Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Sign in to follow this  
Followers 0
Pwnlord

Outskill to pass the Portal system

2 posts in this topic

Basically-a lot of the appeal of TFC1 was the nonlinearity of it. If you sucked at mining-and a lot of us did, back when Dunk Decreed that Thou Shalt Not Know The Intricacies Of The Mining System-you could roam the world and gather stone-age resources nigh-indefinitely. There was a definite gating in the form of metal, but a lot of the game was still accessible without it.

You could, in short, feel like you were actually Exploring A World, rather than Playing A Game.

The Portal system is an...interesting take on the progression inherent to TFC1, but it also loses a lot. Sure, a bad spawn means tedium finding the one (or two, or five) resources you lack-but the joy of TFC is in "Holy shit, Cows!" or "Fuck yes, my first pick!" or "YES! METAL! AT LAST!" or the sheer pride of stepping out into the night in your first set of Wrought Iron armor, only possible with the Flux you traveled so very far to find, and hours spent bent over a Forge as you puzzled out the right order of strikes to turn recalcitrant metal into the tool you need.

The Portal system reminds me of a wide variety of shitty survival games, and it also inherently means leaving your comfy base behind, thus disincentivizing creative endeavors (like the much-praised Chisel.) TFC2 players do create megastructures, if nowhere near as often as vanilla players. Why make something impressive, when you know you're going to leave it behind?

With every island having resources easily found, a lot of the exploration is gone. I'm encouraged by the screenshots from Bioxx's Twitter, but I'm terrified of the idea of islands maybe a hundred chunks across with only a single variety of ore.

Consequently, I'd like traditional worldgen to be an option-either from the beginning, or by fighting your way past whatever dangers lie beyond the safe shallows. Build a better boat, make better armor, or otherwise skill your way past, and gain access to a world that doesn't coddle you.

1

Share this post


Link to post
Share on other sites
19 hours ago, Pwnlord said:

I'm encouraged by the screenshots from Bioxx's Twitter, but I'm terrified of the idea of islands maybe a hundred chunks across with only a single variety of ore.

Each island region is 4096 blocks north and south.  There is a certain border region that can't have land, but generally speaking your islands are I think pretty consistently well over 3k blocks in diameter, iirc.  This is known.

As for ores, based on what Bioxx has told us in the past, for one thing, the early islands WILL have the things you need to tech up.  It's not been made clear yet if the starting island is stone-age only with copper on the next island, or if you can get to copper on the spawn island.  But if you are intended to reach copper on the spawn island, from what Bioxx has said we can assume there *will* be copper.  So maybe copper spawns in the X=0 islands regardless of stone type?  Or maybe only copper-bearing stones will be found in the X=0 zone?  We don't really know for sure - at least I haven't been able to deduce it from what we've been given so far.  I don't think it's currently the latter, but he it could probably be made so relatively easily.  For a time I wondered if ores would spawn regardless of stone type, based only on X values.  But all ores I've seen so far in TFC2 have been in their 'logical' stone types.  But, I've not seen tons of ores yet in TFC2.  They seem much rarer exposed above ground, and we don't have surface nuggets yet.  So i think almost all the ore I've seen has been naturally exposed in caves.

So that might address a couple of your concerns.  I share some of your others, and have expressed similar concerns before.  I guess we'll see where things go.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0