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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
JoHunter123

Tide Pools, Sea Side Animals, and Stone Flipping

2 posts in this topic

            This is my first topic suggestion, so please bear with me if I am repeating anything that has already been suggested. I found a few posts with parts of the idea in it, but none with the whole idea, so I thought I'd suggest it.

              I was thinking that it would be very interesting if tide pools were added to terra firma craft. This idea is piggybacking off of the idea of Ocean Tides, as was suggested by Teragen, in which the suggests that the tide would rise and fall on beaches. My idea is that on beaches, little tide pools would generate, which would be one block deep and take up anywhere from one to four blocks of the beach. They would be most common on rocky or gravelly beaches, and would spawn stones on the bottom of some blocks in the pool.

             I am not sure if it is possible or feasible to add a right click option on stones, but my idea is that you could right click on an underwater rock in a tide pool, and you would have a chance of getting some type of creature. So for example, maybe you would have a 20% chance of getting a crab, 25% a sea star, 5% a lobster, and 50% chance of getting  nothing at all. The stones would stay where they were, but would yield only one animal and then would no longer yield any sort of animal until it was refueled. Stones would be refueled when the tide came in and then back out again, which would reset the probability of find anything under each rock.

            The animals would be easier to harvest than most other types of meat, and so would be an easy way in the early game to keep your protein level up. However, they would yield very little meat, so they do have their disadvantages.  Lobsters would give the most hunger points when eaten/and or yield the most meat, crabs slightly less, and sea stars would yield little or no meat and would be there mainly to fill up your inventory and add variety to the world (and maybe could be used as a decorative item or something). Sea star could also just be removed, they are not very important, I just thought they'd add variety.  Lobster traps could also serve to make catching lobsters and crabs easier, although I won't go to into depth with that, because it has been suggested multiple times before.

            Finally, this stone "flipping"/right clicking mechanic could also be used in fresh water or even on land, giving you things like crayfish, snails, insects, etc. Thank you for reading through this long post, and please help make suggestions and criticisms that might improve it, and give your opinions for whether or not you want to add this or anything like it.                 

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Posted (edited)

I know we're not suposed to talk about TFC1 in this thread, but one mechanic i liked in TFC1 was that you could get some easy starter food from the sea (seaweed). And i think this would be a good feature in TFC2.

+1

Edited by RemasteredHugo
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