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1CodeMaster

Bukkit Port

4 posts in this topic

I am trying to make a bukkit port for TF craft and i notices a few bases were changed. Does anyone know the names of these in MCP or which classes i need to pull to port it. Otherwise its all done.

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I didn't understand a word of that... Come again?

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I don't know if this helps... but...

I attempted to merge 47f server to a clean 1.2.5 MC server jar. The following files were not moved due to they would have overwritten files in the jar:

aae.class

aaq.class

ej.class

fh.class

lt.class

lx.class

zl.class

And this was in the MCP readme:

* This version of the MCP uses a deobfuscator to change all field and method names in the sources.

Look in the csv files in "conf", namely "confclasses.csv", "conffields.csv" and "confmethods.csv" files for a complete mapping of the names.

Seemed like jibberish to me, but if you can decompile those classes, perhaps they would be of use to you?

Lastly, I assume you got permission from bioxx? From his Minecraft Forums post:

You may not redistribute or edit this mod under any circumstances without permission from me (bioxx) first. The source will be available to those who ask at a later date, for learning purposes only.

EDIT: Found this in the MCP/conf/server.srg:

CL: aae net/minecraft/src/StructureScatteredFeatureStones

CL: aaq net/minecraft/src/ComponentStrongholdLibrary

CL: ej net/minecraft/src/ServerCommand

CL: fh net/minecraft/src/CommandServerPardonIp

CL: lt net/minecraft/src/EntityAIFollowGolem

CL: lx net/minecraft/src/EntityAIHurtByTarget

CL: zl net/minecraft/src/ComponentNetherBridgeCorridor4

Perhaps just conicidence, I don't know. I can't see why those classes were edited going by their names. Assuming that's correctly what the classes are tied to.

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