Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
capt_slowpoke

Block Heads [0.79]

167 posts in this topic

Here's my personal texture pack, I drew it to go with my other 32x stuff that I've been using, and I'm posting here in case anybody else wants to use it. I've been releasing it on the IRC but this post will serve as a more permanent place to get it from. All vanilla world blocks and sprites are done.

version 79+ compatible

TFcraft world blocks: rocks, ores, trees, dirt, anvils, tables, bloomery, forge, firepit, all world blocks.
Sprites done so far: All items should be done (I think)

needs doing mobs, armours, UI, vanilla flowers. 

download here

Screenshots:
gallery


Rocks


Posted Image
They're all in the same order as the cobble, starting from the top: marble
phyllite, schist, gneiss
basalt, andesite, dacite, quartzite, slate
salt, limestone, conglomerate, dolomite, chert, chalk, rhyolite
granite, diorite, gabbro, siltstone, mudstone, shale, claystone.

Smooth stone and bricks are in that order as read from the top right, right to left and down. raw stone has marble and slate before gneiss.



Ores


https://dl.dropboxusercontent.com/u/21315217/ore.png
starting in top left: native Cu, native Au, Native Pt, hematite, native Ag, cassiterite,
galena, bismuthininte, garnierite, malachite, magnetite, limonite,
sphalerite, tetrahedrite, Bituminous coal, lignite, kaolinite, gypsum
satinspar, selenite, graphite, kimberlite, petrified wood, sulfur
jet, microcline, pitchblende, cinnabar, cryolite, saltpetre
serpentine, sylvite, borax, olivine, lapis

More images can be found here


Trees


Posted Image

Starting from top left: spruce, sycamore, white cedar, white elm, willow, kapok;
Hickory, maple, ash, pine, sequoiah
oak, aspen, birch, chestnut, douglas fir


Doors


Posted Image
Posted Image


anvlis, tables, and misc stuff:


Posted Image

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I do enjoy what this pack looks like, EXCEPT the ores, which at the time of this post, appear rather rushed. I suggest making them a bit smooth, or making the ore look more like ore and less embedded stone.

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I do enjoy what this pack looks like, EXCEPT the ores, which at the time of this post, appear rather rushed. I suggest making them a bit smooth, or making the ore look more like ore and less embedded stone.

How so?
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The best TFC texture pack. I have been using it as a base as I slowly make my own textures.

The harvested rice item has a few green pixels that shouldn't be there.

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Love the rocks ! .. I will be installing this later today I think :)

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Alrighty, we gave this pack a try on the server tonight and while I like it it seems a bit too much over the top in your face. I have to say I love most of the crafted items I have seen (I would suggest for the glass that you look into supporting optifine's only border around the edges thingy). I also love the ores and what the trees look like. The fruit tree branches in winter I am attempting to get used to and am looking forward to seeing what they will look like year round.

Overall though the pack seems to contrasting in everything except the ores is the best way I can put it. The stone especially.. I can tell you likely got quite a few images from geology.com/rocks and I want to pick on the Diorite as an example.. The image shown on that website roughly matches what you have done for the block texture. The thing that is getting me though is the resolution. The image on the website is of a piece of rock 5cm in size so the black flecks in it are about 1-2mm whereas the are pretty Huge in the texturepack.

My overall suggestion is to tone down the contrast of things in the pack and make the textures a little less busy. I have to say that is what I really like about the ores. They are very simple but cleanly defined. There is no huge contrasting elements to them.

Anywho, more feedback as I play with the pack more often. Included below are my house with the default textures and your textures just for comparison. I would say tone down the busyness of the wood panels for instance. The edging of the planks is good but the busyness in the planks seems a bit much.

Posted Image

Posted Image

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Capt_slowpoke, the terrablocks.png is missing 2 tiles, above the scribing table but I don't know what are those. Also, terrablocks2.png is mising 4 tiles, bottom left corner.

And my feedback: For now, Kapok wood looks too much saturated. It looks purple painted instead of natural kapok wood. And why have you made red clay?

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This pack looks great, I'll be trying it out soon

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thanks for the feedback, I play around with the textures constantly,I don't know what those missing tiles are, they look like a ladder and something else? Either way it doesn't look like they're used. There's a lot of unused assets in the texture files. As for the red clay, I've never seen blue clay before myself. All the clay where I live (and there's a lot of it) is red.

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Here's a less contrast version of the woods. Ores and rocks will probably be revisited when I finish plants

Posted Image

rename it to terrablocks.png and replace it in the zip file if you want to check it out

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Much better!, but please do the same desaturation to the Kapok support Beam!! :)

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Here's a less contrast version of the woods. Ores and rocks will probably be revisited when I finish plants

Posted Image

rename it to terrablocks.png and replace it in the zip file if you want to check it out

Dude, thanks for this and the quick update in IRC.. The new wood plank textures look very nice.. Here is a shot of Oak and Slab to see the difference (The slabs are still the old oak) and it still has all the definition that I like about your texture pack but with a smoothness to it.

Posted Image

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Oh very nice! And thank you Crysn for the update pictures :)

I don't use texture packs as a general rule of 'This looks amazing in John Smith but really stupid in vanilla'.

I really want to see what this one looks like and being able to know ore at a glance sounds too good to pass up.

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Looks great! but i have one small nit pick with it, the borders of the ores are pretty strong, maybe it's because of the vibrancy of the ores.

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Looks great! but i have one small nit pick with it, the borders of the ores are pretty strong, maybe it's because of the vibrancy of the ores.

That's intentional, it's to make them stand out on both light and dark backgrounds, the originals have a huge problem with being invisible on the wrong kind of stone.
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Okay, this is the sole reason I don't use texture packs.

LOOK HOW BADASS THIS LOOKS! :D How awesome would this be as a base?!

Posted Image

And... vanilla.

Posted Image

:/ Not so badass.

Anyways, looks like I'm using this texture pack now. Everyone on the server I play on can now look forward to very strange looking color combinations because it's badass on my end. XD

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I've put this as the recommended texture pack for my server I like it that much ! Awesome job :D

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Good job m8, cant wait to see plants and armor.

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Definitely my favorite texture pack so far, keep up the good work :)

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great texture pack, keep up the good work. :)

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Hey Captian, is there any chance of getting the wood tone down work that you did for the plank textures expanded out to the other wooden objects like slabs stairs and supports? And while the stone is starting to grow on me I do think some of the smooth stones need more definition when smoothed as it is hard to tell them apart from their raw format. Diorite and Gneiss are the ones I can recall off of the top of my head.

And yeah I have to agree with DarkLadyPheonix, normally I only use a texture pack if it mirrors the vanilla so that what I make has some consistency between the packs, but so far I am breaking that rule for this pack. I would however not be against it moving in that direction a bit ;)

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That's intentional, it's to make them stand out on both light and dark backgrounds, the originals have a huge problem with being invisible on the wrong kind of stone.

Ah i see, after experiencing the issue of missing ore right above my head, i understand the change, i will be switching to this tomorrow probably, great pack!

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Wow. Epic. How did I miss this?!? *installs*

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Another request would be to support CTM with the windows and the book shelves and such. I have started trying to do it on my own but I suck at texturing :(

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