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AluAlu

Beyond Progression

4 posts in this topic

The original game captivated my friends and me for quite a while, but what endet it quite abruptly when we all reached the realisation that with all the things you can create in excitingly intricate ways-  there is nothing to do with it. Nothing to explore, nothing to experience beyond progression, no adventure beyond finding resources, not even survival, as its way too easy to satisfy the needs.

I would love to experience obstacles like acquiring key ingredients from randomly placed dungeons/encounters. Maybe even a real threat/opposition in game, something that attacks your settlement in intervals. Stuff like this could make the entire experience more exciting and the possibilities are endless.

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.....yup.....been banging on about this for years now.....I will discuss this more if you like....

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22 hours ago, AluAlu said:

The original game captivated my friends and me for quite a while, but what endet it quite abruptly when we all reached the realisation that with all the things you can create in excitingly intricate ways-  there is nothing to do with it. Nothing to explore, nothing to experience beyond progression, no adventure beyond finding resources, not even survival, as its way too easy to satisfy the needs.

I would love to experience obstacles like acquiring key ingredients from randomly placed dungeons/encounters. Maybe even a real threat/opposition in game, something that attacks your settlement in intervals. Stuff like this could make the entire experience more exciting and the possibilities are endless.

If I'm not mistaken, the idea is to have big dungeons of different kinds controlling various parts of each island (except the first) and the player would have to "conquer" each part of an island (by defeating the boss) before placing or breaking new blocks in that part. I assume that the dungeons are going to have special pieces of l00t that can't be obtained normally. I also assume that there are going to be "minor"  dungeons that aren't of fundamental importance to the conquest of the island but are still there for you to explore and plunder.

I don't know if there are plans for mob invasions or raids (even though I'm sure I've read it somewhere), but I honestly think that having those would be great fun. Or FUN, if you catch my wind.

Then again, take this post with a grain of salt: I've not been active on these forums for quite a while and so I haven't followed the discussion closely.

Edited by TheSnarkyKnight
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On 26.2.2018 at 7:50 PM, TheSnarkyKnight said:

If I'm not mistaken, the idea is to have big dungeons of different kinds controlling various parts of each island (except the first) and the player would have to "conquer" each part of an island (by defeating the boss) before placing or breaking new blocks in that part. I assume that the dungeons are going to have special pieces of l00t that can't be obtained normally. I also assume that there are going to be "minor"  dungeons that aren't of fundamental importance to the conquest of the island but are still there for you to explore and plunder.

Sounds actually pretty exciting :) I'm sure once we hit 1.0 in about 50 years it'll be great! :D

Seriously though, its quite cool and if they could do a kickstarter for it to get more devs in, I'm sure the support would be mental.

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I don't know if there are plans for mob invasions or raids (even though I'm sure I've read it somewhere), but I honestly think that having those would be great fun. Or FUN, if you catch my wind.

I don't, but Urist does.

 

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