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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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flamestrider

No Nonsense, a stone-age guide; Construction

13 posts in this topic

Hi there all TFC:ers

I thought that I should advertise a little about my two guides that I'm working on at the wiki pages.

The "No nonsense" is a bareboned guide on how to get started in the world of Terrafirma. It currently covers all parts of the early game into the creation of anvils and the buildings needed to progress past the stone age. As it it the most up to date guide I have also added a few tips about the later game but I will add no more gameplay from the mid-lategame. If another guide is made for mid/lategame I will remove the tips that extend beyond the stone age.

The "Construction" is a suplementary guide about the new additions that Bioxx is making to the construction of items and blocks. It currently, build 47f, stands mostly as a collectionpoint for the new plank and ingot recipies.

I was feeling like the big "Blocks" thing at the bottom of the main page was getting a bit unwieldly, so for readability I made this 'guide'. Think of it like a resource page untill we have more elements of gameplay added to the construction part of Terrafirma.

To find these pages just go to the wiki and look under the "Gameplay" Heading

Edited by flamestrider
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Wiki-update

The "No Nonsense" guide is now complete to the original design plan I had for it, it covers most, if not all, aspects of the early-game that a beginner should know about.

I will continue to update it as the mod progresses and if I find that improvements can be made to the guide.

/Edit Sep 12

Added updates so that the guide holds most tech-based info for build49j

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Updated no nonsense to contain all the changes introduced between build 49j and build52e.

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Can I recommend some updates?

1) In the knapping section, you don't actually specify that the tool head needs to be combined with a stick to make the actual tool. Maybe this is obvious, but someone completely new may not realize it.

2) In the firepit section, you can recommend digging a hole in the dirt and throwing the sticks in there, to make sure they're all actually on the same square. I know for me it's hard to throw accurately.

3) For the log cabin, it would help to specify that right-click with logs places wood blocks now, and shift-right-click creates the log piles.

Thanks for this guide, it's the one I used to learn my way around back in 48 or 49.

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Thank you!

Can I recommend some updates?

1) In the knapping section, you don't actually specify that the tool head needs to be combined with a stick to make the actual tool. Maybe this is obvious, but someone completely new may not realize it.

2) In the firepit section, you can recommend digging a hole in the dirt and throwing the sticks in there, to make sure they're all actually on the same square. I know for me it's hard to throw accurately.

3) For the log cabin, it would help to specify that right-click with logs places wood blocks now, and shift-right-click creates the log piles.

Thanks for this guide, it's the one I used to learn my way around back in 48 or 49.

Appreciate the feedback, updated the guide with the suggestions you had, as-well as some other minor changes.

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Signed on these forums to say thanks. Excellent guide!

The mod is incredibly detailed and any expectations you may have or experience with regular MC simply won't cut it... I tried punching a tree thinking i will figure it all out as i go, got a rock and tried punching the tree with the rock... Then i started reading your guide. ;)

The one part i had problems with though was the transition to metal tools. It got confusing with the sluisses and damn near impossible to find the right stone to work the metal on.

I walked and walked and walked and found only the lower tier rock types.

LATE EDIT:

What i mean is, there should be some kind of guide on how to find the right kind of stone. Now i know to just pick up the rocks on the ground and see what they are but more like, what colors of the ground to look for. How to tell the rock textures apart etc.

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What i mean is, there should be some kind of guide on how to find the right kind of stone. Now i know to just pick up the rocks on the ground and see what they are but more like, what colors of the ground to look for. How to tell the rock textures apart etc.

Thank you for the comment.

I'm guessing you mean something more in-depth than the http://wiki.terrafirmacraft.com/Stone page? Been thinking about doing something like that now that the NN-guide is more of upkeep rather than flesh out. I know that the part about metals are confusing especially for someone totally new to this mod, still trying to experiment on what would help the most...

Basically though, for the low tier metals you don't really need to look for specific stone since they are quite prevalent in many types, it's more of a later tier thing to look for specific stone-layers to get that elusive special ores :)

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Updated the no nonsense guide to build 60, I am thinking about doing a bigger rewrite but I'm unsure of how to approach it for now, any comments or suggestions are welcome, as always :)

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Edits and Suggestions

Starting Out:

• "boulder-like things" - change to "rocks" or "rectangular rocks", they're a bit small to be called boulders

• Suggest marking the locations of ore rocks with cobblestone, also explaining that you can place cobblestone by right-clicking with rocks.

Hunting:

• Advise to check the gender of animals before killing them. Leave at least 1 male and 1 female.

• Kill 3 sheep to get wool for a bed.

Agriculture:

• Mention that wild crops can be found.

House:

• Cobblestone makes good walls. You just won't be able to get rid of it for a while.

• The base of a cliff is a good place to start.

• With a bed, you don't need more than a couple walls and some light.

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Did an update of the guide to contain the build 66 changes, sorry for being lazy ;) Included some of the suggestions you had Ditto.

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Updated the guide to build 75, no big changes, only some rewrites since the wiki had gone mad over the templates.

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Just going to chime in here to say thanks, once more, for the work on these guides. The no-nonsense guide (and more generically, the rest of the wiki) is the only reason I ever figured out enough of this game to play and enjoy. You're doing ka's work, sai.

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