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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
dodgersfan2134

Vividcraft PVP open Server +mods +townguards +shops 0.79.29.922

25 posts in this topic

Posted (edited)

List of server side required mods include

Server IP:   

s17.hosthorde.com:26532

Current Modpack:

http://www.mediafire.com/file/3uitb2mcrb7v86u/mods_1.2.rar

How To:

Press O to enable and disable Not Enough Items

Press R over item to show recipe

Updates

Spoiler
  • Changed the followers to Guard Boys, and Bow Girls. 
  • Fixed AI issue with guards. They now have proper aggro range, and functional AI.
  • You can no longer buy a vanilla watch. Since there is now a way to craft it. 
  • You can now sell a Chipped Diamond. But not other chipped gems. 
  • Increased payouts of flawed diamonds, and opals. 
  • Added Tourmaline gems to gems vendor.
  • Added bookshelf to Librarian Girl vendor. 
  • Added deer and pheasant eggs to vendor. 
  • Temporarily increased payout of bones. 
  • Added option to buy orbs from orbs vendor.
  • Added feathers, arrows, and charcoal to Mob Drops coin vendor. 
  • Updated modpack to 1.2  9/13/17
  • Added Bowman to guards vendors
  • You can now sell flawed gems, and not chipped gems
  • Added free French House multi track record at spawn
  • Ranged guards no longer attack enderman
  • Guards no longer take fire damage.
  • Added male and female followers to Faction Vendors
  • Added NPC guards to Faction Vendors
  • Added vanilla gold watch to vendor
  • Added Hot Spring Water to vendor
  • Updated modpack 9-06-17
  • Added more vanilla blocks to vendor.
  • Added free classical music multi track record. 
  • Changed some payouts in Mob Drops, and added silk cloth to trader. 
  • Increased the payouts for diamonds, gold, and platinum.
  • Added glowstone and leaves to vendor. 
  • Added vendor for dye, and quartz blocks. 
  • Added custom recipe for hardened clay blocks, wool blocks, and red steel bucket. 
  • Corrected spelling on all current guards. It's not gaurd. 
  • Updated sounds. Replace complete mod pack. 8-24-17
  • Added guards to spawn.   
  • Updated Bibliocraft in modpack.

Custom Recipes crafted in Carpentor's Bench

Spoiler
  • Circle of clay gives you hardened clay blocks. 
  • bucket gives you red steel bucket and vice versa. 
  • Wool cloth turns into wool blocks. 

Playing

  • Make sure you have most current version of modpack installed for full experience. Replace all files in mods folder. 
  • When ready for town guards. PM here. 
  • Players will turn in NPC Faction item to NPC in spawn to become affiliated with NPC Faction. Players who turn in this item to NPC will not be attacked by gaurds in that town. 

About 

  • Server is all out pvp. With graves which let you retrieve inventory. Recommend to enable deathpoint with Minimap. 
  • There is no grief protection. Only underneath towns/homes. All players allowed to grief and steal. But you can message me location coordinates here in forum to add very powerful guards to your home or town. These should be very unlikely to get passed. With optional boss like guards protecting your valuables. 
  • Mob drops and seeds can be exchanged for currency. These can be used to buy Bibliocraft items, vanilla times, and more. Enchanting works.
  • Other faction mob kills drop orbs. Which can be used to purchase rare items. Orbs can also be purchased at high price.
  • Form factions with other people, and be protected in town with guards. Work in progress
  • Share music with radio stations, or etch your own records with single or multiple tracks. If you have link to mp3, or radio station. 
  • Requeset custom paintings to be added to Bibliocraft. I can pixilate for you as well. 
  • Check forum post here for updates on custom recipes and changes. 

Commands

  • /home set     Sets your home to current position
  • /fwarp name set         Set your personal named warp point. Max allowed 2
  • /fwarp name delete

Filedrop:

Upload here.

http://www.mediafire.com/filedrop/filedrop_hosted.php?drop=cda50cb0b0f10604a049a2428a99157b7ac21a8ec19e36f14f89475c825c043c

Get  file link here

https://www.mediafire.com/folder/bapng8e8g44gi/Vividcraft

Radio Crystal:

Go here 

http://www.181.fm/?p=mp3links

use mp3 link to listen to radio

Server is not pre generated. Please allow me to figure out how to do it best.  

Edited by dodgersfan2134
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I think this should be fun.

I added that I would protect breaking blocks underneath a town/home. To prevent players from digging underneath. But will not protect your structures.

