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niko86

Consistent crash

5 posts in this topic

Running TFC B2 build 50c, though first encountered this error on 49j.

Running the mod using magic launcher 0.9.9, along with the latest forge and player api.

Get maybe a minute max on my save before getting the below error everytime:

  Minecraft has crashed!            ----------------------      Minecraft has stopped running because it encountered a problem; Exception in server tick loopThis error has been saved to C:\Users\Lab\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-14_11.37.48-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.--- BEGIN ERROR REPORT 9824d0cf --------Generated 14/09/12 11:37- Minecraft Version: 1.3.2- Operating System: Windows 7 (amd64) version 6.1- Java Version: 1.7.0_01, Oracle Corporation- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation- Memory: 169569640 bytes (161 MB) / 477233152 bytes (455 MB) up to 477233152 bytes (455 MB)- JVM Flags: 2 total; -Xms512m -Xmx512m- FML: FML v3.1.1.368 Minecraft Forge 4.1.2.260 3 mods loaded, 3 mods activeFML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->AvailableForge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->AvailableTerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build50c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available- Is Modded: Definitely; 'forge,fml'- Profiler Position: N/A (disabled)- Player Count: 1 / 8; [gu['niko86'/60, l='Terra Firma 1.3.2', x=366.30, y=144.00, z=-13726.58]]- World Terra Firma 1.3.2 Entities: 0 total; []- World Terra Firma 1.3.2 Players: 0 total; []- World Terra Firma 1.3.2 Chunk Stats: ServerChunkCache: 0 Drop: 0- Type: Integrated Serverjava.lang.ClassCastException: wb cannot be cast to TFC.WorldGen.TFCBiomeat TFC.Blocks.BlockCustomSnow.b(BlockCustomSnow.java:175)at gr.g(WorldServer.java:353)at gr.b(WorldServer.java:127)at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:607)at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)at axv.p(IntegratedServer.java:105)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)at ep.run(SourceFile:539)--- END ERROR REPORT a762e6fb ----------
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Did you install playerAPI? I can't see it in the error log.

And TFC goes in the mod folder. Did you put it in the jar?

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Did you install playerAPI? I can't see it in the error log.

And TFC goes in the mod folder. Did you put it in the jar?

The mod will work even if put in the jar, that is how I installed it.

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The mod will work even if put in the jar, that is how I installed it.

No, don't do that. It will only give you issues. Now it's a .zip mod and it needs to be put in the mods folder. Bioxx worked hard for this. Don't make vain his efforts.
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This looks like an issue with one of the non-TFC biomes being genned in your world, and then you move somewhere where they become visible and try to load up and they crash because they weren't moved over to the TFCBiome system. Mushroom Island is the only biome I know of for sure that does this, I'm not sure if mushroom island biomes exist in worlds that were genned post-50, though. The Hell Biome (used for land in the nether) may also do this, but I'm not certain.

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