Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Leosallespoli

Particles

135 posts in this topic

To do list:

1. Falling Blocks

1.1. Path

1.2. Physics

1.3. Custom Texture

1.4. Animation.

2. Leaves.

2.1. Path

2.2. Physics

2.3. Custom Textures

2.4. Animation

6

Share this post


Link to post
Share on other sites

That looks about perfect for me... maybe there should be a little more particles though, if a pile of sand repentinely falls, you won't only see some little grains in the air, but a temporal sand "cloud". More like the smoke effect there is in vanilla mc, but even more concentrated. Also, it would need a texture :P not gonna bother you with that, but yeah...

1

Share this post


Link to post
Share on other sites

That looks about perfect for me... maybe there should be a little more particles though, if a pile of sand repentinely falls, you won't only see some little grains in the air, but a temporal sand "cloud". More like the smoke effect there is in vanilla mc, but even more concentrated. Also, it would need a texture :P not gonna bother you with that, but yeah...

Yeah... textures are out of my scope, this is supposed to be applied to stone falling, but as sand falls like it so I used it.

I'll give more particles to the landing.

0

Share this post


Link to post
Share on other sites

Yeah... textures are out of my scope, this is supposed to be applied to stone falling, but as sand falls like it so I used it.

I'll give more particles to the landing.

: Ohhhh, it was for cobblestone... THEN it's different. I still think the same about sand, but apparently we aren't talking about sand here xD

Well, for stone, i think the srpites should be like... rocks? not big ones, and not that much rocks, but noticeable rocks falling along with the cobblestone block. And since most of what a cave normally does is accumulating dust, on impact it would look nice for ti to make a dust cloud. In fact, that would make cave ins even worse (player wise); not only you are trapped in rock, but due to all the dust those rocks raised, you don't inmediatly see the exit, and you can get panicked.

1

Share this post


Link to post
Share on other sites

: Ohhhh, it was for cobblestone... THEN it's different. I still think the same about sand, but apparently we aren't talking about sand here xD

Well, for stone, i think the srpites should be like... rocks? not big ones, and not that much rocks, but noticeable rocks falling along with the cobblestone block. And since most of what a cave normally does is accumulating dust, on impact it would look nice for ti to make a dust cloud. In fact, that would make cave ins even worse (player wise); not only you are trapped in rock, but due to all the dust those rocks raised, you don't inmediatly see the exit, and you can get panicked.

Humm... I like this idea! Let's see what I can do.

Meanwhile

3

Share this post


Link to post
Share on other sites

I agree with Jag definitely needs to either become a dust cloud or little rocks flying everywhere I'm not sure which you are going for yet. Rocks don't rise, but dust needs to be more dense. Can you change the shape from flowers too?

0

Share this post


Link to post
Share on other sites

I agree with Jag definitely needs to either become a dust cloud or little rocks flying everywhere I'm not sure which you are going for yet. Rocks don't rise, but dust needs to be more dense. Can you change the shape from flowers too?

haha, they are snow particles its pratical in test because of the shape and colour, like I've said, I'm not getting into texture.

I'm going with dusts, maybe I'll add little rocks coming off of it, but for now it is dust. Clouds are a little bit tough if I think I know what you mean, like non-pixeled dust... well... that I don't think is going to happen, unless someone shows me something about it in openGL, but I don't think it would fit in with minecraft...

0

Share this post


Link to post
Share on other sites

http-~~-//www.youtube.com/watch?v=jpEi5dEw6e0&feature=youtu.be

This now has physics into it, in it there is 5 particles being spwaned on each side, I just tryied with 10 and no lag... not sure with a low end how it would turn out.

Feedback is much appreciated.

Edit: yes there is a ghost particle...

I... think there is something wrong there...

The particles... if they are supposed to be a dust cloud, even if they have some impulse upwards, i think it should spread mostly to the sides, and down. It's dust after all, it was in the ground instead of floating in the air for a reason, that being that's it's heavy enough for gravity to take visible action on it. What you have there right now looks like if that sand was an asteroid impacting with a gigantic second asteroid, in the vacuum of space. Basically, i'm saying it should spread horizontally, gain a little altitude, but just fall a little while later... is that possible?

0

Share this post


Link to post
Share on other sites

I... think there is something wrong there...

