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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

TFC Community / Server poll

TFC Community and Server Poll   12 members have voted

  1. 1. Do you play on a server?

    • No, and I don't want to.
    • No, but I would like to.
    • Yes, but only once in the past.
    • Yes, I was active on (a) server(s) in the past.
    • Yes, I actively play on a server.
  2. 2. What do you look for in a server?

    • I don't look for servers.
    • I look for high pop.
    • I look for low pop.
    • I look for active pop.
    • I look for roleplay.
    • I look for a fun server.
  3. 3. What ruins a server?

    • Inactive pop.
    • Low pop.
    • Role play.
    • Excessive rules.
    • Too high pop.
    • Lag / Crashes.
    • Lack of maintaining. (IE half built structures lying around.

Please sign in or register to vote in this poll.

3 posts in this topic

Posted (edited)

Heyo! I've been playing TFC for a few years now and am considering making a server. I want to first see what the community wants and what y'all don't want so that I can tailor a server to this communities needs. I hope to see your response and appeal to what you want!

Just wanted to point out although my profile says I'm freshly spawned (which is true for this account) I had to make a new one, here is proof I existed: 


Edited by SomewhatAccurate

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If you do a bit of research you'll find it's like any game. You need to provide a reason for people to come back. If you look at Bartle's taxonomy you'll see gamers tend to be a mix of achievers, explorers, socializers, and killers. Achievers need a goal, explorers need new stuff, socializers need people, and killers need to master an ever increasing level of combat. Explorers are the hardest to keep long term because eventually, you run out of new stuff. Killers are also difficult to keep around unless you include PVP or some sort of arena and have people willing to engage. The socializers tend to like RP, dislike being killed, prefer building regulations/theme, professions, and shops. Both killers and socializers have a minimum viable population. Nothing worse than showing up to an empty arena or no one buying stuff at your bakery. What that minimum is I could only guess. Everyone likes different levels of variety. Achievers tend to be the collectors. As long as they have something to collect they tend to be fine. Now everyone is a mix of the four so there's a balancing act to be had that's unique to every server. 

Issues that all TFC servers tend to have are, people planting their crops and then they are dead next time they log in, same with stored food, spotty snow when exploring previously explored regions, too many ravines, everything getting mined out in an area, too many people having too many animals, enormous need of charcoal or coal and not very good renewable options, clay deposits becoming rare, illusion of no one playing caused being too spread out, or too many ghost buildings. Some things I've seen alleviate some of these issues include the ability to claim protected plots that must be maintained, reduction of maintenance costs for in-theme/creative builds, ability to expand the number of plots claimed via business licenses, town owned plots for roads and other public goods, plots prices encouraging grouping, plot auctions, unclaimed chunks regenerating over time, limit on tamed animals, making seasons longer, disabling beds, merchant NPC that buys goods and sells them back at higher prices, active moderation, expansions on stuff to do other than smithing.


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Most importantly though, it has to be a server that you enjoy running. Don't try to run a server that you think other people may like. If you're not into your own server, then it's never going to last for very long. The HappyDiggers TFC server has welcomed over 15.000 individual players. The current map has over 7000 individual players with a combined play time of around 27500 hours. The only reason we're still here, is that we like the way we run our server.

So whatever kind of server you decide to make, be sure it's what you enjoy doing. Players will come. Maybe not tons of them all at once. But they will come to servers that have people behind them that are putting in effort to make it an enjoyable server to play on.


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