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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
dunkleosteus

Animals!

297 posts in this topic

Can elephants have collision? I saw this one mod that gave mobs collision, like standing on the back of a pig. So we could run on its back, or it could push us off of a mountain easier. You could jump on the back of it to escape a wolf pack, or smack it with a sword before it shakes you off.

P.S I could not find the mod I was talking about.

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aurochs =/= bison

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Bison are like...buffalos right? And aurorchs are the ancestor of today's domesticated cow?

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Buffalo and Bison aren't the same thing, but many people misidentify the American Bison (Bison Bison) as Buffalo. I don't really know much about aurorchs.

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Close enough. I am pretty sure Bison and Buffalo are in the same Subfamily, but are seperate Genuses.

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Close enough. I am pretty sure Bison and Buffalo are in the same Subfamily, but are seperate Genuses.

water buffalo are buffalo, american bison are bison. I always thought they looked quite different.
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They are different but apparantly they are commonly called American buffalo. There's no such thing as a buffalo.

Water buffalo, American buffalo, (or bison) European buffalo (or bison) they're all very similar to eachother. The water buffalo just doesn't have as much hair all over himself.

Whoever decided to give the guy two names must've been nuts.

And then there's the Muskox!

http://en.wikipedia.org/wiki/Muskox

Which apparantly is closer related to sheep and goats than an ox!

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Whoever decided to give the guy two names must've been nuts.

Several cultures consisting of several million people speaking several different languages over several hundred years decided to give the animal multiple names.

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Several cultures consisting of several million people speaking several different languages over several hundred years decided to give the animal multiple names.

Not particularly considerate of them all now is it?

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How common will grain stealing rats be? And how do they steal grain out of chests (unless awesome grain piles become real)? Also, there may be problems with rats as they would multiply quickly with an abundance of unguarded grain, causing lag.

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Rats well.

I was thinking. What if they do not appear as mobs until you open the chest in which they reside as items?

That's atleast when i always stumble upon them. opening some box or cupboard. last week i actually found one in the cooler, no fucking joke! i have no idea how they got in there.

What i'm saying is, rats shouldn't spawn as ordinary mobs on the ground everywhere. they should spawn from "infested" chests that you open and then proceed to make a run for it, where ever they can go. preferably into another chest. that'd be fun! leaving the chest unattended for too long and the rats will surely multiply, increasing the number of rats spawning when you open the chest.

I do not know at which point a chest should first become infested though. perhaps if you leave the chest unattended for too long, the first rat will simply move in.

And then there's the whole rat trap idea. i don't know Dunk's or Bioxx opinion on rat traps but if rats go down like this then you could craft yourself a trap and put it in your chest. it will kill the first rat to enter, doubling the amount of time that you can leave the chest unattended for. leave 2 traps and it'll triple. you know what i'm saying?

the more traps you leave in a chest, the longer you can go away and do other things. leave no traps and the first rat will soon become 2 and then 4, and then 8 etc etc.

At some point it has to stop of course. too many rats will obviously be a huge problem for people with low end computers. if they live in the chest as items they should not stack at all. so you don't have to worry about unleashing ratstacks of 64 at which point atleast my computer would commit suicide.

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Cats could catch most of the mice/rats within a certain area. You would still get one in a chest randomly but it would be uncommon and wouldn't go higher than one in the chest. If the kittehs get a wander A.I. added onto their wait command, then they would catch the rats in a smaller radius but the radius would obviously be moving with them.

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ACTUAL wild life (animals that haven't ever seen a human in their life) tends to keep a distance from humans; not precisely due to fear, but due to lack of knowledge. They have never interacted with humans, so they don't know what will happen if they get too near; therefore, they don't go near to try and keep themselves safe.

So, going with Greenleaf's idea of rats spawning as items in chests, there are two situations where rats should be more likely to spawn: When there is no players in the chunk the chest is in, and the protection time is below 0 (meaning the area has been abandoned for a long while), OR when the protection meter is above 24 (meaning the wildlife has got enough time to get used to humans and therefore they no longer avoid them).

