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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

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  1. The purpose of this thread is to keep an updated log of topics covered in the suggestion pages, to help people find topics, andhelp keep information together. There is already one by Kittychanley but it hasn't been updated in some time. To find something, go to the category and expand the spoiler. The categories will be in alphabetical order and some may have sub categories. Some topics may find themselves under more than one category which is fine while others may not be included due to it falling under another topic. Topics will be evaluated by content on first page. It can be hard to know if your idea is close enough to a topic to be added to that idea. When indoubt skim closely related topics to see if it would fit in with the flow and then decide. If it fits into multiple categories your idea may need refining. A new topic should have no less than around 200 words. If you can explain it in less than there's probably already a topic it could fall under. If you can't find your topic using this directory then do a search by going to the suggestions directory, navigate to the top right of the page and select "This Forum".As always thank you for being polite and follow the rules outlined in this forum. Aesthetics(mostly), light, and sounds Crafting, Carpentry/Wood Working, wood and earthen building materials,and Glass Containers, weight, size,inventory, and transportation Magic, chemistry, gems, and Supernatural Mechanical, electrical, and steam power Pain, injury,illness, and fatigue Plants,bees, food/water, and Mobs Player skills, stats,professions, and progression Smithing,metals, mining, ore's and ore generation,processing, tools, weapons and armor Temperature mechanics Water management World Generation, weather, and NPCs Miscellaneousstuffthat doesn't fit in the other categories or really low interest
  2. Hey all, a suggestion for tfc2 is to expand the old tech tree which ended with high tier steel and spruce it up a bit. for instance mechancial power could be implemented as early as the copper age to allow a moderate degree of control over certain environmental factors ie irrigation. later in the tech tiers transportation over horizontal and vertical pits could be accomplished with trams and elevators powered by mechanical means at first and finally steam power. while this juggernaut usually involves gunpowder it doesn't have to. some advantages with steam power would be not just to power the previous tiers but also to provide a stable power platform for machines that might help with anything from crafting to pumping large volumes of liquid (useful for filling additional boilers). on top of adding some useful functionality and fun. this would provide a stable platform for other modders to take off and have fun expanding as well. this is only my suggestion of an expanded tech tree. it could take many forms i'm just as happy with someone else's as long as it's expanded
  3. So when I hear Island progression it made me really excited! It lends it's self well to a pirate-ish theme. That being said this quote is the inspiration for this post. Gibbs: So the Pearl. Any idea on how to get her out? Jack Sparrow: We shall need a crossbow, an hourglass, three goats, one of us must learn to play the trumpet, whilst the other one goes like this. Gibbs: I know a man with a goat. Jack Sparrow: Good. I can go like this. I think it would be awesome for two paths to develop. First everyone starts the same. Sticks and rocks. As people become more settled after the basics of food, water, shelter they now have time to sit and stare into the fire getting ideas. Some chop down trees anddig into the earth topull out precious metals which through heat and tools shape armor andweapons. They build rails for transportation of goods, they construct wind or river powered mills. They sow seed and raise crops which they store in silos for when winter hits. Eventually they build ships and sail to other lands to do the same. Then there is the second set of people. They stare into the fire and eat herbs that given them visions. They carefully go out and collect odd and random things. A bone from a chicken, tooth of a bear, skull of a human skeleton, wax from bees, and wool of a goat. They construct totems in precise arrangements and throw things into the fire while wearing ceremonial robes made from bear leather and goat wool. Just as day breaks the ceremony completes and enchants the head band on the altar with the ability to breath longer underwater. They then put on the head band and go to a cliff, they pick up a heavy rock and jump off the cliff with the rock in their hands. They land in the water below and the rock makes them sink fast. They get to the bottom and let the rock go. They pull out a knife and gather an oyster or two before swimming back up to the surface. They then Gather a bunch more stuff. Certain types of stone which they carve on the beach. After gathering tons of pearls they finally find a black one. Then they spend weeks upon weeks finishing the altar on the beach. While they toil they preform more ceremonies strengthening their armor made of bones and leather with powerful enchantments and infusions.When all is ready they do a ceremony there on the beach under a full moon. They sacrifice a rare white crab they fished out of the ocean, that has been cooked in a stew made from roots found in a cave, liver of a deer, a flower that only blooms at midnight on the north side of the mountain, and the hair of a rabbit.Agiant turtle gets summonedthat allows them to travel to another land where there will be stronger animals to kills, different items to collect, new ceremonies to discover andpreform. So that's the pitch. Now to the break down. So the first set of people, well call Sam, would work on skills such as prospecting, smiting, wood carving, and agriculture. The second set, we'll call Conan, would work on cooking/brewing, butchering, stone carving/gem cutting, and fabrics. Samwould strengthen his weapons and armor through different alloys, ores, and smiting practices. Conanwould do it through different bones\shells, hides, carvings, and enchantments. Sam gathers ore, processes it, and shapes it. Conan gathers various stuff, processes and carves it, then assembles it. Sam builds forges, bloomeries,blast furnaces, and docks. Conan builds various altars and temples in fairly precise formations and locations. Sam builds boats using wood, and metal, and pays his "crew" with each crossing. Conan summons his mount with a sacrifice of rare things he's gathered. Sam has swords, axes, and metal spears. Conan has toothed blades, spiked clubs, and bone tipped spears. Sam has to sharpen his weapons over time. Conan reapplies poisons on his. So far pretty even, now how they differ. Conan gets his food while gathering resources, risking dangerous mobs. Sam risks nothing with his crop fields and but does rick cave in when mining. Conan looks up in the mountains, in caves, and all around for herbs. Conan fishes and dives. Sam cuts wood, digs, and manages crops. Now it does benefit Conan to have a small herb garden and it benefits Sam to raise some animals, but they can trade. Conan could useprecious metals and gems for boosting his stuff. Sam could use special leathers and ivory for his stuff. It all is fairly balance-able while offering two unique styles of play that go well together. What stops Sam and Conan from crossing over. Conan would need to work his ways up the metal tree while developing new skills. Sam would need to develop the skills to get the drops he needs. So Sam could spend time fishing but that doesn't help him progress, and Conan could smith, but that doesn't help him with his progression either. Can't wait to get some feed back.