Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Kreicus

[TFC B72] MAtmos Configurations

24 posts in this topic

UPDATED FOR MATMOS R20, MC 1.4.5, TFC B72

"MAtmos is a sound atmosphere generator for Minecraft. Whenever you play on any multiplayer server or in singleplayer, it looks at your surroundings and generates natural noises as a soundscape, such as birds chirpling in the forest, rumbling noises near a lava lake or wind gusts on a hilltop. This fills out the perpetual silence of Minecraft." - From the MAtmos Website:

http://ha3.eu/public...ods/matmos.html

However, there are many configurations to get MAtmos to work well with all the new TFC items and landscape.

This guide will give you instructions on how to get it working with TFC...

Prerequisites: Download and Install MAtmos (Instructions on the mod website)

Step 1: Download the attached file.

Step 2: Extract file into the folder: .minecraft/matmos/

Step 3: Launch game, Press F7 to get to MAtmos menu

Step 4: Reduce volume of earthlies_database.xml all the way to disable.

Any questions, ask below.

-Kreicus

matmos.zip

5

Share this post


Link to post
Share on other sites

Woot. MAtmos is one thing I really missed when I started doing TFCraft

0

Share this post


Link to post
Share on other sites

This is great work Kreicus! Did you put together the DB files?

Thanks.

0

Share this post


Link to post
Share on other sites

I used the Matmos designer program, worked pretty well.

(I actually did this some time ago for TFC editing the XML mostly and double checking/editing in the designer program, this time around I did it all in the designer program and used my own file as reference, so it's much cleaner)

0

Share this post


Link to post
Share on other sites

Can't hear the birds or the crikets just wind blowing :S

Nevermind i made it work... thou my game crashed while testing... i will test some more tomorrrow, need to sleep have fun :)

0

Share this post


Link to post
Share on other sites

Thanks a lot for this, i love this mod and its even better with matmos.

0

Share this post


Link to post
Share on other sites

I not sure if it's only me, but when I installed it, I removed it after 5 min.

There is a really annoying crazy strong wind sound, no matter where am I (even when home), I hear this repetitive wind sound (about 3 sec long and then repeat), and it's giving you a really bad headache.

Does this happens the anyone else?

My house have a chimney, and about 16 blocks below it I still hear the crazy wind (something is really wrong with their calculations), I know there should be different sounds but I only hear crazy wind and underwater.

There is another way to have Matmos working whitout the howling wind.

1 - DL and install Matmos

2 - DL MSI : Minecraft sound improvment (http://www.minecraft...t-custom-music/)

3 - follow the install.txt in MSI

Enjoy !

missed that one, gonna try.
0

Share this post


Link to post
Share on other sites

vladp995,

Did you follow step 4? Reduce the volume of the original file to 0? The wind you're hearing is the high elevation sound effect, this only plays at a certain height, high up in the mountains for vanilla, but sea level for TFC. I changed this value in my file, but unless you disable the original file you'll be hearing both.

0

Share this post


Link to post
Share on other sites

There is another way to have Matmos working whitout the howling wind.

1 - DL and install Matmos

2 - DL MSI : Minecraft sound improvment (http://www.minecraft...t-custom-music/)

3 - follow the install.txt in MSI

Enjoy !

The action sounds from that link should work, but the biome specific sounds wont because they're using vanilla grass/dirt/stone, my file uses all the TFC item ID's. So using the above link alone wont work unless you are able to combine that with mine.

0

Share this post


Link to post
Share on other sites

The action sounds from that link should work, but the biome specific sounds wont because they're using vanilla grass/dirt/stone, my file uses all the TFC item ID's. So using the above link alone wont work unless you are able to combine that with mine.

When using only your files, the sound seem to cut a lot.

Tried using MSI with your files together, works well for now :)

0

Share this post


Link to post
Share on other sites

Glad its working out for you then! :) (Though I still don't know how :P)

0

Share this post


Link to post
Share on other sites

The action sounds from that link should work, but the biome specific sounds wont because they're using vanilla grass/dirt/stone, my file uses all the TFC item ID's. So using the above link alone wont work unless you are able to combine that with mine.

I didn't want to offense you. Sorry.

I just share my experience. I didn't know about the biome specific sounds.

So i apologize and wil give a try to your file :)

0

Share this post


Link to post
Share on other sites

I didn't want to offense you. Sorry.

I just share my experience. I didn't know about the biome specific sounds.

So i apologize and wil give a try to your file :)

No need, you didnt offend. Whatever works for whoever is what they should be doing, I just offer this as one solution.

To clarify more though,...from what I understand of Matmos, the sounds are generated based on a few different factors:

  • events happening like day, night, swimming, riding in a minecart, etc...
  • location, such as elevation and in site of the sky, etc..
  • and amount of block ID's in the surrounding area's
For example, with the block ID's, To create the ocean/beach sound, Matmos will scan the surrounding blocks and if there is the correct amount of sand and water it will play the correct sound. Till recently, sand and water was still vanilla, but TFC has new sand so this Matmos file will have to scan for this new block rather then the now missing Vanilla sand block (I actually dont think I updated this file for the new sand! :().

This works for all the different biome types, with forests it will check if there are leaves near by and play forest sounds, however I believe the leaves use the same vanilla ID, just with additional damage values, so I dont think I needed to change this. So there is no specific 'play this in this biome' sound check, its more of a play this if these blocks are near you.

