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Xepher101

(SMP) (B64) Major Server Glitch

10 posts in this topic

Whenever i get on my server i fall into the void. And i have made a new world 6 times, and i have completely reinstalled TFC server, and client, but still when i log on there is nothing whatsoever so i fall into the void, and then it says crash report saved so here is my crash report:

---- Minecraft Crash Report ----// Hey, that tickles! Hehehe! Time: 11/5/12 9:53 PM Description: Exception in server tick loop

java.lang.NoSuchMethodError: ih.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;

at TFC.Handlers.PacketHandler.playerLoggedIn(PacketHandler.java:72)

at cpw.mods.fml.common.network.NetworkRegistry.playerLoggedIn(NetworkRegistry.java:167)

at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:283)

at ge.a(ServerConfigurationManager.java:113)

at ik.completeConnection(NetLoginHandler.java:169)

at cpw.mods.fml.common.network.FMLNetworkHandler.handleClientConnection(FMLNetworkHandler.java:155)

at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionReceivedFromClient(FMLNetworkHandler.java:109)

at ik.d(NetLoginHandler.java:154)

at ik.c(NetLoginHandler.java:56)

at hl.a(ServerListenThread.java:50)

at hk.b(SourceFile:29)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:664)

at hg.r(DedicatedServer.java:241)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)

at fp.run(SourceFile:818)

Relevant Details:

- Minecraft Version: 1.4.2

- Operating System: Windows 7 (amd64) version 6.1

- Java Version: 1.7.0_05, Oracle Corporation

- Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

- Memory: 3834377736 bytes (3656 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)

- JVM Flags: 2 total; -Xmx4G -Xms4G

- AABB Pool Size: 899 (50344 bytes; 0 MB) allocated, 883 (49448 bytes; 0 MB) used

- FML: ~ERROR~ NullPointerException: null

- Is Modded: Definitely; 'forge,fml'

- Profiler Position: N/A (disabled)

- Vec3 Pool Size: 128 (7168 bytes; 0 MB) allocated, 56 (3136 bytes; 0 MB) used

- Player Count: 1 / 20; [ih['xepher101'/77, l='world', x=3569.10, y=157.00, z=-6744.29]]

- World world Entities: 0 total; []

- World world Players: 0 total; []

- World world Chunk Stats: ServerChunkCache: 0 Drop: 0

- Type: Dedicated Server

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Try creating one of the worlds in Solo then importing them into your server. If possible you could always just stick with LAN.

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There's something fishy going on with the memory readout in that report. This happens right as you log in? -There's no way that anything should be plowing through that much memory that fast. Maybe try reinstalling your java.

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I will try reinstalling, Java. As for the first post, i tried making one of my single player worlds into a server and it still didn't work, but thanks for your help

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- JVM Flags: 2 total; -Xmx4G -Xms4G

These arguments don't seem right. How are you starting the server and client? Try changing these to 1G instead.

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These arguments don't seem right. How are you starting the server and client? Try changing these to 1G instead.

ok i tried that and then i restarted my server again and i got on and i still fall into the void. so heres my crash report:

--- Minecraft Crash Report ----

// Ooh. Shiny.

Time: 11/6/12 1:41 PM

Description: Exception in server tick loop

java.lang.NoSuchMethodError: ih.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;

at TFC.Handlers.PacketHandler.playerLoggedIn(PacketHandler.java:72)

at cpw.mods.fml.common.network.NetworkRegistry.playerLoggedIn(NetworkRegistry.java:167)

at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:283)

at ge.a(ServerConfigurationManager.java:113)

at ik.completeConnection(NetLoginHandler.java:169)

at cpw.mods.fml.common.network.FMLNetworkHandler.handleClientConnection(FMLNetworkHandler.java:155)

at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionReceivedFromClient(FMLNetworkHandler.java:109)

at ik.d(NetLoginHandler.java:154)

at ik.c(NetLoginHandler.java:56)

at hl.a(ServerListenThread.java:50)

at hk.b(SourceFile:29)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:664)

at hg.r(DedicatedServer.java:241)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)

at fp.run(SourceFile:818)

Relevant Details:

- Minecraft Version: 1.4.2

- Operating System: Windows 7 (amd64) version 6.1

- Java Version: 1.7.0_09, Oracle Corporation

- Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

- Memory: 739651200 bytes (705 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)

- JVM Flags: 2 total; -Xmx1G -Xms1G

- AABB Pool Size: 734 (41104 bytes; 0 MB) allocated, 655 (36680 bytes; 0 MB) used

- FML: ~ERROR~ NullPointerException: null

- Is Modded: Definitely; 'forge,fml'

- Profiler Position: N/A (disabled)

- Vec3 Pool Size: 40 (2240 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used

- Player Count: 1 / 20; [ih['xepher101'/62, l='world', x=3435.72, y=143.00, z=-6819.59]]

- World world Entities: 0 total; []

- World world Players: 0 total; []

- World world Chunk Stats: ServerChunkCache: 0 Drop: 0

- Type: Dedicated Server

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Is that after deleting and reinstalling java? Your memory pool is still filing up way too fast.

Also... you do have the appropriate PlayerAPI installed, right? - and are installing it after forge? (if you update forge you have to reinstall playerapi)

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You can put it back to 4G if you want, that was probably not the issue.

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Is that after deleting and reinstalling java? Your memory pool is still filing up way too fast.

Also... you do have the appropriate PlayerAPI installed, right? - and are installing it after forge? (if you update forge you have to reinstall playerapi)

Thank you so much, It worked. But what i still don't get is why you have to install minecraft forge first... oh well thanks again.

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Thank you so much, It worked. But what i still don't get is why you have to install minecraft forge first... oh well thanks again.

They both modify/replace some of the same files in core. PlayerAPI adds on to stuff that Forge adjusts, so Forge doesn't mind the additional changes, but if you reinstall forge, then you lose those extra changes that PlayerAPI made.

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