also have a red steel knife with 20k+ durability which apparently goes of the weapon smithing %. If you know an answer to my questions, please do reply. If you have some other question related to what smithing skill actually does, please ask. P.S.: In case this is relevant, I have 645 general smithing skill.