Many of the TFC blocks just add on additional damage values and have the same ID, so they may still work. But new blocks needed to be added. There is a check to see if you are in a built structure, so it wont play nature sounds. To do this it checks all the 'built blocks' and there were many i had to add in (all the rock types) to keep it working right.

Regarding the wind, the vanilla matmos played a light wind sound at elevation 72 i believe, and a high wind at elevation 96 or so. These are both below sea level in TFC, so I raised this number so the wind plays at higher elevations. Same works for the deep underground sounds.

Hope this explains some of it. I dont have the designer on this PC to really give good examples.

0

Share this post


Link to post
Share on other sites

Ahh I was wondering why I had that wind 24/7 in TFC but that makes sense thanks!

Will give it a shot tonight as I love TFC but the constant howling wind while initially therapeutic (Reminded me of 2300AD in Chrono Trigger) is starting to grate after a week :)

0

Share this post


Link to post
Share on other sites

Gopher hijack.

 

I was thinking about expanding this sound libraries a bit, and I would appreciate your help in doing this. So far I have only one thing on the agenda - adding more bird sounds, so each one in particular isn't that common and annoying.

So, let's see - what "birds" I should look into and where should I place them in the world?

0

Share this post


Link to post
Share on other sites

I dont know what im doing wrong here but um... I turned off the earthliess but theres no birds and what not. or is it supposed to be like that?

0

Share this post


Link to post
Share on other sites

I dont know what im doing wrong here but um... I turned off the earthliess but theres no birds and what not. or is it supposed to be like that?

 

 

things are a little different with 1.6.2 .... i got it to work after a fashion but im not sure if the old xml files will work. i left the earthlies up and just set the config to  0=175,1=220. so i get the wind effects properly and still get biome sound triggers .... but i havent noticed the birds

im wondering if its just because of the different trees, or because the biomes are different

 

I might have looked into it further, but other commitments make that not an option atm

0

Share this post


Link to post
Share on other sites

things are a little different with 1.6.2 .... i got it to work after a fashion but im not sure if the old xml files will work. i left the earthlies up and just set the config to  0=175,1=220. so i get the wind effects properly and still get biome sound triggers .... but i havent noticed the birds

im wondering if its just because of the different trees, or because the biomes are different

 

I might have looked into it further, but other commitments make that not an option atm

ok Ill try that where are the configs.

0

Share this post


Link to post
Share on other sites

i think its just a small file in the zip wth those 2 values in it .... normally 0=72,1=96

 

just change to 0=175,1=220

0

Share this post


Link to post
Share on other sites

Hey guys,

I know this is a pretty old topic, but I hope somebody will read this. ;)

I've started playing TFC some days ago (an awesome mod btw :D) and now I wanted to use MAtmos.

When I got the howling wind all the time, I found this topic.

I tried extracting Kreicus files into the folder .minecraft/matmos/ and turning down earthlies_database.xml.

The problem is: Now I don't get any other sounds like chirping birds, waves at the shore etc.

(I still get sounds when I'm underwater or running though)

 

Does anyone know a solution?

I thought maybe that Kreicus files are a little outdated, since this was posted almost 2 years ago...

When I tried dropping the files into .minecraft/mods/matmos/  instead of .minecraft/matmos/ it still didn't work...

I noticed that Matmos uses the name expansions_r25 for a folder at some point, while Kreicus files use the name expansions_r12 (maybe that can help...? :unsure: )

 

At the moment I'm using:

- TFC-0.78.17

- MAtmos_r26__1_6_4

 

So that's it, if somebody could help me, that would be awesome! :)

0

Share this post


Link to post
Share on other sites

Hey guys,

I know this is a pretty old topic, but I hope somebody will read this. ;)

I've started playing TFC some days ago (an awesome mod btw :D) and now I wanted to use MAtmos.

When I got the howling wind all the time, I found this topic.

I tried extracting Kreicus files into the folder .minecraft/matmos/ and turning down earthlies_database.xml.

The problem is: Now I don't get any other sounds like chirping birds, waves at the shore etc.

(I still get sounds when I'm underwater or running though)

 

Does anyone know a solution?

I thought maybe that Kreicus files are a little outdated, since this was posted almost 2 years ago...

When I tried dropping the files into .minecraft/mods/matmos/  instead of .minecraft/matmos/ it still didn't work...

I noticed that Matmos uses the name expansions_r25 for a folder at some point, while Kreicus files use the name expansions_r12 (maybe that can help...? :unsure: )

 

At the moment I'm using:

- TFC-0.78.17

- MAtmos_r26__1_6_4

 

So that's it, if somebody could help me, that would be awesome! :)

You need to edit the xml files to associate TFC blocks to their matmos environments (sand blocks to beaches, etc). I haven't done this myself yet.

0

Share this post


Link to post
Share on other sites

Thank you for your fast answer,

 

some short questions:

- didn't Kreicus associate the right blocks in his files? At least I thought that's what the files were for...

- Are the relevant xml files named: earthlies_database.xml , interactions_environments.xml etc.?

 

Unfortunately I don't know anything about mod coding or xml files, otherwise I would try to fix the block issue...

Maybe you could give me a brief explanation of what I have to do... :unsure:

0

Share this post


Link to post
Share on other sites