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Gorni

56 bug: Ingots do NOT cool in anvil...again

14 posts in this topic

As titel says. heat stays on item as long as in anvil. (at least stone anvil tried yet)

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As titel says. heat stays on item as long as in anvil. (at least stone anvil tried yet)

*Going to try that*

EDIT:I can't start a forge...another bug or me mistaking?

EDIT 2:Tried with the firepit and granite anvil. I can confirm that bug.

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This is intended items cool in your inventory and in the chests. The chests cool at a faster rate. Items should not cool in the anvil.

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This is intended items cool in your inventory and in the chests. The chests cool at a faster rate. Items should not cool in the anvil.

Intended?

But please, it's off topic, can you try to make a forge?

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why exactly should an item magically stop to cool as long as you are working it? they always cooled in the anvil.

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why exactly should an item magically stop to cool as long as you are working it? they always cooled in the anvil.

The anvil in 56 got a bit of magic power from JAG's closet.
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It's been like that since B2P52

Beta v2 Build 52

New Features

  • The inventory size mechanic has undergone a further revamp. Each item now has a size and weight defined for it. Some inventories may have weight requirements in the future(such as bags) wherein they can’t hold items over a maximum weight and already the chest has a maximum size of Medium. There are currently three Weight classes: Light/4, Medium/2, Heavy/1. Weight applies a modifier to the stack size determined by the items’ size(which now only represents the item bulkiness). Ex: Item A is Large and Heavy. Large tells us that the stack size is 4 and Heavy says the multiplier is 1. (4 * 1 = 4) so Item A would stack to 4. If Item B is Large and Light it would be (4 * 4 = 16), so Item B would stack to 16. Hopefully this is explained well enough.
  • First stage of mob spawning rewriting is complete. Each chunk now has a stored Spawn Protection value. When this number is greater than 0, mobs are not allowed to spawn in a given chunk. In order to increase this number, simply spend at least 1 hour(In game time) in a chunk and 6 hours(in game time) of spawn protection will be added to that chunk and each neighboring chunk. Every chunk starts at -24 hours of protection. This means that you must spend at least 4 hours in a place for a chunk to start to be considered “lived inâ€.
  • Added wall mountable tool rack for putting your tools and weapons on display. Each Tool rack can hold 4 items. With the item in your hand simply right click on one of the 4 quadrants of the weapon rack and your tool will be placed in that spot. Right clicking again in that spot will remove the tool. The recipe can be seen Here Yes the icon uses the colored sticks textures atm. Programmer art.
Tweaks
  • Changed log placement. The side of a block that you click on is now where the inner part of the log is placed.
  • Chests now accept items up to size Medium.
  • Added a proper mcmod.info file and logo image for the FML mods screen.
Bug Fixes
  • Fixed placing logs not reducing the number of logs in your inventory.
  • Fixed several instances of items and tools stacking when they shouldn’t have been.
  • Fixed some cases of improper item cooling and generally streamlined that code.
  • Fixed saws getting destroyed after one use when crafting support beams.
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i don't think bioxx meant no more anvil cooling. They are cooling in the anvil since like march, when i started to play TFC. And a very good argument against that this is intended: I can now store up to 4 ingots warm inside a stone block (stone anvil) for free? This is never in any way intended by bioxx...

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i don't think bioxx meant no more anvil cooling. They are cooling in the anvil since like march, when i started to play TFC. And a very good argument against that this is intended: I can now store up to 4 ingots warm inside a stone block (stone anvil) for free? This is never in any way intended by bioxx...

True, but he will surely make something for that. An example can be that ingots are ejected from the anvil when you go away or ingots don't cool down only while you work them.
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On the contrary since Bioxx plays this mod too. I'm 99.99% sure that he has come across this "bug" (as you say) sometime between patch 52 and patch 56 or at the very least someone has pointed it out before now. So I say, "No Sir this is working as intended."

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we will see what it is when a devloper stops by.

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we will see what it is when a devloper stops by.

I'll ask this to dunk.
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