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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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capt_slowpoke

Block Heads [0.79]

168 posts in this topic

I'm not sure what to do about the grass, I gave up on it a long time ago.

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With your permission I tried working on it a little, here is a 4x4 matrix pic.

Posted Image

I applied two high pass filters to it (one set to offset as overlay, one to exposure as lighter color), and then tried to work a little on the color pattern you had in the bottom right corner. I also did some hue shifting to emulate shape shaded grass blades (thats the blue pixels there). Hope that helps,

Keep the goodness coming man, terrific TP! Cheers...^^

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Hi, i want to ask your permission to use some of your textures on my pack,i have been making some textures for johnsmiths TP and i havent finished lots of things, mostly items and such, and since it started as a personal pack i used some of your work as placeholders for items and some other blocks(just a few) because i think they look better than vanilla TFC but i will keep making more and more textures and hopefully i will finish the pack and stop using you textures as place holder.

i will really appreciate if you could give me an answer, thanks a lot for making such an awesome textures capt_slowpoke

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I'm not sure what to do about the grass, I gave up on it a long time ago.

But... i like the grass texture... D:

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Hi, i want to ask your permission to use some of your textures on my pack,i have been making some textures for johnsmiths TP and i havent finished lots of things, mostly items and such, and since it started as a personal pack i used some of your work as placeholders for items and some other blocks(just a few) because i think they look better than vanilla TFC but i will keep making more and more textures and hopefully i will finish the pack and stop using you textures as place holder.

i will really appreciate if you could give me an answer, thanks a lot for making such an awesome textures capt_slowpoke

That's fine, just make note of which ones in your documentation.

On a semi-related note, if anybody knows how the hell to use CTM I can get as far as making it recognize a block but it gives me this Posted Image

There's like one thread on the MCforums that even comes close to being helpful, so I guess nobody knows anything about CTM and there certainly isn't any documentation in the author's thread that I can find.

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Post the .properties and the .png.

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That's fine, just make note of which ones in your documentation.

On a semi-related note, if anybody knows how the hell to use CTM I can get as far as making it recognize a block but it gives me this

There's like one thread on the MCforums that even comes close to being helpful, so I guess nobody knows anything about CTM and there certainly isn't any documentation in the author's thread that I can find.

Thanks a lot for letting me use your textures, but first i gotta talk with the others making johnsmith textures for TFC before posting anything.

And for the CTM, i have tried to do some textures but its quite hard,i think theres a tut on the optifine thread, i will try to make some for johnsmiths and tell you how it went.

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Post the .properties and the .png.

the properties is just three lines:

source=/ctm/randomrock.png

method=random

tiles=0 1 2 3

here's the png

post-1143-0-17940800-1353120760_thumb.pn

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LOL look how this went, i was trying to make the sequoia trees trunks to merge but this happened:

Posted Image

And it happened with all the trees, guess it didnt go very well:

Posted Image

Heres the code:

method=horizontal

source=</ctm/jsctm.png>

tiles=12-15

Metadata=9

and the image

Posted Image

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Will you do an update for B68 ?

The rocks are the default one :(

Thx.

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ya know i will have to hit this pack up, i am a rather exclusive albion pack user for now, but i HAVE to say that when i am in the cartoony mood, rather than the "realistic" mood. this will certainly be my pack of choice, though will you be doing the same as dante, and making it also compatable with vanilla as a whole? (not sure if that is even a choice honestly) but regardless, quite nice indeed, keep up the splendid work.

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Nice update keep it comming! Although i cant see the new hoe mechanic on the beside the lifepool to the right that i can in default or faithfuls. when u change function it changes appearnace that little interection gui

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Sorry, but it does not.

In fact, comparing with yubyub96's TP i found that some files names have changed.

I've done the correction and now it works perfectly. :)

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terrarock.png had terraRock.png changing the R to lower case fixes the rocks so i can confirm felys is saying is right some of the files aint being called because of name missmatch, same with TFC_Plants.png to tfcplants.png and Vegetation.png to lower v vegetation.png

That fixed alot of textures so ty felys, but i still dont get the gui for the Hoes when u change its function with M where as i do with other texture packs / default what's the name of that file?

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terrarock.png had terraRock.png changing the R to lower case fixes the rocks so i can confirm felys is saying is right some of the files aint being called because of name missmatch, same with TFC_Plants.png to tfcplants.png and Vegetation.png to lower v vegetation.png

That fixed alot of textures so ty felys, but i still dont get the gui for the Hoes when u change its function with M where as i do with other texture packs / default what's the name of that file?

Thank you...That helped.

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Ok, now it should work. I didn't see where it mentioned filename changes in the change log.

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Does optifine mess around with the icons.png for the hoe/chizel icon functions cus i dont see em bottom right next to health bar - i know theres a bug with water with ur texture pack wondering if its the same - bui doesnt explain why the health bar still works tho :S

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Or maybe it's because slowpoke hasn't added them yet.

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Does optifine mess around with the icons.png for the hoe/chizel icon functions cus i dont see em bottom right next to health bar - i know theres a bug with water with ur texture pack wondering if its the same - bui doesnt explain why the health bar still works tho :S

Optifine doesn't work all that well with TFC (for me TFC will crash every 15-20 minutes if I have optifine installed), it's best not to use it if you can avoid it. Especially because it is not required for this pack like it is for others, as Blockheads is 32x.

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Optifine doesn't work all that well with TFC (for me TFC will crash every 15-20 minutes if I have optifine installed), it's best not to use it if you can avoid it. Especially because it is not required for this pack like it is for others, as Blockheads is 32x.

I've never had a major problem opifine in that it will cause me to crash :S, although i tend to crash with smartmoving with illegal stance while sprinting

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I use optifine, but only for random mobs because the original randommobs is long abandoned. I'm not sure what the deal is with the hoe/chisel thing, I'm looking into it.

e- Fixed, I couldn't find them because the white icons weren't showing up in the picture viewer. hurf.

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I've never had a major problem opifine in that it will cause me to crash :S, although i tend to crash with smartmoving with illegal stance while sprinting

A while back Bioxx put up a poll to gauge peoples opinions about sacrificing optifine compatibility with TFC because it was limiting a few features he wanted to add. Most people said they could live without it, ever since then it hasn't really had full compatibility. It just makes things unstable it seems, nothing major if you are ok with a few hiccups here and there. This is how it affects me at least.

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Yeah pretty much somes mine up - doesnt make sense how 1 texture pack works fine and another doesnt to :S

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