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VegasGoat

Bring back water saturation

3 posts in this topic

So I was reading the upcoming build 53 change log, and I saw that crops are being made simpler by removing water saturation.

I think that it should be put back, but with the addition of some method to inspect your crops to see the details on how they're doing. Like a tool that would show you the water saturation and growth progress and maybe nutrient levels in the soil. Perhaps a magnifying glass, made from metal worked into the right shape, and glass. Buckets could be used to adjust the water level if too low, or closing off the irrigation source if it's too high. Or maybe multiple irrigation lines could be set up, if the dirt was affected more by having more water around it.

I think this would be good, because it would require some knowledge and skill and effort in growing crops to make sure they had the right amount of water. So it wouldn't just be "plant it next to water and wait". Different crops would need different amounts of water, and having too much or too little water would cause you to lose some of your crops, depending on how badly off you were (but never losing ALL your crops just because that would suck). It opens the door to having a farmer role, in addition to miners and blacksmiths and architects in a town.

Anyway, that's my thoughts. I'm definitely going to be playing with crops more when 53 comes out, with the configurable year length.

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in SSP this is fine but this is like so many other things that happen over time and how horrible they translate into SMP. I have to say simplifying farming a bit in this manner makes sense to me.

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Yeah good point. I guess that's the real issue, time still passing when you're not playing, that prevents a complicated farming mechanic. You can't penalize for not being online at the right time.

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