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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Ser-Matticus

Various items

4 posts in this topic

So i came up with a few ideas while playing with friends and id like to express some of them, some of these might be alternate versions of what has been posted but variety is a good thing

Greenhouses and bamboo: simply put if you can grow plants in a hot enough biome year round with fertilizer why not add that to be an option everywhere? with the right materials one should be able to make a greenhouse to keep the plants within nice and warm and in doing so have some supplies year round, this could be good for MP servers with a currency and trade system so farmers can sell fruits, veggies, and grains during the winter the second bit of this entry the bamboo, is an overhead irrigation method, using bamboo tubes to carry water from a distant source to your farms, additionally you could use this too keep the plants in the greenhouses hydrated

Still: this is a evolution of those evaporation pan of the Udary mod, simply allowing you to make salt without the sunlight and create salt and fresh water with some fuel and a copper still, additionally the still could be used as a means to make young booze, and fertilizer from spring water

Dulling and sharpening: simply put a sword or a pick, shouldn't shatter into bits once the durability runs out, maybe a much like energy for an RF tool once it hits zero the blades, or tool heads dull out and need to be re-sharpened, a whetstone/grindstone would be are repair tool

Charcoal burner: A pit of charcoal in default TFC is a bit... inefficient later when you have the bloomery, forge, and blast furnace. when compared to a coke oven from rail craft or IE maybe once you have the materials a more specialized charcoal cooker that makes charcoal in better ratios? as a by product you get tannin or creosote? additionally if boats are a thing maybe you use creosote treat wood to make workable raft blocks, 

what i got so far i might post more if i can think of them and these ideas are at least liked or ajusted

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Posted (edited)

10 hours ago, Ser-Matticus said:

So i came up with a few ideas while playing with friends and id like to express some of them, some of these might be alternate versions of what has been posted but variety is a good thing

Greenhouses and bamboo: simply put if you can grow plants in a hot enough biome year round with fertilizer why not add that to be an option everywhere? with the right materials one should be able to make a greenhouse to keep the plants within nice and warm and in doing so have some supplies year round, this could be good for MP servers with a currency and trade system so farmers can sell fruits, veggies, and grains during the winter the second bit of this entry the bamboo, is an overhead irrigation method, using bamboo tubes to carry water from a distant source to your farms, additionally you could use this too keep the plants in the greenhouses hydrated

Still: this is a evolution of those evaporation pan of the Udary mod, simply allowing you to make salt without the sunlight and create salt and fresh water with some fuel and a copper still, additionally the still could be used as a means to make young booze, and fertilizer from spring water

Dulling and sharpening: simply put a sword or a pick, shouldn't shatter into bits once the durability runs out, maybe a much like energy for an RF tool once it hits zero the blades, or tool heads dull out and need to be re-sharpened, a whetstone/grindstone would be are repair tool

Charcoal burner: A pit of charcoal in default TFC is a bit... inefficient later when you have the bloomery, forge, and blast furnace. when compared to a coke oven from rail craft or IE maybe once you have the materials a more specialized charcoal cooker that makes charcoal in better ratios? as a by product you get tannin or creosote? additionally if boats are a thing maybe you use creosote treat wood to make workable raft blocks, 

what i got so far i might post more if i can think of them and these ideas are at least liked or ajusted

Nice ideas :)!

As for number one (greenhouses and bamboo tubes), I don't know how to feel about it. On one side, it would be awesome to just grow all crops regardless of outside temperature, but on the other side I feel that there should be a significant "resource gate" that stops the player from making it early in the games and thus removing all the challenge of living on a hot or cold island. So I think that it could be this powerful if you had to put a lot of effort in it, such as having to use special insulating glass and frames, or having to do something else #cough#magic#cough# to prepare the structure. Other than that, a greenhouse would be great. I have no qualms whatsoever with the bamboo tubes, and think it would be a pretty useful earlygame - and lategame too- solution for moving water around.

The still is a pretty good idea, and I would absolutely love to see detailed alcohol-making, however you do not make you booze by distilling wheat. The idea of making fertilizer from spring water is good too (not as good as the booze but eh, good anyway). I think it should be available after the player can work iron. I know this might sound stupid, but I'm fairly certain they didn't have distillation in the bronze age. Nevermind, apparently the Egyptians made distilled beverages from cider and wine in 4000 b.c. The more you know...

About dulling and sharpening, I think it is better the way that stone tools can be repaire now: you work it together with its base material and repair its durability, however its max durability is lowered.

Wasn't there already some other way of making charcoal more efficiently? It there isn't/it isn't planned then there should be, even if its just an oven designed only for that.

