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GHOzzD

Why not remove shitty vanilla mobs? And magic.

141 posts in this topic

Unique fantasy creatures are a struggle, a compromise would be to at least avoid overusing the well used tropes of the fantasy world (aka Skeletons, Zombies, Slimes and Goblins :P).

I don't much like creepers either, though they don't inspire my ire in the same way as endermen. They're like giant black beanstalks of disappointment :P

Yeah, I suppose I didn't mean unique as such, avoiding fantasy clichés is what I'm after. To be honest I'm not wild about hostile mobs with special abilities (like exploding and teleporting <_<).

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Yeah, I suppose I didn't mean unique as such, avoiding fantasy clichés is what I'm after. To be honest I'm not wild about hostile mobs with special abilities (like exploding and teleporting <_<).

I am of the opinion that endermens real ability is the amazing capacity to discourage me from playing minecraft with their irritating appearance, a frequent reminder of how bad vanilla development got .. ¬.¬

I understand what you mean about the special abilities. As a game, MC leaves a lot to be desired in the combat, so these special abilities are necessary to make up for the shortfall in difficulty (Thats just my take on it :))

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there are bears already

yes. yes, there are.
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I could definitely do without Creepers, but understand why the team would want to leave them in one way or the other. Perhaps as some sort of horrible byproduct of Nether Portals? =p

What I'd love to see in TFC later on would be something akin to the goblin invasions of Dwarf Fortress, where the community as a whole is definitely threatened by an outside force. I'm sure someone who has been around longer than I suggested it already, but such a threat would definitely keep people on their toes!

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What I'd love to see is evil & savage biomes. So you can stick the undead in some evil biomes and make the sun stop killing them within those biomes. Seems like it sometimes happens that way in some biomes anyway, where the forest coverage is thick, so you run through in the afternoon and are surrounded by zombies.

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My #1 concern, re: enchantment, is that it gives experience/levels a use, and I think that should be retained. Experience should be useful. Doesn't have to be magical, and in fact, I think TFC would benefit from a different approach, such as skills you can train/etc.

I think that if we are considering the "realism" angle, we're probably going to be pretty far off if we try to pattern RL with animals. Scorpions, for example, are not hostile monsters hell bent on destroying everything. If you make them giant, ferocious scorpions that could be quite fun, but not realistic. I think a better goal is to make the game challenging in every way possible, but not ridiculously so. Making day dangerous but night more dangerous is a good goal, and variety in mobs would be fun. But, it does need to be tempered with wise choices. Sharks in the water sound fun, until you spawn on an island surrounded by shark infested waters without enough resources to speak of, for instance. Snakes sound fun, until you realize that jungles are virtually impassable without clear-cutting, etc.

I would be just fine with endermen being removed. They are incredibly irritating, especially their penchant for moving blocks.

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Are bears suposed to be hostile? It scared me and i moved a long way around it. Have not seen it again though.

Although i feel default minecraft mobs are out of place its hard to think of replacements.

the to domesticated looks of pigs and cows can be fixed by a texture pack.

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Maybe there could be, at the greater depths -near the lava level-, a low -not rare, but low- chance of giant dragon-like reptiles spawning :3 *<-- dragons fanboy*

Posted Image<---- Best image i could found, just imagine it without the wings :

Imagine you were deeply undeground, mining some native platinum you luckily found, when you realize the vein you are mining is part of the wall of a giant cave. A giant, very resource rich cave, which looked like the dream of every single miner in the world. But then, from the depths of that cave, you hear a roar that makes you run away, since you know that there, where you can't see, is the beast, which will protect his treasures with it's life. You get back, with some black and red steel armor you managed to make, your red steel sword, and as much food as you could found, just everything you need to endure one of the mightiest fight you will ever find in the overworld.

Also, something to fill the oceans with more life would be neat, as right now they are almost completely death... i mean, yeah, you can get fish from there, but you don't actually see any fish, or in fact anything alive there. Beside squids, which are only useful for ink sacks. I was about to say "marine giant snakes", but i think it's enough fantasy with the dragon :P

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about the current mobs like zombies and skeletons: Why not put them in 'evil' biomes like in Dwarf Fortress? That way people can sort of choose between fantasy monsters like zombies or (semi-)realistic creatures like bears.

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A lizard monster next to a lava pool would be pretty sweet, JAG. I'd be willing to suspend my disbelief to fight a lizard. :)

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-snip-

Hmmmmmm, that dragon looks familiar...

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Hmmmmmm, that dragon looks familiar...

Long lost relative? ;)
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As a new member I'm just going to jump right in here. :D As far as removing the vanilla mobs, Davidee's Mob Spawn Controls sounds like what you're looking for.

I was going for as realistic survival as I could possibly find so I hated fighting zombies, skeletons, and creepers. They just didn't fit.

And I could see enchanting being reworked as alchemy, almost similar to (dare I say it) Skyrim's. It would give more purpose to flowers, fruit, and further foliage as ingredients. The temperature mechanic for mixing and boiling is already in TFC anyway. Poisons could be a realistic, temporary alternative to enchanting weapons and healing poultices would be a replacement for the buffing potions. Just my 2 cents. :)

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Long lost relative? ;)

Humph. Hardly...

That's a D&D red dragon, big evil bastards whose only natural enemy or resistance are silver dragons, like that in my avatar

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I'm in for setting it the way you like it. Like setting difficulty in options, except without any drastic changes in difficulty.

Take a wrench and tweak my idea the way you like it!

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Humph. Hardly...

That's a D&D red dragon, big evil bastards whose only natural enemy or resistance are silver dragons, like that in my avatar

Maybe it was a forbidden love :3(?)

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Maybe it was a forbidden love :3(?)

...*twitch* Not bloody likely...

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Have you come across this book? http://www.myfreewal...conomicon.shtml

I have a copy and it's a very cool read, much more in depth into the physiology and structure of dragons in D&D

lol it was the very first D&D book I ever touched, and I have it very nearly memorized

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Normal animals are fine, and the wolves are actually scary now. Zombies and creepers, gotta go, not real. Spiders need to be downsized and nerfed, blue spiders need to spawn like normal spiders. Lol great excuse to get rid of skeletons and creepers though, I'm in. No glowing ore, not even cinnabar, in fact caves should be darker.

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DeathBytac, the complete goal of the mod is not realism, the zombies creepers and skeletons are staying (i believe) just being redone. If you want that much realism, it is no longer a game, go outside and go mining if you want that muh :P but anyways, Bioxx himself pointed out that he added red and blue steel, which in no way are real. and without creepers.... it wouldnt be minecraft anymore.

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Normal animals are fine, and the wolves are actually scary now. Zombies and creepers, gotta go, not real. Spiders need to be downsized and nerfed, blue spiders need to spawn like normal spiders. Lol great excuse to get rid of skeletons and creepers though, I'm in. No glowing ore, not even cinnabar, in fact caves should be darker.

www.terrafirmacraft.com/realism/

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DeathBytac, the complete goal of the mod is not realism, the zombies creepers and skeletons are staying (i believe) just being redone. If you want that much realism, it is no longer a game, go outside and go mining if you want that muh :P but anyways, Bioxx himself pointed out that he added red and blue steel, which in no way are real. and without creepers.... it wouldnt be minecraft anymore.

Hmmm... True, and I agree. I don't think cinnabar should be redstone though, redstone has it's place in industry, not here. I couldn't even find a use for redstone in this mod, nice to have a break.
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