Note: Even though your builds and valuables won't be protected. The guards will be extremely powerful. You would need a team of coordinated players to infiltrate. And it would be very difficult. 

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You should use towny.

Towny plugin have a war fonction for faction. So people who dont have a faction are free to stay out of pvp.

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No factions. Town gaurds. And "NPC" faction at spawn to add new players to your "NPC" faction. 

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I've tried the server and i have to admit ,its well made and playable!

too bad that the only thing that turns off players from playing the server is the griefing and stealing part,since no one likes their whole progress to be gone even if guarded,speaking of guards how strong are they? and if they were really strong are they still kill-able?

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They have lots of  health, and the gunmen can one shot you. And they have long aggro and sprint towards you.

Edited by dodgersfan2134
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well the guards surely are interesting,but there is something else,i hope you are aware that players can use rei's minimap waypoints to teleport without the need of permissions and no cooldown its also an unlimited number of waypoints, i do not know if you intended it or not but if not i hope you fix it or remove it since it renders /home and /privatewarp useless

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I did know that players could do that. But I don't know why. 

Players don't have that permission, from forge essentials. So I don't know what allows them to do that.

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oh hey you have put a whitelist for mods, could you also add waila and wawla and waila habitability too? maybe if you can also add NEI that would be helpful but that's also goes back to you if you want

also are you going for a vanilla tfc with no addons?

 

and i have been playing for a while and i have been wondering,is this server made as a full all out pvp war on other players, or does it go back to the players themselves if they want,since the post is a bit misleading afterall,and it leads for players to think that they have to defend or lose all progress,which turns most players off

 

also the installing guards system is a bit inefficient and requires you the owner being online in the server,and the only way to communicate is using the forum which not many people use regularly, i suggest discord since a lot of people have it nowadays since its a great way of communication 

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I keep getting the message Mod rejections [FMLMod:customnpcs{1.7.10d}] even though I disabled the mod.

~Colonel_Redhead

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With new Customnpc mod version, players can now purchase and place their own guards. All you have to do is PM me here your base location, so I can place special orbs in your chest, that will allow you get your rep with your NPC faction. Then you can buy and place the guards without them killing you. 

You can also give these orbs to other players, so they can not be killed by your guards. 

 

Also let me know the Faction name you want, or town name. 

Edited by dodgersfan2134
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14 hours ago, Xabedo said:

oh hey you have put a whitelist for mods, could you also add waila and wawla and waila habitability too? maybe if you can also add NEI that would be helpful but that's also goes back to you if you want

also are you going for a vanilla tfc with no addons?

 

and i have been playing for a while and i have been wondering,is this server made as a full all out pvp war on other players, or does it go back to the players themselves if they want,since the post is a bit misleading afterall,and it leads for players to think that they have to defend or lose all progress,which turns most players off

 

also the installing guards system is a bit inefficient and requires you the owner being online in the server,and the only way to communicate is using the forum which not many people use regularly, i suggest discord since a lot of people have it nowadays since its a great way of communication 

I'm not sure about those mods. Can't you use NEI if you want? It doesn't have to be on server. I don't know how to whitelist mods atm. But that is a good idea. 

 

The server is PVP enabled. The guards are good enough for protection. But I want to leave some room for malice. Things like protection plugins are a bit super magical.

 

It is very unlikely to single handily  grief and steal, but with enough effort, it could be possible. Especially with a coordinated group. I'm also thinking about adding a Warrior npc, that doesn't respawn, and are expensive. And they will attack hostile factions, unlike the current guards that don't. You can't run to someones base, and start posting guards. They will just stand there. 

The only way for it to run this way, is for me to do the NPC work. So you have to contact me here. I shouldn't take more then a day to set it up. 

I have already set up your NPC's for faction rep, and to buy guards.  I left the orbs in your base. There should be 64 of them. So you can give those out to players to join. 

 

There are now currently 4 factions. 

 

Edited by dodgersfan2134
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alright so the factions are in spawn,to join them you need their orbs,but does this mean i have joined others factions too without the need of orbs?

 

Screenshot_1.png

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Thanks

I deleted the wrong rep on players, not sure why this happened. I think it had to do with me tinkering with NPCs when players were online. 

Edited by dodgersfan2134
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Why do I keep getting the message "A fatal error has occured, this connection is terminated"

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Read the post. I updated the modpack. 

Make sure you install all the mods in the new modpack, and you don't have duplicuts. Or if you have any conflicting mods. 

Easiest way is to just delete what you have, and copy in the modpack. 

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