Overall, your suggestions are good, however you could put more depht in them: what would make the greenhouse balanced? wwhat is needed for a still? why should anyone want booze? We all know why anyone would want booze.

Edited by TheSnarkyKnight
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1 hour ago, TheSnarkyKnight said:

Nice ideas :)!

As for number one (greenhouses and bamboo tubes), I don't know how to feel about it. On one side, it would be awesome to just grow all crops regardless of outside temperature, but on the other side I feel that there should be a significant "resource gate" that stops the player from making it early in the games and thus removing all the challenge of living on a hot or cold island. So I think that it could be this powerful if you had to put a lot of effort in it, such as having to use special insulating glass and frames, or having to do something else #cough#magic#cough# to prepare the structure. Other than that, a greenhouse would be great. I have no qualms whatsoever with the bamboo tubes, and think it would be a pretty useful earlygame - and lategame too- solution for moving water around.

The still is a pretty good idea, and I would absolutely love to see detailed alcohol-making, however you do not make you booze by distilling wheat. The idea of making fertilizer from spring water is good too (not as good as the booze but eh, good anyway). I think it should be available after the player can work iron. I know this might sound stupid, but I'm fairly certain they didn't have distillation in the bronze age. Nevermind, apparently the Egyptians made distilled beverages from cider and wine in 4000 b.c. The more you know...

About dulling and sharpening, I think it is better the way that stone tools can be repaire now: you work it together with its base material and repair its durability, however its max durability is lowered.

Wasn't there already some other way of making charcoal more efficiently? It there isn't/it isn't planned then there should be, even if its just an oven designed only for that.

Overall, your suggestions are good, however you could put more depht in them: what would make the greenhouse balanced? wwhat is needed for a still? why should anyone want booze? We all know why anyone would want booze.

yes i do think on the greenhouse material costs should be further up the chain, probably around the same point you'd be making a crucible for your forge using fire clay you'd need to make a glass kiln then with that a special sand blend to make greenhouse glass, which you use either as blocks or materials to craft the doors, roof pieces, and walls, secondarily you probably need a saw or another tool to make the proper supports to build the frame

Still: there are various things you can make booze with, wheat being one of them, most grains/starches fall under this category.

dullng and sharpening; stone tools could still break but any metal tool should simply dull out, though not being at mac durability might still put incentive into making new tools after a while

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On 7/14/2017 at 10:48 PM, Ser-Matticus said:

So i came up with a few ideas while playing with friends and id like to express some of them, some of these might be alternate versions of what has been posted but variety is a good thing

Greenhouses and bamboo: simply put if you can grow plants in a hot enough biome year round with fertilizer why not add that to be an option everywhere? with the right materials one should be able to make a greenhouse to keep the plants within nice and warm and in doing so have some supplies year round, this could be good for MP servers with a currency and trade system so farmers can sell fruits, veggies, and grains during the winter the second bit of this entry the bamboo, is an overhead irrigation method, using bamboo tubes to carry water from a distant source to your farms, additionally you could use this too keep the plants in the greenhouses hydrated

Still: this is a evolution of those evaporation pan of the Udary mod, simply allowing you to make salt without the sunlight and create salt and fresh water with some fuel and a copper still, additionally the still could be used as a means to make young booze, and fertilizer from spring water

Dulling and sharpening: simply put a sword or a pick, shouldn't shatter into bits once the durability runs out, maybe a much like energy for an RF tool once it hits zero the blades, or tool heads dull out and need to be re-sharpened, a whetstone/grindstone would be are repair tool

Charcoal burner: A pit of charcoal in default TFC is a bit... inefficient later when you have the bloomery, forge, and blast furnace. when compared to a coke oven from rail craft or IE maybe once you have the materials a more specialized charcoal cooker that makes charcoal in better ratios? as a by product you get tannin or creosote? additionally if boats are a thing maybe you use creosote treat wood to make workable raft blocks, 

what i got so far i might post more if i can think of them and these ideas are at least liked or ajusted

I'm locking this thread for rule violations of not being specific or deeply thought out. It's more like meanderings.

feared those who would give us so much information that good ideas would be drowned in a sea of irrelevance.

Green houses - If you can do anything anywhere then there is no need to go anywhere.

Bamboo pipes - Other threads have been made on bamboo.

Still - there's kinda already a topic that covers this and pipes but if you have more to expand upon then please do. You can even discuss bamboo pipes as it pertains to a liquid management system.

Dulling and sharpening - been suggested in much greater detail. Catch up on the discussion.

Charcoal burner - I actually haven't seen a good thread on how to either reduce the reliance of charcoal or make a believable way of mass producing it late game without completely stripping islands or having trees that grow abnormally fast. This is an idea that should be in it's own topic and expanded upon.

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