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Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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jeeb posted a topic in ServersAre you a horrible person? Do you like the idea of a staking out a farcical semblance of civil order in a brutal and unforgiving world, filled with those that would do you harm as easily as plucking a stone from the ground? Well, then do I have a server for you! Introducing Heavensgrave - Faction PvP As it Should Have Been! Heavensgrave is a new Faction-based, no rules, SMP server based on the latest version of TFC. Having just launched a new world on Jan. 11, 2017, we offer the following features: Continuous operation on a greatly lengthened day and year length - the day/night cycle has been fixed at thirty minute intervals using the TooMuchTime mod, and the year length set at 1,440 days with food decay scaled accordingly. The upshot about this is that tricks like server slowdown and food decay limitation aren't necessary - the server progresses at the fixed pace of one in-game year every thirty days. Prepare for coming seasons the same way you would in single player. Faction-based chunk claiming using the forge-based Territorial Dealings mod - Factions may claim territory in their name, as well as dispute territorial claims with bordering Factions. Keeping territory protected is not free, however - each Faction has a vault of "valuables", with each claimed chunk costing one valuable per day to be protected from griefing and claiming. Special support has been added to allow valuables to be converted from a variety of TFC items, including agricultural products, craftworks, and metals. A world-border is also implemented, to make Faction interrelations more interesting - there is only so much land, and therefore resources, to go around. The world border is currently set to 5k2blocks, centered on spawn. Balance polls and community input periods are also planned to occur roughly at the end of every server year. Donations, "citizen" status, etc. will NEVER be required to participate in this - the server changes by the will of it's people. We also operate a server announcements blog on tumblr, a website with continuously updated information, and a Mumble-based official server VoIP. All right, I know you said "no rules"...but what do you REALLY mean by that? The phrase "anarchy" tends to get thrown around a lot, with most people having conflicting definitions, so here's what I mean by it: No administrative actions (banning, /giving, etc.) will ever be taken, except for those required to keep the server running in a stable fashion.This isyourworld, and as long as you have the might to back it up, it runs byyourrules. Just remember - every great empire has it's fall. Well, I'm sold! How do? For the long and short on Heavensgrave connection info, including a modpack download and information on connecting to the official server Mumble, see the Links page on our site. We hope to see you there, you awful, despicablehuman being.