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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'worldgen'.

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  1. The purpose of this thread is to keep an updated log of topics covered in the suggestion pages, to help people find topics, andhelp keep information together. There is already one by Kittychanley but it hasn't been updated in some time. To find something, go to the category and expand the spoiler. The categories will be in alphabetical order and some may have sub categories. Some topics may find themselves under more than one category which is fine while others may not be included due to it falling under another topic. Topics will be evaluated by content on first page. It can be hard to know if your idea is close enough to a topic to be added to that idea. When indoubt skim closely related topics to see if it would fit in with the flow and then decide. If it fits into multiple categories your idea may need refining. A new topic should have no less than around 200 words. If you can explain it in less than there's probably already a topic it could fall under. If you can't find your topic using this directory then do a search by going to the suggestions directory, navigate to the top right of the page and select "This Forum".As always thank you for being polite and follow the rules outlined in this forum. Aesthetics(mostly), light, and sounds Crafting, Carpentry/Wood Working, wood and earthen building materials,and Glass Containers, weight, size, and inventory Magic, chemistry, gems, and Supernatural Mechanical, electrical, and steam power Pain, injury,illness, and fatigue Plants,bees, food/water, and Mobs Player skills, stats, and professions Progression (Tech and other increasing difficulties) Smithing,metals, mining, ore's and ore generation,processing, tools, weapons and armor Temperature mechanics Transportation Water management World Generation, weather, and NPCs Miscellaneousstuffthat doesn't fit in the other categories or really low interest
  2. Ocean Tides

    In the earliest stages of history, many tribes considered their homelands to be like living beings. Old man mountain might be akin to a grumpy old man, remote and rugged, and likely to grouch at any moment, whereas a lush river delta might be more like a loving mother caring for her children. In short, the land was as dynamic as those that roamed it. To this end, for those that lived along the coast, there was nothing more dynamic than the rise and fall of the tides. A tide could was away the old and bring in the new, it could open route to adventure or seal off an island from the mainland. A tide is the difference between fish schooling over a submerged reef, or the same reef gasping at the sky. But how to get it to work. My idea would be to over-write the top 4-6 layers of ocean blocks with new tidal blocks during world generation. The tidal block would be a two(+) state block where one behaved like air, and the other like normal sea water. The server would keep track of tide height, and loaded chunks could flip the state of tidal blocks at the appropriate layer. At high tide the sea might lap near the top of the beach, while low tide might expose great swathes of usually submerged land. Biggest pain I can think of is when you get into arctic waters where the sea starts to freeze over in winter. Flipping the state on a layer is one thing, but having to sort through and move ice blocks up and down is going to start chewing a few more resources. Potentially though, you can still dodge around that, for example, by dictating that the highest tides are at the equator, and tidal effect dwindles away to nothing by the time you get to an area that freezes. As such, at the equator, tides would range +-3 blocks from the middle of the 6 layers of tidal blocks, while farther north you would have +-2 or +-1 until you got to the no change region, where no tidal blocks would be changing state at all. The whole thing would look a lot smoother if you used partial blocks (same vibe as stacked charcoal) in conjunction with tide height, but that'd probably be more of a performance issue. Any thoughts?
  3. Islands? Basic systems here?

    Alright, so I'vescoured the forums and can't seem to find much comprehensive information. Could someone kindly provide more information as to the following?: 1. What is the island system? This is very confusing, as I see it mentioned constantly but find no thread explaining anything. 2. Are there any basic systems predicted/in place, such as food, mining, crafting, etc and if so, what are they?
  4. Gimme' Limestone,My Lord...

    -I've found something, My Lord... -What, Servant? No fluxstone, Sir... When I create a new world, I find no fluxstone... Only in 1 world. -Could be a... Could be a.... Problem? Or a thing that keeps the balance?