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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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MinMax123

[SOLVED] - Annoying Crash - Exception in server tick loop

6 posts in this topic

POSSIBLE FIXES

1. Could be your version of Optifine

2. Increase the numbers of ''maximum chunks per ticket" and "maximum ticket count" in forgeChunkLoading.cfg

3. Update your LWJGL

4. In Optifine, change the chunk updates option to 5

5. Could be a problem with MultiMC

Hi Everyone,

So I've been encountering an annoying bug, where minecraft will start to shudder, and freeze, causing a crash. Usually It's not a problem, except when I'm generating new chunks. That is when it happens most. Sometimes when exploring, or boating, It crashes within a few seconds of generating new chunks D: Here is my crash report:

Minecraft has crashed!----------------------	Minecraft has stopped running because it encountered a problem; Exception in server tick loopThis error has been saved to C:\Users\Me\AppData\Roaming\MultiMC 4\instances\Terra Firma Craft 1.4.2\minecraft\crash-reports\crash-2012-11-23_19.57.47-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.[/font]--- BEGIN ERROR REPORT b1693597 --------Generated 23/11/12 7:57 PM- Minecraft Version: 1.4.2- Operating System: Windows 7 (amd64) version 6.1- Java Version: 1.7.0_04, Oracle Corporation- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation- Memory: 332328408 bytes (316 MB) / 661651456 bytes (631 MB) up to 954466304 bytes (910 MB)- JVM Flags: 2 total; -Xms512m -Xmx1024m- AABB Pool Size: 2739 (153384 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used- FML: MCP v7.19 FML v4.2.16.431 Minecraft Forge 6.0.1.354 Optifine OptiFine_1.4.2_HD_U_B1 7 mods loaded, 7 mods activemcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->AvailableFML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->AvailableForge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Availablemod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Availablemod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Availablemod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->AvailableTerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build66.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available- Is Modded: Definitely; 'forge,fml'- Profiler Position: N/A (disabled)- Vec3 Pool Size: 698 (39088 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used- Player Count: 1 / 8; [ih['MinMax123'/240, l='New TFC', x=338.41, y=143.42, z=-4625.60]]- World New TFC Entities: 0 total; []- World New TFC Players: 0 total; []- World New TFC Chunk Stats: ServerChunkCache: 0 Drop: 0- Type: Integrated Serverjava.util.ConcurrentModificationExceptionat java.util.ArrayList$Itr.checkForComodification(Unknown Source)at java.util.ArrayList$Itr.next(Unknown Source)at ib.b(PlayerManager.java:67)at ie.b(WorldServer.java:136)at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:653)at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)at bcb.q(IntegratedServer.java:110)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)at fp.run(SourceFile:818)--- END ERROR REPORT dc1c9e6d ----------
I only have a few other mods installed, and it seems to crash like that ever since I got the mod. Can someone please help :) Thanks!
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I've also been having this issue, specifically when loading new chunks as said above.

I am indeed a multimc user.

I have noticed that updating my LWJGL to 2.8.4 (2.8.5 has a strange input bug) has reduced the severity and frequency of the issue quite a bit though, but it does still happen on occasion.

A good way to reproduce it consistently is to load a creative singleplayer world and walk in a single direction for a few thousand blocks. I can't reproduce this in vanilla. I know TFC loads a lot more blocks per chunk, but even moving 50-100k blocks in vanilla gets me no real major increase in lagginess.

The lag isn't due to a lack of resources either, as far as i can tell. My instance has 2gb of ram allocated to it and i'm using an i7 920 and a Geforce GTX 260 core 216, which should be more than capable of running things smoothly, and in fact did perfectly prior to build... 65 i think it was.

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I'm pretty sure it's your version of OptiFine. That one causes that problem a lot. (It was a very early release full of bugs... you should try a later release from the 1.4.2 series.)

You're not giving MC much ram to work with either though. If your going to run with all those mods and TFC, you should jack that up.

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I found another fix:

If you go into the forgeChunkLoading.cfg, increase the numbers in these:

# Maximum chunks per ticket for the mod.

maximumChunksPerTicket=50

# Maximum ticket count for the mod. Zero disables chunkloading capabilities.

maximumTicketCount=300

That also helped me

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I'm getting the same problem (I have that issue for FTB too and the -XX:PermSize=128m works there, but I don't know how to do this via the TerraFirmaCraft launcher). I don't use any of those things, so the only option would be changing the cfg file and that doesn't seem to help.

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