The particles... if they are supposed to be a dust cloud, even if they have some impulse upwards, i think it should spread mostly to the sides, and down. It's dust after all, it was in the ground instead of floating in the air for a reason, that being that's it's heavy enough for gravity to take visible action on it. What you have there right now looks like if that sand was an asteroid impacting with a gigantic second asteroid, in the vacuum of space. Basically, i'm saying it should spread horizontally, gain a little altitude, but just fall a little while later... is that possible?

Sure... But dusts can go way up, and it is a 1m³ boulder coming down.

The velocities are not adjusted yet, you got a point and I'll try to see into that, but keep in mind that for it to cloud your vision it has to stay up.

1

Share this post


Link to post
Share on other sites

Sure... But dusts can go way up, and it is a 1m³ boulder coming down.

The velocities are not adjusted yet, you got a point and I'll try to see into that, but keep in mind that for it to cloud your vision it has to stay up.

Yeah... that's right. I was still seeing the sand block as a small, light pile of sand, instead of 1m3 of sand (which, last i heard, is pretty heavy :).

1

Share this post


Link to post
Share on other sites

These crescent-shaped particles that fly upwards look mighty weird. Maybe they should not move at all or move very slowly down.

0

Share this post


Link to post
Share on other sites

These crescent-shaped particles that fly upwards look mighty weird. Maybe they should not move at all or move very slowly down.

yeah.. .I overlooked that...

http-~~-//www.youtube.com/watch?v=grYPS0PsOXI&feature=youtu.be

So, this was based in

http-~~-//www.youtube.com/watch?v=kvTHeBJ_gkA&feature=endscreen&NR=1

I am content with the movement, what you guys think?

2

Share this post


Link to post
Share on other sites

yeah.. .I overlooked that...

http-~~-//www.youtube.com/watch?v=grYPS0PsOXI&feature=youtu.be

So, this was based in

http-~~-//www.youtube.com/watch?v=kvTHeBJ_gkA&feature=endscreen&NR=1

I am content with the movement, what you guys think?

It's a fairly good representation, yes. It could be better, but we are in a f+cking cubic world, that's good enough for me.

1

Share this post


Link to post
Share on other sites

Needs to go down more. It should go up at the start, quickly, but the stop and slowly float down and away. It should go up for more than half a second.

0

Share this post


Link to post
Share on other sites

You could add a tight gaussian around the angle the particles shoot out at to mix up the vertical spread a little.

0

Share this post


Link to post
Share on other sites

Needs to go down more. It should go up at the start, quickly, but the stop and slowly float down and away. It should go up for more than half a second.

Humm... Now I've noticed that I've cut the last second, they do go down, let me be a little clearer on this, they follow a function for position, something like

y+a*x-c*x²=y'

in which x equals time and y equals position in order to give this up and down trajectory, now, if a=c at the end of the movement the particle is where it has started, so I make c>a.

I was working with a third degree polynomial equation but it was overkill, wasn't a great addition to it...

edit: x is percentage of time passed.

1

Share this post


Link to post
Share on other sites

Needs to go down more. It should go up at the start, quickly, but the stop and slowly float down and away. It should go up for more than half a second.

-deleted, already explained-

0

Share this post


Link to post
Share on other sites

Plus, if c>>a they won't go up, remember that the maximum point of a 2o degree function is, with these coefficients, a/c.

You could add a tight gaussian around the angle the particles shoot out at to mix up the vertical spread a little.

what do you mean? I'm not sure if I follow, if particles would shoot to form a gaussian position function they would start at a really low angle and rise fast... That's what you meant?

Edit:notation

Edit2: know what is great for x,z positions? Exponential functions!

2

Share this post


Link to post
Share on other sites

I think I could improve on this, it looks very uniform atm, forming in straight lines and all.

3

Share this post


Link to post
Share on other sites

I think I could improve on this, it looks very uniform atm, forming in straight lines and all.

Straight lines, you've seen the last video? that maybe just impression, because there is a great deal of randomization there, I tryied to make every particle's movement diferent from oneanother, now I'm messing with shape and size

Plus, I'm learning openGL to make them really 3d

1

Share this post


Link to post
Share on other sites

Sprites are fine. And there definitely should be tests on large amounts of falling blocks and/or particle density config option. So my computer won't blow up when I cause a massive cave-in.

0

Share this post


Link to post
Share on other sites

Sprites are fine. And there definitely should be tests on large amounts of falling blocks and/or particle density config option. So my computer won't blow up when I cause a massive cave-in.

I tested that, many blocks at a time, but I have a good pc, so maybe I shouldn't be a standard here, but yes, I think it is possible to make it in the config since I couldn't turn it off in the particles option from the menu.

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now