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ACTUAL wild life (animals that haven't ever seen a human in their life) tends to keep a distance from humans; not precisely due to fear, but due to lack of knowledge. They have never interacted with humans, so they don't know what will happen if they get too near; therefore, they don't go near to try and keep themselves safe.

So, going with Greenleaf's idea of rats spawning as items in chests, there are two situations where rats should be more likely to spawn: When there is no players in the chunk the chest is in, and the protection time is below 0 (meaning the area has been abandoned for a long while), OR when the protection meter is above 24 (meaning the wildlife has got enough time to get used to humans and therefore they no longer avoid them).

i don't know about that man. rats might book it when they know they've been spotted but the presence of humans is not enough to keep them from invading your house. if they know there's food in there (and they know this) then not even a city of humans will deter them from trying to get there. presence alone should not scare off rats. rather, it should encourage them!
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i don't know about that man. rats might book it when they know they've been spotted but the presence of humans is not enough to keep them from invading your house. if they know there's food in there (and they know this) then not even a city of humans will deter them from trying to get there. presence alone should not scare off rats. rather, it should encourage them!

Could rats try to avoid being seen? That would be the most accurate, I think.

I have mice every winter in my house that come in from the surrounding fields, and they stay in the walls and rarely venture out in the open, and when you spot one, they bolt. Could rats in TFC have a similar behavior?

And yeah, if there's food, rodents WILL get to it if it is even remotely possible (Even if humans are in the other room, or in the room). So it is not unthinkable to wake up one morning to find a dead rat in your chest, when it wasn't there the night before. (Rodents like to get trapped trying to get to some morsel of food only realizing they can't get out after they are stuck, and then they starve/die of thirst. It's sad, really. :()

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Could rats try to avoid being seen? That would be the most accurate, I think.

I have mice every winter in my house that come in from the surrounding fields, and they stay in the walls and rarely venture out in the open, and when you spot one, they bolt. Could rats in TFC have a similar behavior?

And yeah, if there's food, rodents WILL get to it if it is even remotely possible (Even if humans are in the other room, or in the room). So it is not unthinkable to wake up one morning to find a dead rat in your chest, when it wasn't there the night before. (Rodents like to get trapped trying to get to some morsel of food only realizing they can't get out after they are stuck, and then they starve/die of thirst. It's sad, really. :()

Same thing for me. I'm literary neighbours with farmlands so every winter they make their way into our house. had one crawl over my feets once. had a battle worthy of song with this little guy.

it'd be very interesting to see if it's possible to have them run away, like a creeper runs from cats, if they are within your field of view.

not as the enderman who flips out when you have your crossair right onto him. if this was the case then the player could just walk up to every rat he sees but avoid looking directly onto him before killing him.

It might be as simple as modding the enderman behaviour a little! enlarging the field in which the enderman would freak out, change the behaviour from attack to run away after he's been spotted and then slap this onto the rat mob instead!

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Several cultures consisting of several million people speaking several different languages over several hundred years decided to give the animal multiple names.

Whoever decided to give the guy two names must've been nuts.

Well then, several cultures are nuts. That explains a lot of things.

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I really see no benefit other than atmosphere for adding rats. IMO (personal opinion here) Time would be much better spent creating something like Bison.

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I really see no benefit other than atmosphere for adding rats. IMO (personal opinion here) Time would be much better spent creating something like Bison.

That's the entire point with rats! there shouldn't BE any benefits with having a house full of rats. they are pests! I really don't want to see rats end up as just another resource to be farmed by players. we've already discussed the thing about having rats be an ingredient for poison, but i would first go bark at Dunk about adding a potionmaking thingy maginy before talking about their poisonous properties.

Let rats be added. THEN talk about eventual "uses" for them. i'd still rather have them be completely useless. that's what defines a pests.

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I would like to have a pet rat... would that count as a benefit? :P

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That's the entire point with rats! there shouldn't BE any benefits with having a house full of rats. they are pests! I really don't want to see rats end up as just another resource to be farmed by players. we've already discussed the thing about having rats be an ingredient for poison, but i would first go bark at Dunk about adding a potionmaking thingy maginy before talking about their poisonous properties.

Let rats be added. THEN talk about eventual "uses" for them. i'd still rather have them be completely useless. that's what defines a pests.

Touché.

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